*3DSMAX_ASCIIEXPORT 200 *COMMENT "Generated by Q3Map2 (ydnar) -convert -format ase" *SCENE { *SCENE_FILENAME "sand06.bsp" *SCENE_FIRSTFRAME 0 *SCENE_LASTFRAME 100 *SCENE_FRAMESPEED 30 *SCENE_TICKSPERFRAME 160 *SCENE_BACKGROUND_STATIC 0.0000 0.0000 0.0000 *SCENE_AMBIENT_STATIC 0.0000 0.0000 0.0000 } *MATERIAL_LIST { *MATERIAL_COUNT 3 *MATERIAL 0 { *MATERIAL_NAME "textures/common/origin" *MATERIAL_CLASS "Standard" *MATERIAL_DIFFUSE 1.000000 1.000000 1.000000 *MATERIAL_SHADING Phong *MAP_DIFFUSE { *MAP_NAME "textures/common/origin" *MAP_CLASS "Bitmap" *MAP_SUBNO 1 *MAP_AMOUNT 1.0 *MAP_TYPE Screen *BITMAP "..\textures\common\origin.tga" *BITMAP_FILTER Pyramidal } } *MATERIAL 1 { *MATERIAL_NAME "models/desertfactory/textures/stone/sand01" *MATERIAL_CLASS "Standard" *MATERIAL_DIFFUSE 1.000000 1.000000 1.000000 *MATERIAL_SHADING Phong *MAP_DIFFUSE { *MAP_NAME "models/desertfactory/textures/stone/sand01" *MAP_CLASS "Bitmap" *MAP_SUBNO 1 *MAP_AMOUNT 1.0 *MAP_TYPE Screen *BITMAP "..\models\desertfactory\textures\stone\sand01.tga" *BITMAP_FILTER Pyramidal } } *MATERIAL 2 { *MATERIAL_NAME "models/desertfactory/textures/stone/sand01" *MATERIAL_CLASS "Standard" *MATERIAL_DIFFUSE 1.000000 1.000000 1.000000 *MATERIAL_SHADING Phong *MAP_DIFFUSE { *MAP_NAME "models/desertfactory/textures/stone/sand01" *MAP_CLASS "Bitmap" *MAP_SUBNO 1 *MAP_AMOUNT 1.0 *MAP_TYPE Screen *BITMAP "..\models\desertfactory\textures\stone\sand01.tga" *BITMAP_FILTER Pyramidal } } } *GEOMOBJECT { *NODE_NAME "mat2model0surf2" *NODE_TM { *NODE_NAME "mat2model0surf2" *INHERIT_POS 0 0 0 *INHERIT_ROT 0 0 0 *INHERIT_SCL 0 0 0 *TM_ROW0 1.0 0 0 *TM_ROW1 0 1.0 0 *TM_ROW2 0 0 1.0 *TM_ROW3 0 0 0 *TM_POS 0.000000 0.000000 0.000000 } *MESH { *TIMEVALUE 0 *MESH_NUMVERTEX 34 *MESH_NUMFACES 32 *COMMENT "SURFACETYPE MST_PLANAR" *MESH_VERTEX_LIST { *MESH_VERTEX 0 0.000000 0.000000 3.000000 *MESH_VERTEX 1 93.000000 45.000000 0.000000 *MESH_VERTEX 2 96.000000 0.000000 0.000000 *MESH_VERTEX 3 93.000000 -45.000000 0.000000 *MESH_VERTEX 4 -1.500000 22.500000 3.000000 *MESH_VERTEX 5 -1.500000 -22.500000 3.000000 *MESH_VERTEX 6 -6.000000 42.000000 3.000000 *MESH_VERTEX 7 -6.000000 -42.000000 3.000000 *MESH_VERTEX 8 84.000000 -84.000000 0.000000 *MESH_VERTEX 9 69.000000 -117.000000 0.000000 *MESH_VERTEX 10 -13.500000 -58.500000 3.000000 *MESH_VERTEX 11 -24.000000 -72.000000 3.000000 *MESH_VERTEX 12 48.000000 -144.000000 0.000000 *MESH_VERTEX 13 21.000000 -165.000000 0.000000 *MESH_VERTEX 14 -37.500000 -82.500000 3.000000 *MESH_VERTEX 15 -54.000000 -90.000000 3.000000 *MESH_VERTEX 16 -12.000000 -180.000000 0.000000 *MESH_VERTEX 17 -51.000000 -189.000000 0.000000 *MESH_VERTEX 18 -73.500000 -94.500000 3.000000 *MESH_VERTEX 19 -96.000000 -96.000000 3.000000 *MESH_VERTEX 20 -96.000000 -192.000000 0.000000 *MESH_VERTEX 21 84.000000 84.000000 0.000000 *MESH_VERTEX 22 69.000000 117.000000 0.000000 *MESH_VERTEX 23 -13.500000 58.500000 3.000000 *MESH_VERTEX 24 -24.000000 72.000000 3.000000 *MESH_VERTEX 25 -37.500000 82.500000 3.000000 *MESH_VERTEX 26 21.000000 165.000000 0.000000 *MESH_VERTEX 27 48.000000 144.000000 0.000000 *MESH_VERTEX 28 -54.000000 90.000000 3.000000 *MESH_VERTEX 29 -73.500000 94.500000 3.000000 *MESH_VERTEX 30 -51.000000 189.000000 0.000000 *MESH_VERTEX 31 -12.000000 