*3DSMAX_ASCIIEXPORT 200 *COMMENT "Generated by Q3Map2 (ydnar) -convert -format ase" *SCENE { *SCENE_FILENAME "v1r1_arch02_2.bsp" *SCENE_FIRSTFRAME 0 *SCENE_LASTFRAME 100 *SCENE_FRAMESPEED 30 *SCENE_TICKSPERFRAME 160 *SCENE_BACKGROUND_STATIC 0.0000 0.0000 0.0000 *SCENE_AMBIENT_STATIC 0.0000 0.0000 0.0000 } *MATERIAL_LIST { *MATERIAL_COUNT 3 *MATERIAL 0 { *MATERIAL_NAME "textures/common/nodraw" *MATERIAL_CLASS "Standard" *MATERIAL_DIFFUSE 1.000000 1.000000 1.000000 *MATERIAL_SHADING Phong *MAP_DIFFUSE { *MAP_NAME "textures/common/nodraw" *MAP_CLASS "Bitmap" *MAP_SUBNO 1 *MAP_AMOUNT 1.0 *MAP_TYPE Screen *BITMAP "..\textures\common\nodraw.tga" *BITMAP_FILTER Pyramidal } } *MATERIAL 1 { *MATERIAL_NAME "noshader" *MATERIAL_CLASS "Standard" *MATERIAL_DIFFUSE 1.000000 1.000000 1.000000 *MATERIAL_SHADING Phong *MAP_DIFFUSE { *MAP_NAME "noshader" *MAP_CLASS "Bitmap" *MAP_SUBNO 1 *MAP_AMOUNT 1.0 *MAP_TYPE Screen *BITMAP "..\noshader.tga" *BITMAP_FILTER Pyramidal } } *MATERIAL 2 { *MATERIAL_NAME "models/desertfactory/textures/stone/bricks02" *MATERIAL_CLASS "Standard" *MATERIAL_DIFFUSE 1.000000 1.000000 1.000000 *MATERIAL_SHADING Phong *MAP_DIFFUSE { *MAP_NAME "models/desertfactory/textures/stone/bricks02" *MAP_CLASS "Bitmap" *MAP_SUBNO 1 *MAP_AMOUNT 1.0 *MAP_TYPE Screen *BITMAP "..\models\desertfactory\textures\stone\bricks02.tga" *BITMAP_FILTER Pyramidal } } } *GEOMOBJECT { *NODE_NAME "mat2model0surf0" *NODE_TM { *NODE_NAME "mat2model0surf0" *INHERIT_POS 0 0 0 *INHERIT_ROT 0 0 0 *INHERIT_SCL 0 0 0 *TM_ROW0 1.0 0 0 *TM_ROW1 0 1.0 0 *TM_ROW2 0 0 1.0 *TM_ROW3 0 0 0 *TM_POS 0.000000 0.000000 0.000000 } *MESH { *TIMEVALUE 0 *MESH_NUMVERTEX 4 *MESH_NUMFACES 2 *COMMENT "SURFACETYPE MST_PLANAR" *MESH_VERTEX_LIST { *MESH_VERTEX 0 180.000000 0.000000 308.000000 *MESH_VERTEX 1 180.000000 -8.000000 308.000000 *MESH_VERTEX 2 264.000000 0.000000 320.000000 *MESH_VERTEX 3 264.000000 -8.000000 320.000000 } *MESH_NORMALS { *MESH_FACENORMAL 0 0.141421 0.000000 -0.989949 *MESH_FACENORMAL 1 0.141421 0.000000 -0.989949 *MESH_VERTEXNORMAL 0 0.141421 0.000000 -0.989949 *MESH_VERTEXNORMAL 1 0.141421 0.000000 -0.989949 *MESH_VERTEXNORMAL 2 0.141421 0.000000 -0.989949 *MESH_VERTEXNORMAL 3 0.141421 0.000000 -0.989949 } *MESH_FACE_LIST { *MESH_FACE 0 A: 0 B: 2 C: 1 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING 0 *MESH_MTLID 0 *MESH_FACE 1 A: 2 B: 3 C: 1 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING 0 *MESH_MTLID 0 } *MESH_NUMTVERTEX 4 *MESH_TVERTLIST { *MESH_TVERT 0 0.875000 0.406250 1.000000 *MESH_TVERT 1 0.937500 0.406250 1.000000 *MESH_TVERT 2 0.875000 1.062500 1.000000 *MESH_TVERT 3 0.937500 1.062500 1.000000 } *MESH_NUMTVFACES 2 *MESH_TFACELIST { *MESH_TFACE 0 0 2 1 *MESH_TFACE 1 2 3 1 } } *PROP_MOTIONBLUR 0 *PROP_CASTSHADOW 1 *PROP_RECVSHADOW 1 *MATERIAL_REF 2 } *GEOMOBJECT { *NODE_NAME "mat2model0surf1" *NODE_TM { *NODE_NAME "mat2model0surf1" *INHERIT_POS 0 0 0 *INHERIT_ROT 0 0 0 *INHERIT_SCL 0 0 0 *TM_ROW0 1.0 0 0 *TM_ROW1 0 1.0 0 *TM_ROW2 0 0 1.0 *TM_ROW3 0 0 0 *TM_POS 0.000000 0.000000 0.000000 } *MESH { *TIMEVALUE 0 *MESH_NUMVERTEX 4 *MESH_NUMFACES 2 *COMMENT "SURFACETYPE MST_PLANAR" *MESH_VERTEX_LIST { *MESH_VERTEX 0 120.000000 0.000000 272.000000 *MESH_VERTEX 1 120.000000 -8.000000 272.000000 *MESH_VERTEX 2 180.000000 0.000000 308.000000 *MESH_VERTEX 3 180.000000 -8.000000 308.000000 } *MESH_NORMALS { *MESH_FACENORMAL 0 0.141421 0.000000 -0.989949 *MESH_FACENORMAL 1 0.141421 0.000000 -0.989949 *MESH_VERTEXNORMAL 0 0.514496 0.000000 -0.857493 *MESH_VERTEXNORMAL 1 0.514496 0.000000 -0.857493 *MESH_VERTEXNORMAL 2 0.514496 0.000000 -0.857493 *MESH_VERTEXNORMAL 3 0.514496 0.000000 -0.857493 } *MESH_FACE_LIST { *MESH_FACE 0 A: 0 B: 2 C: 1 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING 0 *MESH_MTLID 0 *MESH_FACE 1 A: 2 B: 3 C: 1 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING 0 *MESH_MTLID 0 } *MESH_NUMTVERTEX 4 *MESH_TVERTLIST { *MESH_TVERT 0 0.875000 -0.062500 1.000000 *MESH_TVERT 1 0.937500 -0.062500 1.000000 *MESH_TVERT 2 0.875000 0.406250 1.000000 *MESH_TVERT 3 0.937500 0.406250 1.000000 } *MESH_NUMTVFACES 2 *MESH_TFACELIST { *MESH_TFACE 0 0 2 1 *MESH_TFACE 1 2 3 1 } } *PROP_MOTIONBLUR 0 *PROP_CASTSHADOW 1 *PROP_RECVSHADOW 1 *MATERIAL_REF 2 } *GEOMOBJECT { *NODE_NAME "mat2model0surf2" *NODE_TM { *NODE_NAME "mat2model0surf2" *INHERIT_POS 0 0 0 *INHERIT_ROT 0 0 0 *INHERIT_SCL 0 0 0 *TM_ROW0 1.0 0 0 *TM_ROW1 0 1.0 0 *TM_ROW2 0 0 1.0 *TM_ROW3 0 0 0 *TM_POS 0.000000 0.000000 0.000000 } *MESH { *TIMEVALUE 0 *MESH_NUMVERTEX 4 *MESH_NUMFACES 2 *COMMENT "SURFACETYPE MST_PLANAR" *MESH_VERTEX_LIST { *MESH_VERTEX 0 84.000000 0.000000 212.000000 *MESH_VERTEX 1 84.000000 -8.000000 212.000000 *MESH_VERTEX 2 120.000000 0.000000 272.000000 *MESH_VERTEX 3 120.000000 -8.000000 272.000000 } *MESH_NORMALS { *MESH_FACENORMAL 0 0.141421 0.000000 -0.989949 *MESH_FACENORMAL 1 0.141421 0.000000 -0.989949 *MESH_VERTEXNORMAL 0 0.857493 0.000000 -0.514496 *MESH_VERTEXNORMAL 1 0.857493 0.000000 -0.514496 *MESH_VERTEXNORMAL 2 0.857493 0.000000 -0.514496 *MESH_VERTEXNORMAL 3 0.857493 0.000000 -0.514496 } *MESH_FACE_LIST { *MESH_FACE 0 A: 0 B: 2 C: 1 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING 0 *MESH_MTLID 0 *MESH_FACE 1 A: 2 B: 3 C: 1 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING 0 *MESH_MTLID 0 } *MESH_NUMTVERTEX 4 *MESH_TVERTLIST { *MESH_TVERT 0 0.125000 0.656250 1.000000 *MESH_TVERT 1 0.062500 0.656250 1.000000 *MESH_TVERT 2 0.125000 1.125000 1.000000 *MESH_TVERT 3 0.062500 1.125000 1.000000 } *MESH_NUMTVFACES 2 *MESH_TFACELIST { *MESH_TFACE 0 0 2 1 *MESH_TFACE 1 2 3 1 } } *PROP_MOTIONBLUR 0 *PROP_CASTSHADOW 1 *PROP_RECVSHADOW 1 *MATERIAL_REF 2 } *GEOMOBJECT { *NODE_NAME "mat2model0surf3" *NODE_TM { *NODE_NAME "mat2model0surf3" *INHERIT_POS 0 0 0 *INHERIT_ROT 0 0 0 *INHERIT_SCL 0 0 0 *TM_ROW0 1.0 0 0 *TM_ROW1 0 1.0 0 *TM_ROW2 0 0 1.0 *TM_ROW3 0 0 0 *TM_POS 0.000000 0.000000 0.000000 } *MESH { *TIMEVALUE 0 *MESH_NUMVERTEX 10 *MESH_NUMFACES 8 *COMMENT "SURFACETYPE MST_PLANAR" *MESH_VERTEX_LIST { *MESH_VERTEX 0 264.000000 0.000000 320.000000 *MESH_VERTEX 1 72.000000 0.000000 320.000000 *MESH_VERTEX 2 180.000000 0.000000 308.000000 *MESH_VERTEX 3 120.000000 0.000000 272.000000 *MESH_VERTEX 4 84.000000 0.000000 212.000000 *MESH_VERTEX 5 72.000000 0.000000 128.000000 *MESH_VERTEX 6 0.000000 0.000000 128.000000 *MESH_VERTEX 7 0.000000 0.000000 320.000000 *MESH_VERTEX 8 0.000000 0.000000 0.000000 *MESH_VERTEX 9 72.000000 0.000000 0.000000 } *MESH_NORMALS { *MESH_FACENORMAL 0 0.141421 0.000000 -0.989949 *MESH_FACENORMAL 1 0.270532 0.000000 -0.962711 *MESH_FACENORMAL 2 0.397114 0.000000 -0.917769 *MESH_FACENORMAL 3 0.141421 0.000000 -0.989949 *MESH_FACENORMAL 4 0.397114 0.000000 -0.917769 *MESH_FACENORMAL 5 0.397114 0.000000 -0.917769 *MESH_FACENORMAL 6 0.645942 0.000000 -0.763386 *MESH_FACENORMAL 7 0.763386 0.000000 -0.645942 *MESH_VERTEXNORMAL 0 0.000000 1.000000 0.000000 *MESH_VERTEXNORMAL 1 0.000000 1.000000 0.000000 *MESH_VERTEXNORMAL 2 0.000000 1.000000 0.000000 *MESH_VERTEXNORMAL 3 0.000000 1.000000 0.000000 *MESH_VERTEXNORMAL 4 0.000000 1.000000 0.000000 *MESH_VERTEXNORMAL 5 0.000000 1.000000 0.000000 *MESH_VERTEXNORMAL 6 0.000000 1.000000 0.000000 *MESH_VERTEXNORMAL 7 0.000000 1.000000 0.000000 *MESH_VERTEXNORMAL 8 0.000000 1.000000 0.000000 *MESH_VERTEXNORMAL 9 0.000000 1.000000 0.000000 } *MESH_FACE_LIST { *MESH_FACE 0 A: 1 B: 2 C: 3 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING 0 *MESH_MTLID 0 *MESH_FACE 1 A: 1 B: 3 C: 4 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING 0 *MESH_MTLID 0 *MESH_FACE 2 A: 1 B: 4 C: 5 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING 0 *MESH_MTLID 0 *MESH_FACE 3 A: 0 B: 2 C: 1 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING 0 *MESH_MTLID 0 *MESH_FACE 4 A: 1 B: 5 C: 6 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING 0 *MESH_MTLID 0 *MESH_FACE 5 A: 1 B: 6 C: 7 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING 0 *MESH_MTLID 0 *MESH_FACE 6 A: 5 B: 8 C: 6 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING 0 *MESH_MTLID 0 *MESH_FACE 7 A: 5 B: 9 C: 8 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING 0 *MESH_MTLID 0 } *MESH_NUMTVERTEX 10 *MESH_TVERTLIST { *MESH_TVERT 0 1.062500 1.500000 1.000000 *MESH_TVERT 1 -0.437500 1.500000 1.000000 *MESH_TVERT 2 0.406250 1.406250 1.000000 *MESH_TVERT 3 -0.062500 1.125000 1.000000 *MESH_TVERT 4 -0.343750 0.656250 1.000000 *MESH_TVERT 5 -0.437500 0.000000 1.000000 *MESH_TVERT 6 -1.000000 0.000000 1.000000 *MESH_TVERT 7 -1.000000 1.500000 1.000000 *MESH_TVERT 8 -1.000000 -1.000000 1.000000 *MESH_TVERT 9 -0.437500 -1.000000 1.000000 } *MESH_NUMTVFACES 8 *MESH_TFACELIST { *MESH_TFACE 0 1 2 3 *MESH_TFACE 1 1 3 4 *MESH_TFACE 2 1 4 5 *MESH_TFACE 3 0 2 1 *MESH_TFACE 4 1 5 6 *MESH_TFACE 5 1 6 7 *MESH_TFACE 6 5 8 6 *MESH_TFACE 7 5 9 8 } } *PROP_MOTIONBLUR 0 *PROP_CASTSHADOW 1 *PROP_RECVSHADOW 1 *MATERIAL_REF 2 } *GEOMOBJECT { *NODE_NAME "mat2model0surf4" *NODE_TM { *NODE_NAME "mat2model0surf4" *INHERIT_POS 0 0 0 *INHERIT_ROT 0 0 0 *INHERIT_SCL 0 0 0 *TM_ROW0 1.0 0 0 *TM_ROW1 0 1.0 0 *TM_ROW2 0 0 1.0 *TM_ROW3 0 0 0 *TM_POS 0.000000 0.000000 0.000000 } *MESH { *TIMEVALUE 0 *MESH_NUMVERTEX 4 *MESH_NUMFACES 2 *COMMENT "SURFACETYPE MST_PLANAR" *MESH_VERTEX_LIST { *MESH_VERTEX 0 72.000000 0.000000 128.000000 *MESH_VERTEX 1 72.000000 -8.000000 128.000000 *MESH_VERTEX 2 84.000000 0.000000 212.000000 *MESH_VERTEX 3 84.000000 -8.000000 212.000000 } *MESH_NORMALS { *MESH_FACENORMAL 0 0.141421 0.000000 -0.989949 *MESH_FACENORMAL 1 0.141421 0.000000 -0.989949 *MESH_VERTEXNORMAL 0 0.989949 0.000000 -0.141421 *MESH_VERTEXNORMAL 1 0.989949 0.000000 -0.141421 *MESH_VERTEXNORMAL 2 0.989949 0.000000 -0.141421 *MESH_VERTEXNORMAL 3 0.989949 0.000000 -0.141421 } *MESH_FACE_LIST { *MESH_FACE 0 A: 0 B: 2 C: 1 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING 0 *MESH_MTLID 0 *MESH_FACE 1 A: 2 B: 3 C: 1 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING 0 *MESH_MTLID 0 } *MESH_NUMTVERTEX 4 *MESH_TVERTLIST { *MESH_TVERT 0 0.125000 0.000000 1.000000 *MESH_TVERT 1 0.062500 0.000000 1.000000 *MESH_TVERT 2 0.125000 0.656250 1.000000 *MESH_TVERT 3 0.062500 0.656250 1.000000 } *MESH_NUMTVFACES 2 *MESH_TFACELIST { *MESH_TFACE 0 0 2 1 *MESH_TFACE 1 2 3 1 } } *PROP_MOTIONBLUR 0 *PROP_CASTSHADOW 1 *PROP_RECVSHADOW 1 *MATERIAL_REF 2 } *GEOMOBJECT { *NODE_NAME "mat2model0surf5" *NODE_TM { *NODE_NAME "mat2model0surf5" *INHERIT_POS 0 0 0 *INHERIT_ROT 0 0 0 *INHERIT_SCL 0 0 0 *TM_ROW0 1.0 0 0 *TM_ROW1 0 1.0 0 *TM_ROW2 0 0 1.0 *TM_ROW3 0 0 0 *TM_POS 0.000000 0.000000 0.000000 } *MESH { *TIMEVALUE 0 *MESH_NUMVERTEX 4 *MESH_NUMFACES 2 *COMMENT "SURFACETYPE MST_PLANAR" *MESH_VERTEX_LIST { *MESH_VERTEX 0 72.000000 0.000000 0.000000 *MESH_VERTEX 1 72.000000 -8.000000 0.000000 *MESH_VERTEX 2 72.000000 0.000000 128.000000 *MESH_VERTEX 3 72.000000 -8.000000 128.000000 } *MESH_NORMALS { *MESH_FACENORMAL 0 0.141421 0.000000 -0.989949 *MESH_FACENORMAL 1 0.141421 0.000000 -0.989949 *MESH_VERTEXNORMAL 0 1.000000 0.000000 0.000000 *MESH_VERTEXNORMAL 1 1.000000 0.000000 0.000000 *MESH_VERTEXNORMAL 2 1.000000 0.000000 0.000000 *MESH_VERTEXNORMAL 3 1.000000 0.000000 0.000000 } *MESH_FACE_LIST { *MESH_FACE 0 A: 0 B: 2 C: 1 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING 0 *MESH_MTLID 0 *MESH_FACE 1 A: 2 B: 3 C: 1 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING 0 *MESH_MTLID 0 } *MESH_NUMTVERTEX 4 *MESH_TVERTLIST { *MESH_TVERT 0 0.125000 0.000000 1.000000 *MESH_TVERT 1 0.062500 0.000000 1.000000 *MESH_TVERT 2 0.125000 1.000000 1.000000 *MESH_TVERT 3 0.062500 1.000000 1.000000 } *MESH_NUMTVFACES 2 *MESH_TFACELIST { *MESH_TFACE 0 0 2 1 *MESH_TFACE 1 2 3 1 } } *PROP_MOTIONBLUR 0 *PROP_CASTSHADOW 1 *PROP_RECVSHADOW 1 *MATERIAL_REF 2 } *GEOMOBJECT { *NODE_NAME "mat2model0surf6" *NODE_TM { *NODE_NAME "mat2model0surf6" *INHERIT_POS 0 0 0 *INHERIT_ROT 0 0 0 *INHERIT_SCL 0 0 0 *TM_ROW0 1.0 0 0 *TM_ROW1 0 1.0 0 *TM_ROW2 0 0 1.0 *TM_ROW3 0 0 0 *TM_POS 0.000000 0.000000 0.000000 } *MESH { *TIMEVALUE 0 *MESH_NUMVERTEX 10 *MESH_NUMFACES 8 *COMMENT "SURFACETYPE MST_PLANAR" *MESH_VERTEX_LIST { *MESH_VERTEX 0 0.000000 180.000000 308.000000 *MESH_VERTEX 1 0.000000 72.000000 320.000000 *MESH_VERTEX 2 0.000000 264.000000 320.000000 *MESH_VERTEX 3 0.000000 120.000000 272.000000 *MESH_VERTEX 4 0.000000 84.000000 212.000000 *MESH_VERTEX 5 0.000000 0.000000 320.000000 *MESH_VERTEX 6 0.000000 0.000000 128.000000 *MESH_VERTEX 7 0.000000 72.000000 128.000000 *MESH_VERTEX 8 0.000000 0.000000 0.000000 *MESH_VERTEX 9 0.000000 72.000000 0.000000 } *MESH_NORMALS { *MESH_FACENORMAL 0 0.270532 0.000000 -0.962711 *MESH_FACENORMAL 1 0.397114 0.000000 -0.917769 *MESH_FACENORMAL 2 0.141421 0.000000 -0.989949 *MESH_FACENORMAL 