180.000000 0.000000 *MESH_VERTEX 32 -96.000000 96.000000 3.000000 *MESH_VERTEX 33 -96.000000 192.000000 0.000000 } *MESH_NORMALS { *MESH_FACENORMAL 0 0.000000 0.000000 1.000000 *MESH_FACENORMAL 1 0.000000 0.000000 1.000000 *MESH_FACENORMAL 2 0.000000 0.000000 1.000000 *MESH_FACENORMAL 3 0.000000 0.000000 1.000000 *MESH_FACENORMAL 4 0.000000 0.000000 1.000000 *MESH_FACENORMAL 5 0.000000 0.000000 1.000000 *MESH_FACENORMAL 6 0.000000 0.000000 1.000000 *MESH_FACENORMAL 7 0.000000 0.010413 0.999946 *MESH_FACENORMAL 8 0.000000 0.020825 0.999783 *MESH_FACENORMAL 9 0.000000 0.020825 0.999783 *MESH_FACENORMAL 10 0.010414 0.020828 0.999729 *MESH_FACENORMAL 11 0.019527 0.009112 0.999768 *MESH_FACENORMAL 12 0.029934 -0.001302 0.999551 *MESH_FACENORMAL 13 0.029934 0.001302 0.999551 *MESH_FACENORMAL 14 0.028633 0.002604 0.999587 *MESH_FACENORMAL 15 0.027333 -0.001302 0.999626 *MESH_FACENORMAL 16 0.024731 0.001302 0.999693 *MESH_FACENORMAL 17 0.026032 0.002604 0.999658 *MESH_FACENORMAL 18 0.024731 -0.001302 0.999693 *MESH_FACENORMAL 19 0.022129 -0.003906 0.999748 *MESH_FACENORMAL 20 0.000000 -0.010413 0.999946 *MESH_FACENORMAL 21 0.000000 -0.020825 0.999783 *MESH_FACENORMAL 22 0.000000 -0.031235 0.999512 *MESH_FACENORMAL 23 0.005207 -0.026032 0.999648 *MESH_FACENORMAL 24 0.010415 -0.020827 0.999729 *MESH_FACENORMAL 25 0.010415 -0.020827 0.999729 *MESH_FACENORMAL 26 0.020827 -0.010415 0.999729 *MESH_FACENORMAL 27 0.026032 -0.005207 0.999648 *MESH_FACENORMAL 28 0.031235 0.000000 0.999512 *MESH_FACENORMAL 29 0.026032 0.005207 0.999648 *MESH_FACENORMAL 30 0.020827 0.010415 0.999729 *MESH_FACENORMAL 31 0.020827 0.010415 0.999729 *MESH_VERTEXNORMAL 0 0.031235 0.000000 0.999512 *MESH_VERTEXNORMAL 1 0.027332 0.003906 0.999619 *MESH_VERTEXNORMAL 2 0.031235 0.000000 0.999512 *MESH_VERTEXNORMAL 3 0.027332 -0.003906 0.999619 *MESH_VERTEXNORMAL 4 0.027332 0.003906 0.999619 *MESH_VERTEXNORMAL 5 0.027332 -0.003906 0.999619 *MESH_VERTEXNORMAL 6 0.023429 0.007811 0.999695 *MESH_VERTEXNORMAL 7 0.023429 -0.007811 0.999695 *MESH_VERTEXNORMAL 8 0.023429 -0.007811 0.999695 *MESH_VERTEXNORMAL 9 0.019526 -0.011716 0.999741 *MESH_VERTEXNORMAL 10 0.019526 -0.011716 0.999741 *MESH_VERTEXNORMAL 11 0.015621 -0.015621 0.999756 *MESH_VERTEXNORMAL 12 0.015621 -0.015621 0.999756 *MESH_VERTEXNORMAL 13 0.011716 -0.019526 0.999741 *MESH_VERTEXNORMAL 14 0.011716 -0.019526 0.999741 *MESH_VERTEXNORMAL 15 0.007811 -0.023429 0.999695 *MESH_VERTEXNORMAL 16 0.007811 -0.023429 0.999695 *MESH_VERTEXNORMAL 17 0.003906 -0.027332 0.999619 *MESH_VERTEXNORMAL 18 0.003906 -0.027332 0.999619 *MESH_VERTEXNORMAL 19 0.000000 -0.031235 0.999512 *MESH_VERTEXNORMAL 20 0.000000 -0.031235 0.999512 *MESH_VERTEXNORMAL 21 0.023429 0.007811 0.999695 *MESH_VERTEXNORMAL 22 0.019526 0.011716 0.999741 *MESH_VERTEXNORMAL 23 0.019526 0.011716 0.999741 *MESH_VERTEXNORMAL 24 0.015621 0.015621 0.999756 *MESH_VERTEXNORMAL 25 0.011716 0.019526 0.999741 *MESH_VERTEXNORMAL 26 0.011716 0.019526 0.999741 *MESH_VERTEXNORMAL 27 0.015621 0.015621 0.999756 *MESH_VERTEXNORMAL 28 0.007811 0.023429 0.999695 *MESH_VERTEXNORMAL 29 0.003906 0.027332 0.999619 *MESH_VERTEXNORMAL 30 0.003906 0.027332 0.999619 *MESH_VERTEXNORMAL 31 0.007811 0.023429 0.999695 *MESH_VERTEXNORMAL 32 0.000000 0.031235 0.999512 *MESH_VERTEXNORMAL 