3 0.141421 0.000000 -0.989949 *MESH_FACENORMAL 4 0.514496 0.000000 -0.857493 *MESH_FACENORMAL 5 0.514496 0.000000 -0.857493 *MESH_FACENORMAL 6 0.645942 0.000000 -0.763386 *MESH_FACENORMAL 7 0.763386 0.000000 -0.645942 *MESH_VERTEXNORMAL 0 1.000000 0.000000 0.000000 *MESH_VERTEXNORMAL 1 1.000000 0.000000 0.000000 *MESH_VERTEXNORMAL 2 1.000000 0.000000 0.000000 *MESH_VERTEXNORMAL 3 1.000000 0.000000 0.000000 *MESH_VERTEXNORMAL 4 1.000000 0.000000 0.000000 *MESH_VERTEXNORMAL 5 1.000000 0.000000 0.000000 *MESH_VERTEXNORMAL 6 1.000000 0.000000 0.000000 *MESH_VERTEXNORMAL 7 1.000000 0.000000 0.000000 *MESH_VERTEXNORMAL 8 1.000000 0.000000 0.000000 *MESH_VERTEXNORMAL 9 1.000000 0.000000 0.000000 } *MESH_FACE_LIST { *MESH_FACE 0 A: 1 B: 4 C: 3 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING 0 *MESH_MTLID 0 *MESH_FACE 1 A: 1 B: 5 C: 4 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING 0 *MESH_MTLID 0 *MESH_FACE 2 A: 0 B: 1 C: 3 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING 0 *MESH_MTLID 0 *MESH_FACE 3 A: 0 B: 2 C: 1 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING 0 *MESH_MTLID 0 *MESH_FACE 4 A: 4 B: 5 C: 6 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING 0 *MESH_MTLID 0 *MESH_FACE 5 A: 4 B: 6 C: 7 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING 0 *MESH_MTLID 0 *MESH_FACE 6 A: 6 B: 8 C: 7 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING 0 *MESH_MTLID 0 *MESH_FACE 7 A: 7 B: 8 C: 9 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING 0 *MESH_MTLID 0 } *MESH_NUMTVERTEX 10 *MESH_TVERTLIST { *MESH_TVERT 0 0.593750 1.406250 1.000000 *MESH_TVERT 1 1.437500 1.500000 1.000000 *MESH_TVERT 2 -0.062500 1.500000 1.000000 *MESH_TVERT 3 1.062500 1.125000 1.000000 *MESH_TVERT 4 1.343750 0.656250 1.000000 *MESH_TVERT 5 2.000000 1.500000 1.000000 *MESH_TVERT 6 2.000000 0.000000 1.000000 *MESH_TVERT 7 1.437500 0.000000 1.000000 *MESH_TVERT 8 2.000000 -1.000000 1.000000 *MESH_TVERT 9 1.437500 -1.000000 1.000000 } *MESH_NUMTVFACES 8 *MESH_TFACELIST { *MESH_TFACE 0 1 4 3 *MESH_TFACE 1 1 5 4 *MESH_TFACE 2 0 1 3 *MESH_TFACE 3 0 2 1 *MESH_TFACE 4 4 5 6 *MESH_TFACE 5 4 6 7 *MESH_TFACE 6 6 8 7 *MESH_TFACE 7 7 8 9 } } *PROP_MOTIONBLUR 0 *PROP_CASTSHADOW 1 *PROP_RECVSHADOW 1 *MATERIAL_REF 2 } *GEOMOBJECT { *NODE_NAME "mat2model0surf7" *NODE_TM { *NODE_NAME "mat2model0surf7" *INHERIT_POS 0 0 0 *INHERIT_ROT 0 0 0 *INHERIT_SCL 0 0 0 *TM_ROW0 1.0 0 0 *TM_ROW1 0 1.0 0 *TM_ROW2 0 0 1.0 *TM_ROW3 0 0 0 *TM_POS 0.000000 0.000000 0.000000 } *MESH { *TIMEVALUE 0 *MESH_NUMVERTEX 4 *MESH_NUMFACES 2 *COMMENT "SURFACETYPE MST_PLANAR" *MESH_VERTEX_LIST { *MESH_VERTEX 0 -8.000000 264.000000 320.000000 *MESH_VERTEX 1 -8.000000 180.000000 308.000000 *MESH_VERTEX 2 0.000000 264.000000 320.000000 *MESH_VERTEX 3 0.000000 180.000000 308.000000 } *MESH_NORMALS { *MESH_FACENORMAL 0 0.141421 0.000000 -0.989949 *MESH_FACENORMAL 1 0.141421 0.000000 -0.989949 *MESH_VERTEXNORMAL 0 0.000000 0.141421 -0.989949 *MESH_VERTEXNORMAL 1 0.000000 0.141421 -0.989949 *MESH_VERTEXNORMAL 2 0.000000 0.141421 -0.989949 *MESH_VERTEXNORMAL 3 0.000000 0.141421 -0.989949 } *MESH_FACE_LIST { *MESH_FACE 0 A: 0 B: 2 C: 1 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING 0 *MESH_MTLID 0 *MESH_FACE 1 A: 2 B: 3 C: 1 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING 0 *MESH_MTLID 0 } *MESH_NUMTVERTEX 4 *MESH_TVERTLIST { *MESH_TVERT 0 0.062500 1.062500 1.000000 *MESH_TVERT 1 0.062500 0.406250 1.000000 *MESH_TVERT 2 0.125000 1.062500 1.000000 *MESH_TVERT 3 0.125000 0.406250 1.000000 } *MESH_NUMTVFACES 2 *MESH_TFACELIST { *MESH_TFACE 0 0 2 1 *MESH_TFACE 1 2 3 1 } } *PROP_MOTIONBLUR 0 *PROP_CASTSHADOW 1 *PROP_RECVSHADOW 1 *MATERIAL_REF 2 } *GEOMOBJECT { *NODE_NAME "mat2model0surf8" *NODE_TM { *NODE_NAME "mat2model0surf8" *INHERIT_POS 0 0 0 *INHERIT_ROT 0 0 0 *INHERIT_SCL 0 0 0 *TM_ROW0 1.0 0 0 *TM_ROW1 0 1.0 0 *TM_ROW2 0 0 1.0 *TM_ROW3 0 0 0 *TM_POS 0.000000 0.000000 0.000000 } *MESH { *TIMEVALUE 0 *MESH_NUMVERTEX 4 *MESH_NUMFACES 2 *COMMENT "SURFACETYPE MST_PLANAR" *MESH_VERTEX_LIST { *MESH_VERTEX 0 -8.000000 180.000000 308.000000 *MESH_VERTEX 1 -8.000000 120.000000 272.000000 *MESH_VERTEX 2 0.000000 180.000000 308.000000 *MESH_VERTEX 3 0.000000 120.000000 272.000000 } *MESH_NORMALS { *MESH_FACENORMAL 0 0.141421 0.000000 -0.989949 *MESH_FACENORMAL 1 0.141421 0.000000 -0.989949 *MESH_VERTEXNORMAL 0 0.000000 0.514496 -0.857493 *MESH_VERTEXNORMAL 1 0.000000 0.514496 -0.857493 *MESH_VERTEXNORMAL 2 0.000000 0.514496 -0.857493 *MESH_VERTEXNORMAL 3 0.000000 0.514496 -0.857493 } *MESH_FACE_LIST { *MESH_FACE 0 A: 0 B: 2 C: 1 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING 0 *MESH_MTLID 0 *MESH_FACE 1 A: 2 B: 3 C: 1 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING 0 *MESH_MTLID 0 } *MESH_NUMTVERTEX 4 *MESH_TVERTLIST { *MESH_TVERT 0 0.062500 0.406250 1.000000 *MESH_TVERT 1 0.062500 -0.062500 1.000000 *MESH_TVERT 2 0.125000 0.406250 1.000000 *MESH_TVERT 3 0.125000 -0.062500 1.000000 } *MESH_NUMTVFACES 2 *MESH_TFACELIST { *MESH_TFACE 0 0 2 1 *MESH_TFACE 1 2 3 1 } } *PROP_MOTIONBLUR 0 *PROP_CASTSHADOW 1 *PROP_RECVSHADOW 1 *MATERIAL_REF 2 } *GEOMOBJECT { *NODE_NAME "mat2model0surf9" *NODE_TM { *NODE_NAME "mat2model0surf9" *INHERIT_POS 0 0 0 *INHERIT_ROT 0 0 0 *INHERIT_SCL 0 0 0 *TM_ROW0 1.0 0 0 *TM_ROW1 0 1.0 0 *TM_ROW2 0 0 1.0 *TM_ROW3 0 0 0 *TM_POS 0.000000 0.000000 0.000000 } *MESH { *TIMEVALUE 0 *MESH_NUMVERTEX 4 *MESH_NUMFACES 2 *COMMENT "SURFACETYPE MST_PLANAR" *MESH_VERTEX_LIST { *MESH_VERTEX 0 -8.000000 120.000000 272.000000 *MESH_VERTEX 1 -8.000000 84.000000 212.000000 *MESH_VERTEX 2 0.000000 120.000000 272.000000 *MESH_VERTEX 3 0.000000 84.000000 212.000000 } *MESH_NORMALS { *MESH_FACENORMAL 0 0.141421 0.000000 -0.989949 *MESH_FACENORMAL 1 0.141421 0.000000 -0.989949 *MESH_VERTEXNORMAL 0 0.000000 0.857493 -0.514496 *MESH_VERTEXNORMAL 1 0.000000 0.857493 -0.514496 *MESH_VERTEXNORMAL 2 0.000000 0.857493 -0.514496 *MESH_VERTEXNORMAL 3 0.000000 0.857493 -0.514496 } *MESH_FACE_LIST { *MESH_FACE 0 A: 0 B: 2 C: 1 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING 0 *MESH_MTLID 0 *MESH_FACE 1 A: 2 B: 3 C: 1 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING 0 *MESH_MTLID 0 } *MESH_NUMTVERTEX 4 *MESH_TVERTLIST { *MESH_TVERT 0 0.062500 1.125000 1.000000 *MESH_TVERT 1 0.062500 0.656250 1.000000 *MESH_TVERT 2 0.125000 1.125000 1.000000 *MESH_TVERT 3 0.125000 0.656250 1.000000 } *MESH_NUMTVFACES 2 *MESH_TFACELIST { *MESH_TFACE 0 0 2 1 *MESH_TFACE 1 2 3 1 } } *PROP_MOTIONBLUR 0 *PROP_CASTSHADOW 1 *PROP_RECVSHADOW 1 *MATERIAL_REF 2 } *GEOMOBJECT { *NODE_NAME "mat2model0surf10" *NODE_TM { *NODE_NAME "mat2model0surf10" *INHERIT_POS 0 0 0 *INHERIT_ROT 0 0 0 *INHERIT_SCL 0 0 0 *TM_ROW0 1.0 0 0 *TM_ROW1 0 1.0 0 *TM_ROW2 0 0 1.0 *TM_ROW3 0 0 0 *TM_POS 0.000000 0.000000 0.000000 } *MESH { *TIMEVALUE 0 *MESH_NUMVERTEX 4 *MESH_NUMFACES 2 *COMMENT "SURFACETYPE MST_PLANAR" *MESH_VERTEX_LIST { *MESH_VERTEX 0 -8.000000 84.000000 212.000000 *MESH_VERTEX 1 -8.000000 72.000000 128.000000 *MESH_VERTEX 2 0.000000 84.000000 212.000000 *MESH_VERTEX 3 0.000000 72.000000 128.000000 } *MESH_NORMALS { *MESH_FACENORMAL 0 0.141421 0.000000 -0.989949 *MESH_FACENORMAL 1 0.141421 0.000000 -0.989949 *MESH_VERTEXNORMAL 0 0.000000 0.989949 -0.141421 *MESH_VERTEXNORMAL 1 0.000000 0.989949 -0.141421 *MESH_VERTEXNORMAL 2 0.000000 0.989949 -0.141421 *MESH_VERTEXNORMAL 3 0.000000 0.989949 -0.141421 } *MESH_FACE_LIST { *MESH_FACE 0 A: 0 B: 2 C: 1 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING 0 *MESH_MTLID 0 *MESH_FACE 1 A: 2 B: 3 C: 1 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING 0 *MESH_MTLID 0 } *MESH_NUMTVERTEX 4 *MESH_TVERTLIST { *MESH_TVERT 0 0.062500 0.656250 1.000000 *MESH_TVERT 1 0.062500 0.000000 1.000000 *MESH_TVERT 2 0.125000 0.656250 1.000000 *MESH_TVERT 3 0.125000 0.000000 1.000000 } *MESH_NUMTVFACES 2 *MESH_TFACELIST { *MESH_TFACE 0 0 2 1 *MESH_TFACE 1 2 3 1 } } *PROP_MOTIONBLUR 0 *PROP_CASTSHADOW 1 *PROP_RECVSHADOW 1 *MATERIAL_REF 2 } *GEOMOBJECT { *NODE_NAME "mat2model0surf11" *NODE_TM { *NODE_NAME "mat2model0surf11" *INHERIT_POS 0 0 0 *INHERIT_ROT 0 0 0 *INHERIT_SCL 0 0 0 *TM_ROW0 1.0 0 0 *TM_ROW1 0 1.0 0 *TM_ROW2 0 0 1.0 *TM_ROW3 0 0 0 *TM_POS 0.000000 0.000000 0.000000 } *MESH { *TIMEVALUE 0 *MESH_NUMVERTEX 4 *MESH_NUMFACES 2 *COMMENT "SURFACETYPE MST_PLANAR" *MESH_VERTEX_LIST { *MESH_VERTEX 0 -8.000000 72.000000 128.000000 *MESH_VERTEX 1 -8.000000 72.000000 0.000000 *MESH_VERTEX 2 0.000000 72.000000 128.000000 *MESH_VERTEX 3 