33 0.000000 0.031235 0.999512 } *MESH_FACE_LIST { *MESH_FACE 0 A: 0 B: 2 C: 1 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING 0 *MESH_MTLID 0 *MESH_FACE 1 A: 0 B: 1 C: 4 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING 0 *MESH_MTLID 0 *MESH_FACE 2 A: 0 B: 3 C: 2 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING 0 *MESH_MTLID 0 *MESH_FACE 3 A: 0 B: 5 C: 3 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING 0 *MESH_MTLID 0 *MESH_FACE 4 A: 1 B: 6 C: 4 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING 0 *MESH_MTLID 0 *MESH_FACE 5 A: 3 B: 5 C: 7 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING 0 *MESH_MTLID 0 *MESH_FACE 6 A: 3 B: 7 C: 8 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING 0 *MESH_MTLID 0 *MESH_FACE 7 A: 1 B: 21 C: 6 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING 0 *MESH_MTLID 0 *MESH_FACE 8 A: 6 B: 21 C: 22 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING 0 *MESH_MTLID 0 *MESH_FACE 9 A: 6 B: 22 C: 23 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING 0 *MESH_MTLID 0 *MESH_FACE 10 A: 22 B: 24 C: 23 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING 0 *MESH_MTLID 0 *MESH_FACE 11 A: 22 B: 27 C: 24 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING 0 *MESH_MTLID 0 *MESH_FACE 12 A: 24 B: 27 C: 26 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING 0 *MESH_MTLID 0 *MESH_FACE 13 A: 24 B: 26 C: 25 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING 0 *MESH_MTLID 0 *MESH_FACE 14 A: 25 B: 26 C: 28 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING 0 *MESH_MTLID 0 *MESH_FACE 15 A: 26 B: 31 C: 28 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING 0 *MESH_MTLID 0 *MESH_FACE 16 A: 28 B: 31 C: 30 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING 0 *MESH_MTLID 0 *MESH_FACE 17 A: 28 B: 30 C: 29 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING 0 *MESH_MTLID 0 *MESH_FACE 18 A: 29 B: 30 C: 32 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING 0 *MESH_MTLID 0 *MESH_FACE 19 A: 30 B: 33 C: 32 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING 0 *MESH_MTLID 0 *MESH_FACE 20 A: 7 B: 9 C: 8 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING 0 *MESH_MTLID 0 *MESH_FACE 21 A: 7 B: 10 C: 9 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING 0 *MESH_MTLID 0 *MESH_FACE 22 A: 9 B: 10 C: 11 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING 0 *MESH_MTLID 0 *MESH_FACE 23 A: 9 B: 11 C: 12 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING 0 *MESH_MTLID 0 *MESH_FACE 24 A: 11 B: 13 C: 12 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING 0 *MESH_MTLID 0 *MESH_FACE 25 A: 11 B: 14 C: 13 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING 0 *MESH_MTLID 0 *MESH_FACE 26 A: 13 B: 14 C: 15 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING 0 *MESH_MTLID 0 *MESH_FACE 27 A: 13 B: 15 C: 16 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING 0 *MESH_MTLID 0 *MESH_FACE 28 A: 15 B: 17 C: 16 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING 0 *MESH_MTLID 0 *MESH_FACE 29 A: 15 B: 18 C: 17 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING 0 *MESH_MTLID 0 *MESH_FACE 30 A: 17 B: 18 C: 19 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING 0 *MESH_MTLID 0 *MESH_FACE 31 A: 17 B: 19 C: 20 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING 0 *MESH_MTLID 0 } *MESH_NUMTVERTEX 34 *MESH_TVERTLIST { *MESH_TVERT 0 0.000000 1.000000 1.000000 *MESH_TVERT 1 0.175781 0.636719 1.000000 *MESH_TVERT 2 0.000000 0.625000 1.000000 *MESH_TVERT 3 -0.175781 0.636719 1.000000 *MESH_TVERT 4 0.087891 1.005859 1.000000 *MESH_TVERT 5 -0.087891 1.005859 1.000000 *MESH_TVERT 6 0.164062 1.023437 1.000000 *MESH_TVERT 7 -0.164062 1.023437 1.000000 *MESH_TVERT 8 -0.328125 0.671875 1.000000 *MESH_TVERT 9 -0.457031 0.730469 1.000000 *MESH_TVERT 10 -0.228516 1.052734 1.000000 *MESH_TVERT 11 -0.281250 1.093750 1.000000 *MESH_TVERT 12 -0.562500 0.812500 1.000000 *MESH_TVERT 13 -0.644531 0.917969 1.000000 *MESH_TVERT 14 -0.322266 1.146484 1.000000 *MESH_TVERT 15 -0.351562 1.210937 1.000000 *MESH_TVERT 16 -0.703125 1.046875 1.000000 *MESH_TVERT 17 -0.738281 1.199219 1.000000 *MESH_TVERT 18 -0.369141 1.287109 1.000000 *MESH_TVERT 19 -0.375000 1.375000 1.000000 *MESH_TVERT 20 -0.750000 1.375000 1.000000 *MESH_TVERT 21 0.328125 0.671875 1.000000 *MESH_TVERT 22 0.457031 0.730469 1.000000 *MESH_TVERT 23 0.228516 1.052734 1.000000 *MESH_TVERT 24 0.281250 1.093750 1.000000 *MESH_TVERT 25 0.322266 1.146484 1.000000 *MESH_TVERT 26 0.644531 0.917969 1.000000 *MESH_TVERT 27 0.562500 0.812500 1.000000 *MESH_TVERT 28 0.351562 1.210937 1.000000 *MESH_TVERT 29 0.369141 1.287109 1.000000 *MESH_TVERT 30 0.738281 1.199219 1.000000 *MESH_TVERT 31 0.703125 1.046875 1.000000 *MESH_TVERT 32 0.375000 1.375000 1.000000 *MESH_TVERT 33 0.750000 1.375000 1.000000 } *MESH_NUMTVFACES 32 *MESH_TFACELIST { *MESH_TFACE 0 0 2 1 *MESH_TFACE 1 0 1 4 *MESH_TFACE 2 0 3 2 *MESH_TFACE 3 0 5 3 *MESH_TFACE 4 1 6 4 *MESH_TFACE 5 3 5 7 *MESH_TFACE 6 3 7 8 *MESH_TFACE 7 1 21 6 *MESH_TFACE 8 6 21 22 *MESH_TFACE 9 6 22 23 *MESH_TFACE 10 22 24 23 *MESH_TFACE 11 22 27 24 *MESH_TFACE 12 24 27 26 *MESH_TFACE 13 24 26 25 *MESH_TFACE 14 25 26 28 *MESH_TFACE 15 26 31 28 *MESH_TFACE 16 28 31 30 *MESH_TFACE 17 28 30 29 *MESH_TFACE 18 29 30 32 *MESH_TFACE 19 30 33 32 *MESH_TFACE 20 7 9 8 *MESH_TFACE 21 7 10 9 *MESH_TFACE 22 9 10 11 *MESH_TFACE 23 9 11 12 *MESH_TFACE 24 11 13 12 *MESH_TFACE 25 11 14 13 *MESH_TFACE 26 13 14 15 *MESH_TFACE 27 13 15 16 *MESH_TFACE 28 15 17 16 *MESH_TFACE 29 15 18 17 *MESH_TFACE 30 17 18 19 *MESH_TFACE 31 17 19 20 } } *PROP_MOTIONBLUR 0 *PROP_CASTSHADOW 1 *PROP_RECVSHADOW 1 *MATERIAL_REF 2 } *GEOMOBJECT { *NODE_NAME "mat2model0surf3" *NODE_TM { *NODE_NAME "mat2model0surf3" *INHERIT_POS 0 0 0 *INHERIT_ROT 0 0 0 *INHERIT_SCL 0 0 0 *TM_ROW0 1.0 0 0 *TM_ROW1 0 1.0 0 *TM_ROW2 0 0 1.0 *TM_ROW3 0 0 0 *TM_POS 0.000000 0.000000 0.000000 } *MESH { *TIMEVALUE 0 *MESH_NUMVERTEX 17 *MESH_NUMFACES 15 *COMMENT "SURFACETYPE MST_PLANAR" *MESH_VERTEX_LIST { *MESH_VERTEX 0 0.000000 0.000000 3.000000 *MESH_VERTEX 1 -1.500000 -22.500000 3.000000 *MESH_VERTEX 2 -1.500000 22.500000 3.000000 *MESH_VERTEX 3 -6.000000 42.000000 3.000000 *MESH_VERTEX 4 -6.000000 -42.000000 3.000000 *MESH_VERTEX 5 -13.500000 -58.500000 3.000000 *MESH_VERTEX 6 -13.500000 58.500000 3.000000 *MESH_VERTEX 7 -24.000000 72.000000 3.000000 *MESH_VERTEX 8 -24.000000 -72.000000 3.000000 *MESH_VERTEX 9 -37.500000 -82.500000 3.000000 *MESH_VERTEX 10 -37.500000 82.500000 