0.000000 72.000000 0.000000 } *MESH_NORMALS { *MESH_FACENORMAL 0 0.141421 0.000000 -0.989949 *MESH_FACENORMAL 1 0.141421 0.000000 -0.989949 *MESH_VERTEXNORMAL 0 0.000000 1.000000 0.000000 *MESH_VERTEXNORMAL 1 0.000000 1.000000 0.000000 *MESH_VERTEXNORMAL 2 0.000000 1.000000 0.000000 *MESH_VERTEXNORMAL 3 0.000000 1.000000 0.000000 } *MESH_FACE_LIST { *MESH_FACE 0 A: 0 B: 2 C: 1 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING 0 *MESH_MTLID 0 *MESH_FACE 1 A: 2 B: 3 C: 1 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING 0 *MESH_MTLID 0 } *MESH_NUMTVERTEX 4 *MESH_TVERTLIST { *MESH_TVERT 0 0.062500 1.000000 1.000000 *MESH_TVERT 1 0.062500 0.000000 1.000000 *MESH_TVERT 2 0.125000 1.000000 1.000000 *MESH_TVERT 3 0.125000 0.000000 1.000000 } *MESH_NUMTVFACES 2 *MESH_TFACELIST { *MESH_TFACE 0 0 2 1 *MESH_TFACE 1 2 3 1 } } *PROP_MOTIONBLUR 0 *PROP_CASTSHADOW 1 *PROP_RECVSHADOW 1 *MATERIAL_REF 2 } *GEOMOBJECT { *NODE_NAME "mat0model0surf12" *NODE_TM { *NODE_NAME "mat0model0surf12" *INHERIT_POS 0 0 0 *INHERIT_ROT 0 0 0 *INHERIT_SCL 0 0 0 *TM_ROW0 1.0 0 0 *TM_ROW1 0 1.0 0 *TM_ROW2 0 0 1.0 *TM_ROW3 0 0 0 *TM_POS 0.000000 0.000000 0.000000 } *MESH { *TIMEVALUE 0 *MESH_NUMVERTEX 10 *MESH_NUMFACES 8 *COMMENT "SURFACETYPE MST_PLANAR" *MESH_VERTEX_LIST { *MESH_VERTEX 0 264.000000 -8.000000 320.000000 *MESH_VERTEX 1 72.000000 -8.000000 320.000000 *MESH_VERTEX 2 264.000000 0.000000 320.000000 *MESH_VERTEX 3 72.000000 0.000000 320.000000 *MESH_VERTEX 4 -8.000000 -8.000000 320.000000 *MESH_VERTEX 5 0.000000 0.000000 320.000000 *MESH_VERTEX 6 0.000000 72.000000 320.000000 *MESH_VERTEX 7 -8.000000 72.000000 320.000000 *MESH_VERTEX 8 0.000000 264.000000 320.000000 *MESH_VERTEX 9 -8.000000 264.000000 320.000000 } *MESH_NORMALS { *MESH_FACENORMAL 0 0.270532 0.000000 -0.962711 *MESH_FACENORMAL 1 0.141421 0.000000 -0.989949 *MESH_FACENORMAL 2 0.397114 0.000000 -0.917769 *MESH_FACENORMAL 3 0.514496 0.000000 -0.857493 *MESH_FACENORMAL 4 0.141421 0.000000 -0.989949 *MESH_FACENORMAL 5 0.514496 0.000000 -0.857493 *MESH_FACENORMAL 6 0.645942 0.000000 -0.763386 *MESH_FACENORMAL 7 0.763386 0.000000 -0.645942 *MESH_VERTEXNORMAL 0 0.000000 0.000000 1.000000 *MESH_VERTEXNORMAL 1 0.000000 0.000000 1.000000 *MESH_VERTEXNORMAL 2 0.000000 0.000000 1.000000 *MESH_VERTEXNORMAL 3 0.000000 0.000000 1.000000 *MESH_VERTEXNORMAL 4 0.000000 0.000000 1.000000 *MESH_VERTEXNORMAL 5 0.000000 0.000000 1.000000 *MESH_VERTEXNORMAL 6 0.000000 0.000000 1.000000 *MESH_VERTEXNORMAL 7 0.000000 0.000000 1.000000 *MESH_VERTEXNORMAL 8 0.000000 0.000000 1.000000 *MESH_VERTEXNORMAL 9 0.000000 0.000000 1.000000 } *MESH_FACE_LIST { *MESH_FACE 0 A: 1 B: 3 C: 4 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING 0 *MESH_MTLID 0 *MESH_FACE 1 A: 1 B: 2 C: 3 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING 0 *MESH_MTLID 0 *MESH_FACE 2 A: 3 B: 5 C: 4 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING 0 *MESH_MTLID 0 *MESH_FACE 3 A: 4 B: 5 C: 6 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING 0 *MESH_MTLID 0 *MESH_FACE 4 A: 0 B: 2 C: 1 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING 0 *MESH_MTLID 0 *MESH_FACE 5 A: 4 B: 6 C: 7 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING 0 *MESH_MTLID 0 *MESH_FACE 6 A: 6 B: 8 C: 7 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING 0 *MESH_MTLID 0 *MESH_FACE 7 A: 7 B: 8 C: 9 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING 0 *MESH_MTLID 0 } *MESH_NUMTVERTEX 10 *MESH_TVERTLIST { *MESH_TVERT 0 1.062500 -0.062500 1.000000 *MESH_TVERT 1 -0.437500 -0.062500 1.000000 *MESH_TVERT 2 1.062500 0.000000 1.000000 *MESH_TVERT 3 -0.437500 0.000000 1.000000 *MESH_TVERT 4 -1.062500 -0.062500 1.000000 *MESH_TVERT 5 -1.000000 0.000000 1.000000 *MESH_TVERT 6 -1.000000 0.562500 1.000000 *MESH_TVERT 7 -1.062500 0.562500 1.000000 *MESH_TVERT 8 -1.000000 2.062500 1.000000 *MESH_TVERT 9 -1.062500 2.062500 1.000000 } *MESH_NUMTVFACES 8 *MESH_TFACELIST { *MESH_TFACE 0 1 3 4 *MESH_TFACE 1 1 2 3 *MESH_TFACE 2 3 5 4 *MESH_TFACE 3 4 5 6 *MESH_TFACE 4 0 2 1 *MESH_TFACE 5 4 6 7 *MESH_TFACE 6 6 8 7 *MESH_TFACE 7 7 8 9 } } *PROP_MOTIONBLUR 0 *PROP_CASTSHADOW 1 *PROP_RECVSHADOW 1 *MATERIAL_REF 0 } *GEOMOBJECT { *NODE_NAME "mat0model0surf13" *NODE_TM { *NODE_NAME "mat0model0surf13" *INHERIT_POS 0 0 0 *INHERIT_ROT 0 0 0 *INHERIT_SCL 0 0 0 *TM_ROW0 1.0 0 0 *TM_ROW1 0 1.0 0 *TM_ROW2 0 0 1.0 *TM_ROW3 0 0 0 *TM_POS 0.000000 0.000000 0.000000 } *MESH { *TIMEVALUE 0 *MESH_NUMVERTEX 10 *MESH_NUMFACES 8 *COMMENT "SURFACETYPE MST_PLANAR" *MESH_VERTEX_LIST { *MESH_VERTEX 0 180.000000 -8.000000 308.000000 *MESH_VERTEX 1 72.000000 -8.000000 320.000000 *MESH_VERTEX 2 264.000000 -8.000000 320.000000 *MESH_VERTEX 3 120.000000 -8.000000 272.000000 *MESH_VERTEX 4 84.000000 -8.000000 212.000000 *MESH_VERTEX 5 -8.000000 -8.000000 320.000000 *MESH_VERTEX 6 -8.000000 -8.000000 128.000000 *MESH_VERTEX 7 72.000000 -8.000000 128.000000 *MESH_VERTEX 8 -8.000000 -8.000000 0.000000 *MESH_VERTEX 9 72.000000 -8.000000 0.000000 } *MESH_NORMALS { *MESH_FACENORMAL 0 0.270532 0.000000 -0.962711 *MESH_FACENORMAL 1 0.397114 0.000000 -0.917769 *MESH_FACENORMAL 2 0.141421 0.000000 -0.989949 *MESH_FACENORMAL 3 0.141421 0.000000 -0.989949 *MESH_FACENORMAL 4 0.514496 0.000000 -0.857493 *MESH_FACENORMAL 5 0.514496 0.000000 -0.857493 *MESH_FACENORMAL 6 0.645942 0.000000 -0.763386 *MESH_FACENORMAL 7 0.763386 0.000000 -0.645942 *MESH_VERTEXNORMAL 0 0.000000 -1.000000 0.000000 *MESH_VERTEXNORMAL 1 0.000000 -1.000000 0.000000 *MESH_VERTEXNORMAL 2 0.000000 -1.000000 0.000000 *MESH_VERTEXNORMAL 3 0.000000 -1.000000 0.000000 *MESH_VERTEXNORMAL 4 0.000000 -1.000000 0.000000 *MESH_VERTEXNORMAL 5 0.000000 -1.000000 0.000000 *MESH_VERTEXNORMAL 6 0.000000 -1.000000 0.000000 *MESH_VERTEXNORMAL 7 0.000000 -1.000000 0.000000 *MESH_VERTEXNORMAL 8 0.000000 -1.000000 0.000000 *MESH_VERTEXNORMAL 9 0.000000 -1.000000 0.000000 } *MESH_FACE_LIST { *MESH_FACE 0 A: 1 B: 4 C: 3 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING 0 *MESH_MTLID 0 *MESH_FACE 1 A: 1 B: 5 C: 4 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING 0 *MESH_MTLID 0 *MESH_FACE 2 A: 0 B: 1 C: 3 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING 0 *MESH_MTLID 0 *MESH_FACE 3 A: 0 B: 2 C: 1 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING 0 *MESH_MTLID 0 *MESH_FACE 4 A: 4 B: 5 C: 6 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING 0 *MESH_MTLID 0 *MESH_FACE 5 A: 4 B: 6 C: 7 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING 0 *MESH_MTLID 0 *MESH_FACE 6 A: 6 B: 8 C: 7 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING 0 *MESH_MTLID 0 *MESH_FACE 7 A: 7 B: 8 C: 9 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING 0 *MESH_MTLID 0 } *MESH_NUMTVERTEX 10 *MESH_TVERTLIST { *MESH_TVERT 0 0.406250 1.406250 1.000000 *MESH_TVERT 1 -0.437500 1.500000 1.000000 *MESH_TVERT 2 1.062500 1.500000 1.000000 *MESH_TVERT 3 -0.062500 1.125000 1.000000 *MESH_TVERT 4 -0.343750 0.656250 1.000000 *MESH_TVERT 5 -1.062500 1.500000 1.000000 *MESH_TVERT 6 -1.062500 0.000000 1.000000 *MESH_TVERT 7 -0.437500 0.000000 1.000000 *MESH_TVERT 8 -1.062500 -1.000000 1.000000 *MESH_TVERT 9 -0.437500 -1.000000 1.000000 } *MESH_NUMTVFACES 8 *MESH_TFACELIST { *MESH_TFACE 0 1 4 3 *MESH_TFACE 1 1 5 4 *MESH_TFACE 2 0 1 3 *MESH_TFACE 3 0 2 1 *MESH_TFACE 4 4 5 6 *MESH_TFACE 5 4 6 7 *MESH_TFACE 6 6 8 7 *MESH_TFACE 7 7 8 9 } } *PROP_MOTIONBLUR 0 *PROP_CASTSHADOW 1 *PROP_RECVSHADOW 1 *MATERIAL_REF 0 } *GEOMOBJECT { *NODE_NAME "mat0model0surf14" *NODE_TM { *NODE_NAME "mat0model0surf14" *INHERIT_POS 0 0 0 *INHERIT_ROT 0 0 0 *INHERIT_SCL 0 0 0 *TM_ROW0 1.0 0 0 *TM_ROW1 0 1.0 0 *TM_ROW2 0 0 1.0 *TM_ROW3 0 0 0 *TM_POS 0.000000 0.000000 0.000000 } *MESH { *TIMEVALUE 0 *MESH_NUMVERTEX 10 *MESH_NUMFACES 8 *COMMENT "SURFACETYPE MST_PLANAR" *MESH_VERTEX_LIST { *MESH_VERTEX 0 -8.000000 264.000000 320.000000 *MESH_VERTEX 1 -8.000000 72.000000 320.000000 *MESH_VERTEX 2 -8.000000 180.000000 308.000000 *MESH_VERTEX 3 -8.000000 120.000000 272.000000 *MESH_VERTEX 4 -8.000000 84.000000 212.000000 *MESH_VERTEX 5 -8.000000 72.000000 128.000000 *MESH_VERTEX 6 -8.000000 -8.000000 128.000000 *MESH_VERTEX 7 -8.000000 -8.000000 320.000000 *MESH_VERTEX 8 -8.000000 -8.000000 0.000000 *MESH_VERTEX 9 -8.000000 72.000000 0.000000 } *MESH_NORMALS { *MESH_FACENORMAL 0 0.141421 0.000000 -0.989949 *MESH_FACENORMAL 1 0.270532 0.000000 -0.962711 *MESH_FACENORMAL 2 0.397114 0.000000 -0.917769 *MESH_FACENORMAL 3 0.141421 0.000000 -0.989949 *MESH_FACENORMAL 4 0.397114 