3.000000 *MESH_VERTEX 11 -54.000000 90.000000 3.000000 *MESH_VERTEX 12 -54.000000 -90.000000 3.000000 *MESH_VERTEX 13 -73.500000 -94.500000 3.000000 *MESH_VERTEX 14 -73.500000 94.500000 3.000000 *MESH_VERTEX 15 -96.000000 96.000000 3.000000 *MESH_VERTEX 16 -96.000000 -96.000000 3.000000 } *MESH_NORMALS { *MESH_FACENORMAL 0 0.000000 0.000000 1.000000 *MESH_FACENORMAL 1 0.000000 0.000000 1.000000 *MESH_FACENORMAL 2 0.000000 0.000000 1.000000 *MESH_FACENORMAL 3 0.000000 0.000000 1.000000 *MESH_FACENORMAL 4 0.000000 0.000000 1.000000 *MESH_FACENORMAL 5 0.000000 0.000000 1.000000 *MESH_FACENORMAL 6 0.000000 0.000000 1.000000 *MESH_FACENORMAL 7 0.000000 -0.010413 0.999946 *MESH_FACENORMAL 8 0.000000 -0.020825 0.999783 *MESH_FACENORMAL 9 0.000000 -0.031235 0.999512 *MESH_FACENORMAL 10 0.005207 -0.026032 0.999648 *MESH_FACENORMAL 11 0.010415 -0.020827 0.999729 *MESH_FACENORMAL 12 0.010415 -0.020827 0.999729 *MESH_FACENORMAL 13 0.020827 -0.010415 0.999729 *MESH_FACENORMAL 14 0.026032 -0.005207 0.999648 *MESH_VERTEXNORMAL 0 0.000000 0.000000 1.000000 *MESH_VERTEXNORMAL 1 0.000000 0.000000 1.000000 *MESH_VERTEXNORMAL 2 0.000000 0.000000 1.000000 *MESH_VERTEXNORMAL 3 0.000000 0.000000 1.000000 *MESH_VERTEXNORMAL 4 0.000000 0.000000 1.000000 *MESH_VERTEXNORMAL 5 0.000000 0.000000 1.000000 *MESH_VERTEXNORMAL 6 0.000000 0.000000 1.000000 *MESH_VERTEXNORMAL 7 0.000000 0.000000 1.000000 *MESH_VERTEXNORMAL 8 0.000000 0.000000 1.000000 *MESH_VERTEXNORMAL 9 0.000000 0.000000 1.000000 *MESH_VERTEXNORMAL 10 0.000000 0.000000 1.000000 *MESH_VERTEXNORMAL 11 0.000000 0.000000 1.000000 *MESH_VERTEXNORMAL 12 0.000000 0.000000 1.000000 *MESH_VERTEXNORMAL 13 0.000000 0.000000 1.000000 *MESH_VERTEXNORMAL 14 0.000000 0.000000 1.000000 *MESH_VERTEXNORMAL 15 0.000000 0.000000 1.000000 *MESH_VERTEXNORMAL 16 0.000000 0.000000 1.000000 } *MESH_FACE_LIST { *MESH_FACE 0 A: 1 B: 2 C: 3 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING 0 *MESH_MTLID 0 *MESH_FACE 1 A: 1 B: 3 C: 4 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING 0 *MESH_MTLID 0 *MESH_FACE 2 A: 3 B: 5 C: 4 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING 0 *MESH_MTLID 0 *MESH_FACE 3 A: 3 B: 6 C: 5 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING 0 *MESH_MTLID 0 *MESH_FACE 4 A: 0 B: 2 C: 1 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING 0 *MESH_MTLID 0 *MESH_FACE 5 A: 5 B: 6 C: 7 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING 0 *MESH_MTLID 0 *MESH_FACE 6 A: 5 B: 7 C: 8 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING 0 *MESH_MTLID 0 *MESH_FACE 7 A: 7 B: 9 C: 8 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING 0 *MESH_MTLID 0 *MESH_FACE 8 A: 7 B: 10 C: 9 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING 0 *MESH_MTLID 0 *MESH_FACE 9 A: 9 B: 10 C: 11 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING 0 *MESH_MTLID 0 *MESH_FACE 10 A: 9 B: 11 C: 12 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING 0 *MESH_MTLID 0 *MESH_FACE 11 A: 11 B: 13 C: 12 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING 0 *MESH_MTLID 0 *MESH_FACE 12 A: 11 B: 14 C: 13 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING 0 *MESH_MTLID 0 *MESH_FACE 13 A: 13 B: 14 C: 15 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING 0 *MESH_MTLID 0 *MESH_FACE 14 A: 13 B: 15 C: 16 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING 0 *MESH_MTLID 0 } *MESH_NUMTVERTEX 17 *MESH_TVERTLIST { *MESH_TVERT 0 0.000000 0.000000 1.000000 *MESH_TVERT 1 -0.087891 0.005859 1.000000 *MESH_TVERT 2 0.087891 0.005859 1.000000 *MESH_TVERT 3 0.164062 0.023438 1.000000 *MESH_TVERT 4 -0.164062 0.023438 1.000000 *MESH_TVERT 5 -0.228516 0.052734 1.000000 *MESH_TVERT 6 0.228516 0.052734 1.000000 *MESH_TVERT 7 0.281250 0.093750 1.000000 *MESH_TVERT 8 -0.281250 0.093750 1.000000 *MESH_TVERT 9 -0.322266 0.146484 1.000000 *MESH_TVERT 10 0.322266 0.146484 1.000000 *MESH_TVERT 11 0.351562 0.210938 1.000000 *MESH_TVERT 12 -0.351562 0.210938 1.000000 *MESH_TVERT 13 -0.369141 0.287109 1.000000 *MESH_TVERT 14 0.369141 0.287109 1.000000 *MESH_TVERT 15 0.375000 0.375000 1.000000 *MESH_TVERT 16 -0.375000 0.375000 1.000000 } *MESH_NUMTVFACES 15 *MESH_TFACELIST { *MESH_TFACE 0 1 2 3 *MESH_TFACE 1 1 3 4 *MESH_TFACE 2 3 5 4 *MESH_TFACE 3 3 6 5 *MESH_TFACE 4 0 2 1 *MESH_TFACE 5 5 6 7 *MESH_TFACE 6 5 7 8 *MESH_TFACE 7 7 9 8 *MESH_TFACE 8 7 10 9 *MESH_TFACE 9 9 10 11 *MESH_TFACE 10 9 11 12 *MESH_TFACE 11 11 13 12 *MESH_TFACE 12 11 14 13 *MESH_TFACE 13 13 14 15 *MESH_TFACE 14 13 15 16 } } *PROP_MOTIONBLUR 0 *PROP_CASTSHADOW 1 *PROP_RECVSHADOW 1 *MATERIAL_REF 2 } *GEOMOBJECT { *NODE_NAME "mat0model0surf4" *NODE_TM { *NODE_NAME "mat0model0surf4" *INHERIT_POS 0 0 0 *INHERIT_ROT 0 0 0 *INHERIT_SCL 0 0 0 *TM_ROW0 1.0 0 0 *TM_ROW1 0 1.0 0 *TM_ROW2 0 0 1.0 *TM_ROW3 0 0 0 *TM_POS 0.000000 0.000000 0.000000 } *MESH { *TIMEVALUE 0 *MESH_NUMVERTEX 4 *MESH_NUMFACES 2 *COMMENT "SURFACETYPE MST_PLANAR" *MESH_VERTEX_LIST { *MESH_VERTEX 0 8.000000 8.000000 0.000000 *MESH_VERTEX 1 8.000000 -8.000000 0.000000 *MESH_VERTEX 2 8.000000 8.000000 16.000000 *MESH_VERTEX 3 8.000000 -8.000000 16.000000 } *MESH_NORMALS { *MESH_FACENORMAL 0 0.000000 0.000000 1.000000 *MESH_FACENORMAL 1 0.000000 0.000000 1.000000 *MESH_VERTEXNORMAL 0 1.000000 0.000000 0.000000 *MESH_VERTEXNORMAL 1 1.000000 0.000000 0.000000 *MESH_VERTEXNORMAL 2 1.000000 0.000000 0.000000 *MESH_VERTEXNORMAL 3 1.000000 0.000000 0.000000 } *MESH_FACE_LIST { *MESH_FACE 0 A: 0 B: 2 C: 1 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING 0 *MESH_MTLID 0 *MESH_FACE 1 A: 2 B: 3 C: 1 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING 0 *MESH_MTLID 0 } *MESH_NUMTVERTEX 4 *MESH_TVERTLIST { *MESH_TVERT 0 0.500000 0.000000 1.000000 *MESH_TVERT 1 -0.500000 0.000000 1.000000 *MESH_TVERT 2 0.500000 1.000000 1.000000 *MESH_TVERT 3 -0.500000 1.000000 1.000000 } *MESH_NUMTVFACES 2 *MESH_TFACELIST { *MESH_TFACE 0 0 2 1 *MESH_TFACE 1 2 3 1 } } *PROP_MOTIONBLUR 0 *PROP_CASTSHADOW 1 *PROP_RECVSHADOW 1 *MATERIAL_REF 0 } *GEOMOBJECT { *NODE_NAME "mat0model0surf5" *NODE_TM { *NODE_NAME "mat0model0surf5" *INHERIT_POS 0 0 0 *INHERIT_ROT 0 0 0 *INHERIT_SCL 0 0 0 *TM_ROW0 1.0 0 0 *TM_ROW1 0 1.0 0 *TM_ROW2 0 0 1.0 *TM_ROW3 0 0 0 *TM_POS 0.000000 0.000000 0.000000 } *MESH { *TIMEVALUE 0 *MESH_NUMVERTEX 4 *MESH_NUMFACES 2 *COMMENT "SURFACETYPE MST_PLANAR" *MESH_VERTEX_LIST { *MESH_VERTEX 0 -8.000000 8.000000 16.000000 *MESH_VERTEX 1 -8.000000 8.000000 0.000000 *MESH_VERTEX 2 8.000000 8.000000 16.000000 *MESH_VERTEX 3 8.000000 8.000000 0.000000 } *MESH_NORMALS { *MESH_FACENORMAL 0 0.000000 0.000000 1.000000 *MESH_FACENORMAL 1 0.000000 0.000000 1.000000 *MESH_VERTEXNORMAL 0 0.000000 1.000000 0.000000 *MESH_VERTEXNORMAL 1 0.000000 1.000000 0.000000 *MESH_VERTEXNORMAL 2 0.000000 1.000000 0.000000 *MESH_VERTEXNORMAL 3 0.000000 1.000000 0.000000 } *MESH_FACE_LIST { *MESH_FACE 0 A: 0 B: 2 C: 1 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING 0 *MESH_MTLID 0 *MESH_FACE 1 A: 2 B: 3 C: 1 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING 0 *MESH_MTLID 0 } *MESH_NUMTVERTEX 4 *MESH_TVERTLIST { *MESH_TVERT 0 -0.500000 1.000000 1.000000 *MESH_TVERT 1 -0.500000 0.000000 1.000000 *MESH_TVERT 2 0.500000 1.000000 1.000000 *MESH_TVERT 3 0.500000 0.000000 1.000000 } *MESH_NUMTVFACES 2 *MESH_TFACELIST { *MESH_TFACE 0 0 2 1 *MESH_TFACE 1 2 3 1 } } *PROP_MOTIONBLUR 0 *PROP_CASTSHADOW 1 *PROP_RECVSHADOW 1 *MATERIAL_REF 0 } *GEOMOBJECT { *NODE_NAME "mat0model0surf6" *NODE_TM { *NODE_NAME "mat0model0surf6" *INHERIT_POS 0 0 0 *INHERIT_ROT 0 0 0 *INHERIT_SCL 0 0 0 *TM_ROW0 1.0 0 0 *TM_ROW1 0 1.0 0 *TM_ROW2 0 0 1.0 *TM_ROW3 0 0 0 *TM_POS 0.000000 0.000000 0.000000 } *MESH { *TIMEVALUE 0 *MESH_NUMVERTEX 4 *MESH_NUMFACES 2 *COMMENT "SURFACETYPE MST_PLANAR" *MESH_VERTEX_LIST { *MESH_VERTEX 0 8.000000 -8.000000 16.000000 *MESH_VERTEX 1 -8.000000 -8.000000 16.000000 *MESH_VERTEX 2 8.000000 8.000000 16.000000 *MESH_VERTEX 3 -8.000000 8.000000 16.000000 } *MESH_NORMALS { *MESH_FACENORMAL 0 0.000000 0.000000 1.000000 *MESH_FACENORMAL 1 0.000000 0.000000 1.000000 *MESH_VERTEXNORMAL 0 0.000000 0.000000 1.000000 *MESH_VERTEXNORMAL 1 0.000000 0.000000 1.000000 *MESH_VERTEXNORMAL 2 0.000000 0.000000 1.000000 *MESH_VERTEXNORMAL 3 0.000000 0.000000 1.000000 } *MESH_FACE_LIST { *MESH_FACE 0 A: 0 B: 2 C: 1 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING 0 *MESH_MTLID 0 *MESH_FACE 1 A: 2 B: 3 C: 1 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING 0 *MESH_MTLID 0 } *MESH_NUMTVERTEX 4 *MESH_TVERTLIST { *MESH_TVERT 0 0.500000 0.500000 1.000000 *MESH_TVERT 1 -0.500000 0.500000 1.000000 *MESH_TVERT 2 0.500000 1.500000 1.000000 *MESH_TVERT 3 -0.500000 1.500000 1.000000 } *MESH_NUMTVFACES 2 *MESH_TFACELIST { *MESH_TFACE 0 0 2 1 *MESH_TFACE 1 2 3 1 } } *PROP_MOTIONBLUR 0 *PROP_CASTSHADOW 1 *PROP_RECVSHADOW 1 *MATERIAL_REF 0 } *GEOMOBJECT { *NODE_NAME "mat0model0surf7" *NODE_TM { *NODE_NAME "mat0model0surf7" *INHERIT_POS 0 0 0 *INHERIT_ROT 0 0 0 *INHERIT_SCL 0 0 0 *TM_ROW0 1.0 0 0 *TM_ROW1 0 1.0 0 *TM_ROW2 0 0 1.0 *TM_ROW3 0 0 0 *TM_POS 0.000000 0.000000 0.000000 } *MESH { *TIMEVALUE 0 *MESH_NUMVERTEX 4 *MESH_NUMFACES 2 *COMMENT "SURFACETYPE MST_PLANAR" *MESH_VERTEX_LIST { *MESH_VERTEX 0 -8.000000 -8.000000 16.000000 *MESH_VERTEX 1 -8.000000 -8.000000 0.000000 *MESH_VERTEX 2 -8.000000 8.000000 16.000000 *MESH_VERTEX 3 -8.000000 8.000000 0.000000 } *MESH_NORMALS { *MESH_FACENORMAL 0 0.000000 0.000000 1.000000 *MESH_FACENORMAL 1 0.000000 0.000000 1.000000 *MESH_VERTEXNORMAL 0 -1.000000 0.000000 0.000000 *MESH_VERTEXNORMAL 1 -1.000000 0.000000 0.000000 *MESH_VERTEXNORMAL 2 -1.000000 0.000000 0.000000 *MESH_VERTEXNORMAL 3 -1.000000 0.000000 0.000000 } *MESH_FACE_LIST { *MESH_FACE 0 A: 0 B: 2 C: 1 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING 0 *MESH_MTLID 0 *MESH_FACE 1 A: 2 B: 3 C: 1 