0.000000 -0.917769 *MESH_FACENORMAL 5 0.397114 0.000000 -0.917769 *MESH_FACENORMAL 6 0.645942 0.000000 -0.763386 *MESH_FACENORMAL 7 0.763386 0.000000 -0.645942 *MESH_VERTEXNORMAL 0 -1.000000 0.000000 0.000000 *MESH_VERTEXNORMAL 1 -1.000000 0.000000 0.000000 *MESH_VERTEXNORMAL 2 -1.000000 0.000000 0.000000 *MESH_VERTEXNORMAL 3 -1.000000 0.000000 0.000000 *MESH_VERTEXNORMAL 4 -1.000000 0.000000 0.000000 *MESH_VERTEXNORMAL 5 -1.000000 0.000000 0.000000 *MESH_VERTEXNORMAL 6 -1.000000 0.000000 0.000000 *MESH_VERTEXNORMAL 7 -1.000000 0.000000 0.000000 *MESH_VERTEXNORMAL 8 -1.000000 0.000000 0.000000 *MESH_VERTEXNORMAL 9 -1.000000 0.000000 0.000000 } *MESH_FACE_LIST { *MESH_FACE 0 A: 1 B: 2 C: 3 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING 0 *MESH_MTLID 0 *MESH_FACE 1 A: 1 B: 3 C: 4 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING 0 *MESH_MTLID 0 *MESH_FACE 2 A: 1 B: 4 C: 5 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING 0 *MESH_MTLID 0 *MESH_FACE 3 A: 0 B: 2 C: 1 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING 0 *MESH_MTLID 0 *MESH_FACE 4 A: 1 B: 5 C: 6 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING 0 *MESH_MTLID 0 *MESH_FACE 5 A: 1 B: 6 C: 7 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING 0 *MESH_MTLID 0 *MESH_FACE 6 A: 5 B: 8 C: 6 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING 0 *MESH_MTLID 0 *MESH_FACE 7 A: 5 B: 9 C: 8 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING 0 *MESH_MTLID 0 } *MESH_NUMTVERTEX 10 *MESH_TVERTLIST { *MESH_TVERT 0 1.062500 1.500000 1.000000 *MESH_TVERT 1 -0.437500 1.500000 1.000000 *MESH_TVERT 2 0.406250 1.406250 1.000000 *MESH_TVERT 3 -0.062500 1.125000 1.000000 *MESH_TVERT 4 -0.343750 0.656250 1.000000 *MESH_TVERT 5 -0.437500 0.000000 1.000000 *MESH_TVERT 6 -1.062500 0.000000 1.000000 *MESH_TVERT 7 -1.062500 1.500000 1.000000 *MESH_TVERT 8 -1.062500 -1.000000 1.000000 *MESH_TVERT 9 -0.437500 -1.000000 1.000000 } *MESH_NUMTVFACES 8 *MESH_TFACELIST { *MESH_TFACE 0 1 2 3 *MESH_TFACE 1 1 3 4 *MESH_TFACE 2 1 4 5 *MESH_TFACE 3 0 2 1 *MESH_TFACE 4 1 5 6 *MESH_TFACE 5 1 6 7 *MESH_TFACE 6 5 8 6 *MESH_TFACE 7 5 9 8 } } *PROP_MOTIONBLUR 0 *PROP_CASTSHADOW 1 *PROP_RECVSHADOW 1 *MATERIAL_REF 0 } *GEOMOBJECT { *NODE_NAME "mat0model0surf15" *NODE_TM { *NODE_NAME "mat0model0surf15" *INHERIT_POS 0 0 0 *INHERIT_ROT 0 0 0 *INHERIT_SCL 0 0 0 *TM_ROW0 1.0 0 0 *TM_ROW1 0 1.0 0 *TM_ROW2 0 0 1.0 *TM_ROW3 0 0 0 *TM_POS 0.000000 0.000000 0.000000 } *MESH { *TIMEVALUE 0 *MESH_NUMVERTEX 6 *MESH_NUMFACES 4 *COMMENT "SURFACETYPE MST_PLANAR" *MESH_VERTEX_LIST { *MESH_VERTEX 0 0.000000 0.000000 0.000000 *MESH_VERTEX 1 -8.000000 -8.000000 0.000000 *MESH_VERTEX 2 72.000000 0.000000 0.000000 *MESH_VERTEX 3 72.000000 -8.000000 0.000000 *MESH_VERTEX 4 0.000000 72.000000 0.000000 *MESH_VERTEX 5 -8.000000 72.000000 0.000000 } *MESH_NORMALS { *MESH_FACENORMAL 0 0.141421 0.000000 -0.989949 *MESH_FACENORMAL 1 0.141421 0.000000 -0.989949 *MESH_FACENORMAL 2 0.270532 0.000000 -0.962711 *MESH_FACENORMAL 3 0.397114 0.000000 -0.917769 *MESH_VERTEXNORMAL 0 0.000000 0.000000 -1.000000 *MESH_VERTEXNORMAL 1 0.000000 0.000000 -1.000000 *MESH_VERTEXNORMAL 2 0.000000 0.000000 -1.000000 *MESH_VERTEXNORMAL 3 0.000000 0.000000 -1.000000 *MESH_VERTEXNORMAL 4 0.000000 0.000000 -1.000000 *MESH_VERTEXNORMAL 5 0.000000 0.000000 -1.000000 } *MESH_FACE_LIST { *MESH_FACE 0 A: 0 B: 2 C: 1 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING 0 *MESH_MTLID 0 *MESH_FACE 1 A: 2 B: 3 C: 1 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING 0 *MESH_MTLID 0 *MESH_FACE 2 A: 4 B: 0 C: 1 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING 0 *MESH_MTLID 0 *MESH_FACE 3 A: 5 B: 4 C: 1 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING 0 *MESH_MTLID 0 } *MESH_NUMTVERTEX 6 *MESH_TVERTLIST { *MESH_TVERT 0 0.000000 0.000000 1.000000 *MESH_TVERT 1 -0.062500 -0.062500 1.000000 *MESH_TVERT 2 0.562500 0.000000 1.000000 *MESH_TVERT 3 0.562500 -0.062500 1.000000 *MESH_TVERT 4 0.000000 0.562500 1.000000 *MESH_TVERT 5 -0.062500 0.562500 1.000000 } *MESH_NUMTVFACES 4 *MESH_TFACELIST { *MESH_TFACE 0 0 2 1 *MESH_TFACE 1 2 3 1 *MESH_TFACE 2 4 0 1 *MESH_TFACE 3 5 4 1 } } *PROP_MOTIONBLUR 0 *PROP_CASTSHADOW 1 *PROP_RECVSHADOW 1 *MATERIAL_REF 0 }