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING 0 *MESH_MTLID 0 } *MESH_NUMTVERTEX 4 *MESH_TVERTLIST { *MESH_TVERT 0 -0.500000 1.000000 1.000000 *MESH_TVERT 1 -0.500000 0.000000 1.000000 *MESH_TVERT 2 0.500000 1.000000 1.000000 *MESH_TVERT 3 0.500000 0.000000 1.000000 } *MESH_NUMTVFACES 2 *MESH_TFACELIST { *MESH_TFACE 0 0 2 1 *MESH_TFACE 1 2 3 1 } } *PROP_MOTIONBLUR 0 *PROP_CASTSHADOW 1 *PROP_RECVSHADOW 1 *MATERIAL_REF 0 } *GEOMOBJECT { *NODE_NAME "mat0model0surf8" *NODE_TM { *NODE_NAME "mat0model0surf8" *INHERIT_POS 0 0 0 *INHERIT_ROT 0 0 0 *INHERIT_SCL 0 0 0 *TM_ROW0 1.0 0 0 *TM_ROW1 0 1.0 0 *TM_ROW2 0 0 1.0 *TM_ROW3 0 0 0 *TM_POS 0.000000 0.000000 0.000000 } *MESH { *TIMEVALUE 0 *MESH_NUMVERTEX 4 *MESH_NUMFACES 2 *COMMENT "SURFACETYPE MST_PLANAR" *MESH_VERTEX_LIST { *MESH_VERTEX 0 8.000000 -8.000000 0.000000 *MESH_VERTEX 1 -8.000000 -8.000000 0.000000 *MESH_VERTEX 2 8.000000 -8.000000 16.000000 *MESH_VERTEX 3 -8.000000 -8.000000 16.000000 } *MESH_NORMALS { *MESH_FACENORMAL 0 0.000000 0.000000 1.000000 *MESH_FACENORMAL 1 0.000000 0.000000 1.000000 *MESH_VERTEXNORMAL 0 0.000000 -1.000000 0.000000 *MESH_VERTEXNORMAL 1 0.000000 -1.000000 0.000000 *MESH_VERTEXNORMAL 2 0.000000 -1.000000 0.000000 *MESH_VERTEXNORMAL 3 0.000000 -1.000000 0.000000 } *MESH_FACE_LIST { *MESH_FACE 0 A: 0 B: 2 C: 1 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING 0 *MESH_MTLID 0 *MESH_FACE 1 A: 2 B: 3 C: 1 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING 0 *MESH_MTLID 0 } *MESH_NUMTVERTEX 4 *MESH_TVERTLIST { *MESH_TVERT 0 0.500000 0.000000 1.000000 *MESH_TVERT 1 -0.500000 0.000000 1.000000 *MESH_TVERT 2 0.500000 1.000000 1.000000 *MESH_TVERT 3 -0.500000 1.000000 1.000000 } *MESH_NUMTVFACES 2 *MESH_TFACELIST { *MESH_TFACE 0 0 2 1 *MESH_TFACE 1 2 3 1 } } *PROP_MOTIONBLUR 0 *PROP_CASTSHADOW 1 *PROP_RECVSHADOW 1 *MATERIAL_REF 0 } *GEOMOBJECT { *NODE_NAME "mat0model0surf9" *NODE_TM { *NODE_NAME "mat0model0surf9" *INHERIT_POS 0 0 0 *INHERIT_ROT 0 0 0 *INHERIT_SCL 0 0 0 *TM_ROW0 1.0 0 0 *TM_ROW1 0 1.0 0 *TM_ROW2 0 0 1.0 *TM_ROW3 0 0 0 *TM_POS 0.000000 0.000000 0.000000 } *MESH { *TIMEVALUE 0 *MESH_NUMVERTEX 4 *MESH_NUMFACES 2 *COMMENT "SURFACETYPE MST_PLANAR" *MESH_VERTEX_LIST { *MESH_VERTEX 0 -8.000000 8.000000 0.000000 *MESH_VERTEX 1 -8.000000 -8.000000 0.000000 *MESH_VERTEX 2 8.000000 8.000000 0.000000 *MESH_VERTEX 3 8.000000 -8.000000 0.000000 } *MESH_NORMALS { *MESH_FACENORMAL 0 0.000000 0.000000 1.000000 *MESH_FACENORMAL 1 0.000000 0.000000 1.000000 *MESH_VERTEXNORMAL 0 0.000000 0.000000 -1.000000 *MESH_VERTEXNORMAL 1 0.000000 0.000000 -1.000000 *MESH_VERTEXNORMAL 2 0.000000 0.000000 -1.000000 *MESH_VERTEXNORMAL 3 0.000000 0.000000 -1.000000 } *MESH_FACE_LIST { *MESH_FACE 0 A: 0 B: 2 C: 1 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING 0 *MESH_MTLID 0 *MESH_FACE 1 A: 2 B: 3 C: 1 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING 0 *MESH_MTLID 0 } *MESH_NUMTVERTEX 4 *MESH_TVERTLIST { *MESH_TVERT 0 -0.500000 1.500000 1.000000 *MESH_TVERT 1 -0.500000 0.500000 1.000000 *MESH_TVERT 2 0.500000 1.500000 1.000000 *MESH_TVERT 3 0.500000 0.500000 1.000000 } *MESH_NUMTVFACES 2 *MESH_TFACELIST { *MESH_TFACE 0 0 2 1 *MESH_TFACE 1 2 3 1 } } *PROP_MOTIONBLUR 0 *PROP_CASTSHADOW 1 *PROP_RECVSHADOW 1 *MATERIAL_REF 0 }