*3DSMAX_ASCIIEXPORT 200 *COMMENT "Generated by Q3Map2 (ydnar) -convert -format ase" *SCENE { *SCENE_FILENAME "v1r1_hole01.bsp" *SCENE_FIRSTFRAME 0 *SCENE_LASTFRAME 100 *SCENE_FRAMESPEED 30 *SCENE_TICKSPERFRAME 160 *SCENE_BACKGROUND_STATIC 0.0000 0.0000 0.0000 *SCENE_AMBIENT_STATIC 0.0000 0.0000 0.0000 } *MATERIAL_LIST { *MATERIAL_COUNT 3 *MATERIAL 0 { *MATERIAL_NAME "textures/common/origin" *MATERIAL_CLASS "Standard" *MATERIAL_DIFFUSE 1.000000 1.000000 1.000000 *MATERIAL_SHADING Phong *MAP_DIFFUSE { *MAP_NAME "textures/common/origin" *MAP_CLASS "Bitmap" *MAP_SUBNO 1 *MAP_AMOUNT 1.0 *MAP_TYPE Screen *BITMAP "..\textures\common\origin.tga" *BITMAP_FILTER Pyramidal } } *MATERIAL 1 { *MATERIAL_NAME "models/desertfactory/textures/wood/filling01" *MATERIAL_CLASS "Standard" *MATERIAL_DIFFUSE 1.000000 1.000000 1.000000 *MATERIAL_SHADING Phong *MAP_DIFFUSE { *MAP_NAME "models/desertfactory/textures/wood/filling01" *MAP_CLASS "Bitmap" *MAP_SUBNO 1 *MAP_AMOUNT 1.0 *MAP_TYPE Screen *BITMAP "..\models\desertfactory\textures\wood\filling01.tga" *BITMAP_FILTER Pyramidal } } *MATERIAL 2 { *MATERIAL_NAME "models/desertfactory/textures/wood/filling01" *MATERIAL_CLASS "Standard" *MATERIAL_DIFFUSE 1.000000 1.000000 1.000000 *MATERIAL_SHADING Phong *MAP_DIFFUSE { *MAP_NAME "models/desertfactory/textures/wood/filling01" *MAP_CLASS "Bitmap" *MAP_SUBNO 1 *MAP_AMOUNT 1.0 *MAP_TYPE Screen *BITMAP "..\models\desertfactory\textures\wood\filling01.tga" *BITMAP_FILTER Pyramidal } } } *GEOMOBJECT { *NODE_NAME "mat2model0surf1" *NODE_TM { *NODE_NAME "mat2model0surf1" *INHERIT_POS 0 0 0 *INHERIT_ROT 0 0 0 *INHERIT_SCL 0 0 0 *TM_ROW0 1.0 0 0 *TM_ROW1 0 1.0 0 *TM_ROW2 0 0 1.0 *TM_ROW3 0 0 0 *TM_POS 0.000000 0.000000 0.000000 } *MESH { *TIMEVALUE 0 *MESH_NUMVERTEX 26 *MESH_NUMFACES 24 *COMMENT "SURFACETYPE MST_PLANAR" *MESH_VERTEX_LIST { *MESH_VERTEX 0 104.000000 -8.000000 124.000000 *MESH_VERTEX 1 124.000000 8.000000 144.000000 *MESH_VERTEX 2 105.000000 8.000000 180.000000 *MESH_VERTEX 3 121.000000 8.000000 84.000000 *MESH_VERTEX 4 100.000000 -8.000000 71.000000 *MESH_VERTEX 5 92.000000 -8.000000 159.000000 *MESH_VERTEX 6 80.000000 -8.000000 0.000000 *MESH_VERTEX 7 64.000000 -8.000000 176.000000 *MESH_VERTEX 8 64.000000 8.000000 192.000000 *MESH_VERTEX 9 25.000000 8.000000 192.000000 *MESH_VERTEX 10 96.000000 8.000000 0.000000 *MESH_VERTEX 11 25.000000 -8.000000 182.000000 *MESH_VERTEX 12 -12.000000 -8.000000 184.000000 *MESH_VERTEX 13 -12.000000 8.000000 192.000000 *MESH_VERTEX 14 -47.000000 8.000000 192.000000 *MESH_VERTEX 15 -47.000000 -8.000000 182.000000 *MESH_VERTEX 16 -80.000000 -8.000000 176.000000 *MESH_VERTEX 17 -80.000000 8.000000 192.000000 *MESH_VERTEX 18 -106.000000 8.000000 180.000000 *MESH_VERTEX 19 -93.000000 -8.000000 159.000000 *MESH_VERTEX 20 -100.000000 -8.000000 124.000000 *MESH_VERTEX 21 -120.000000 8.000000 144.000000 *MESH_VERTEX 22 -122.000000 8.000000 84.000000 *MESH_VERTEX 23 -101.000000 -8.000000 71.000000 *MESH_VERTEX 24 -96.000000 -8.000000 0.000000 *MESH_VERTEX 25 -112.000000 8.000000 0.000000 } *MESH_NORMALS { *MESH_FACENORMAL 0 0.557549 0.829489 -0.032965 *MESH_FACENORMAL 1 0.484041 0.862560 -0.147291 *MESH_FACENORMAL 2 0.606787 0.790622 0.082016 *MESH_FACENORMAL 3 0.534739 0.844421 -0.031747 *MESH_FACENORMAL 4 0.345269 0.831949 -0.434339 *MESH_FACENORMAL 5 0.400584 0.850408 -0.341085 *MESH_FACENORMAL 6 0.223012 0.685013 -0.693558 *MESH_FACENORMAL 7 0.300728 0.778282 -0.551217 *MESH_FACENORMAL 8 0.065297 0.553375 -0.830369 *MESH_FACENORMAL 9 0.048761 0.471945 -0.880279 *MESH_FACENORMAL 10 -0.030745 0.474290 -0.879832 *MESH_FACENORMAL 11 -0.059249 0.557982 -0.827735 *MESH_FACENORMAL 12 -0.076152 0.633825 -0.769718 *MESH_FACENORMAL 13 -0.205216 0.763253 -0.612643 *MESH_FACENORMAL 14 -0.310191 0.856737 -0.412049 *MESH_FACENORMAL 15 -0.295969 0.861815 -0.411919 *MESH_FACENORMAL 16 -0.493767 0.868052 -0.051773 *MESH_FACENORMAL 17 -0.581492 0.808095 0.094072 *MESH_FACENORMAL 18 -0.644848 0.727560 0.234153 *MESH_FACENORMAL 19 -0.596608 0.799120 0.073935 *MESH_FACENORMAL 20 -0.515764 0.851393 -0.095486 *MESH_FACENORMAL 21 -0.458325 0.867269 -0.194381 *MESH_FACENORMAL 22 -0.403780 0.876819 -0.261055 *MESH_FACENORMAL 23 -0.503618 0.860873 -0.072571 *MESH_VERTEXNORMAL 0 -0.440040 0.861319 -0.253956 *MESH_VERTEXNORMAL 1 -0.403780 0.876819 -0.261055 *MESH_VERTEXNORMAL 2 -0.229084 0.822317 -0.520879 *MESH_VERTEXNORMAL 3 -0.537695 0.842764 0.025135 *MESH_VERTEXNORMAL 4 -0.552108 0.833516 0.020695 *MESH_VERTEXNORMAL 5 -0.288912 0.812667 -0.506064 *MESH_VERTEXNORMAL 6 -0.641974 0.731614 0.229370 *MESH_VERTEXNORMAL 7 -0.113771 0.640210 -0.759728 *MESH_VERTEXNORMAL 8 -0.036653 0.627399 -0.777835 *MESH_VERTEXNORMAL 9 -0.015154 0.510932 -0.859487 *MESH_VERTEXNORMAL 10 -0.647501 0.723644 0.238916 *MESH_VERTEXNORMAL 11 -0.049577 0.518052 -0.853911 *MESH_VERTEXNORMAL 12 0.021732 0.521835 -0.852770 *MESH_VERTEXNORMAL 13 0.008218 0.510907 -0.859596 *MESH_VERTEXNORMAL 14 0.031586 0.510604 -0.859236 *MESH_VERTEXNORMAL 15 0.092929 0.522956 -0.847279 *MESH_VERTEXNORMAL 16 0.166896 0.647810 -0.743295 *MESH_VERTEXNORMAL 17 0.055856 0.626701 -0.777256 *MESH_VERTEXNORMAL 18 0.218549 0.807416 -0.548010 *MESH_VERTEXNORMAL 19 0.317559 0.791777 -0.521771 *MESH_VERTEXNORMAL 20 0.436004 0.842736 -0.315747 *MESH_VERTEXNORMAL 21 0.371960 0.867991 -0.328994 *MESH_VERTEXNORMAL 22 0.497410 0.863317 -0.085247 *MESH_VERTEXNORMAL 23 0.528693 0.843913 -0.091072 *MESH_VERTEXNORMAL 24 0.600398 0.796366 0.072965 *MESH_VERTEXNORMAL 25 0.612790 0.784944 0.091387 } *MESH_FACE_LIST { *MESH_FACE 0 A: 0 B: 1 C: 3 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING 0 *MESH_MTLID 0 *MESH_FACE 1 A: 0 B: 3 C: 4 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING 0 *MESH_MTLID 0 *MESH_FACE 2 A: 0 B: 2 C: 1 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING 0 *MESH_MTLID 0 *MESH_FACE 3 A: 0 B: 5 C: 2 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING 0 *MESH_MTLID 0 *MESH_FACE 4 A: 3 B: 6 C: 4 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING 0 *MESH_MTLID 0 *MESH_FACE 5 A: 2 B: 5 C: 7 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING 0 *MESH_MTLID 0 *MESH_FACE 6 A: 3 B: 10 C: 6 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING 0 *MESH_MTLID 0 *MESH_FACE 7 A: 2 B: 7 C: 8 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING 0 *MESH_MTLID 0 *MESH_FACE 8 A: 7 B: 9 C: 8 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING 0 *MESH_MTLID 0 *MESH_FACE 9 A: 7 B: 11 C: 9 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING 0 *MESH_MTLID 0 *MESH_FACE 10 A: 9 B: 11 C: 12 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING 0 *MESH_MTLID 0 *MESH_FACE 11 A: 9 B: 12 C: 13 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING 0 *MESH_MTLID 0 *MESH_FACE 12 A: 12 B: 14 C: 13 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING 0 *MESH_MTLID 0 *MESH_FACE 13 A: 12 B: 15 C: 14 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING 0 *MESH_MTLID 0 *MESH_FACE 14 A: 14 B: 15 C: 16 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING 0 *MESH_MTLID 0 *MESH_FACE 15 A: 14 B: 16 C: 17 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING 0 *MESH_MTLID 0 *MESH_FACE 16 A: 16 B: 18 C: 17 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING 0 *MESH_MTLID 0 *MESH_FACE 17 A: 16 B: 19 C: 18 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING 0 *MESH_MTLID 0 *MESH_FACE 18 A: 18 B: 19 C: 20 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING 0 *MESH_MTLID 0 *MESH_FACE 19 A: 18 B: 20 C: 21 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING 0 *MESH_MTLID 0 *MESH_FACE 20 A: 20 B: 22 C: 21 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING 0 *MESH_MTLID 0 *MESH_FACE 21 A: 20 B: 23 C: 22 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING 0 *MESH_MTLID 0 *MESH_FACE 22 A: 22 B: 23 C: 24 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING 0 *MESH_MTLID 0 *MESH_FACE 23 A: 22 B: 24 C: 25 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING 0 *MESH_MTLID 0 } *MESH_NUMTVERTEX 26 *MESH_TVERTLIST { *MESH_TVERT 0 2.166667 0.750000 1.000000 *MESH_TVERT 1 2.583333 1.250000 1.000000 *MESH_TVERT 2 2.187500 1.812500 1.000000 *MESH_TVERT 3 2.520833 0.312500 1.000000 *MESH_TVERT 4 2.083333 0.000000 1.000000 *MESH_TVERT 5 1.916667 1.250000 1.000000 *MESH_TVERT 6 1.666667 -1.000000 1.000000 *MESH_TVERT 7 1.333333 1.500000 1.000000 *MESH_TVERT 8 1.333333 2.000000 1.000000 *MESH_TVERT 9 0.520833 2.000000 1.000000 *MESH_TVERT 10 2.000000 -1.000000 1.000000 *MESH_TVERT 11 0.520833 1.687500 1.000000 *MESH_TVERT 12 -0.250000 1.750000 1.000000 *MESH_TVERT 13 -0.250000 2.000000 1.000000 *MESH_TVERT 14 -0.979167 2.000000 1.000000 *MESH_TVERT 15 -0.979167 1.687500 1.000000 *MESH_TVERT 16 -1.666667 1.500000 1.000000 *MESH_TVERT 17 -1.666667 2.000000 1.000000 *MESH_TVERT 18 -2.208333 1.812500 1.000000 *MESH_TVERT 19 -1.937500 1.250000 1.000000 *MESH_TVERT 20 -2.083333 0.750000 1.000000 *MESH_TVERT 21 -2.500000 1.250000 1.000000 *MESH_TVERT 22 -2.541667 0.312500 1.000000 *MESH_TVERT 23 -2.104167 0.000000 1.000000 *MESH_TVERT 24 -2.000000 -1.000000 1.000000 *MESH_TVERT 25 -2.333333 -1.000000 1.000000 } *MESH_NUMTVFACES 24 *MESH_TFACELIST { *MESH_TFACE 0 0 1 3 *MESH_TFACE 1 0 3 4 *MESH_TFACE 2 0 2 1 *MESH_TFACE 3 0 5 2 *MESH_TFACE 4 3 6 4 *MESH_TFACE 5 2 5 7 *MESH_TFACE 6 3 10 6 *MESH_TFACE 7 2 7 8 *MESH_TFACE 8 7 9 8 *MESH_TFACE 9 7 11 9 *MESH_TFACE 10 9 11 12 *MESH_TFACE 11 9 12 13 *MESH_TFACE 12 12 14 13 *MESH_TFACE 13 12 15 14 *MESH_TFACE 14 14 15 16 *MESH_TFACE 15 14 16 17 *MESH_TFACE 16 16 18 17 *MESH_TFACE 17 16 19 18 *MESH_TFACE 18 18 19 20 *MESH_TFACE 19 18 20 21 *MESH_TFACE 20 20 22 21 *MESH_TFACE 21 20 23 22 *MESH_TFACE 22 22 23 24 *MESH_TFACE 23 22 24 25 } } *PROP_MOTIONBLUR 0 *PROP_CASTSHADOW 1 *PROP_RECVSHADOW 1 *MATERIAL_REF 2 } *GEOMOBJECT { *NODE_NAME "mat0model0surf2" *NODE_TM { *NODE_NAME "mat0model0surf2" *INHERIT_POS 0 0 0 *INHERIT_ROT 0 0 0 *INHERIT_SCL 0 0 0 *TM_ROW0 1.0 0 0 *TM_ROW1 0 1.0 0 *TM_ROW2 0 0 1.0 *TM_ROW3 0 0 0 *TM_POS 0.000000 0.000000 0.000000 } *MESH { *TIMEVALUE 0 *MESH_NUMVERTEX 4 *MESH_NUMFACES 2 *COMMENT "SURFACETYPE MST_PLANAR" *MESH_VERTEX_LIST { *MESH_VERTEX 0 8.000000 8.000000 0.000000 *MESH_VERTEX 1 8.000000 -8.000000 0.000000 *MESH_VERTEX 2 8.000000 8.000000 16.000000 *MESH_VERTEX 3 8.000000 -8.000000 16.000000 } *MESH_NORMALS { *MESH_FACENORMAL 0 0.606787 0.790622 0.082016 *MESH_FACENORMAL 1 0.562331 0.826480 -0.026753 *MESH_VERTEXNORMAL 0 1.000000 0.000000 0.000000 *MESH_VERTEXNORMAL 1 1.000000 0.000000 0.000000 *MESH_VERTEXNORMAL 2 1.000000 0.000000 0.000000 *MESH_VERTEXNORMAL 3 1.000000 0.000000 0.000000 } *MESH_FACE_LIST { *MESH_FACE 0 A: 0 B: 2 C: 1 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING 0 *MESH_MTLID 0 *MESH_FACE 1 A: 2 B: 3 C: 1 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING 0 *MESH_MTLID 0 } *MESH_NUMTVERTEX 4 *MESH_TVERTLIST { *MESH_TVERT 0 0.500000 0.000000 1.000000 *MESH_TVERT 1 -0.500000 0.000000 1.000000 *MESH_TVERT 2 0.500000 1.000000 1.000000 *MESH_TVERT 3 -0.500000 1.000000 1.000000 } *MESH_NUMTVFACES 2 *MESH_TFACELIST { *MESH_TFACE 0 0 2 1 *MESH_TFACE 1 2 3 1 } } *PROP_MOTIONBLUR 0 *PROP_CASTSHADOW 1 *PROP_RECVSHADOW 1 *MATERIAL_REF 0 } *GEOMOBJECT { *NODE_NAME "mat0model0surf3" *NODE_TM { *NODE_NAME "mat0model0surf3" *INHERIT_POS 0 0 0 *INHERIT_ROT 0 0 0 *INHERIT_SCL 0 0 0 *TM_ROW0 1.0 0 0 *TM_ROW1 0 1.0 0 *TM_ROW2 0 0 1.0 *TM_ROW3 0 0 0 *TM_POS 0.000000 0.000000 0.000000 } *MESH { *TIMEVALUE 0 *MESH_NUMVERTEX 4 *MESH_NUMFACES 2 *COMMENT "SURFACETYPE MST_PLANAR" *MESH_VERTEX_LIST { *MESH_VERTEX 0 -8.000000 8.000000 16.000000 *MESH_VERTEX 1 -8.000000 8.000000 0.000000 *MESH_VERTEX 2 8.000000 8.000000 16.000000 *MESH_VERTEX 3 8.000000 8.000000 0.000000 } *MESH_NORMALS { *MESH_FACENORMAL 0 0.606787 0.790622 0.082016 *MESH_FACENORMAL 1 0.562331 0.826480 -0.026753 *MESH_VERTEXNORMAL 0 0.000000 1.000000 0.000000 *MESH_VERTEXNORMAL 1 0.000000 1.000000 0.000000 *MESH_VERTEXNORMAL 2 0.000000 1.000000 0.000000 *MESH_VERTEXNORMAL 3 0.000000 1.000000 0.000000 } *MESH_FACE_LIST { *MESH_FACE 0 A: 0 B: 2 C: 1 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING 0 *MESH_MTLID 0 *MESH_FACE 1 A: 2 B: 3 C: 1 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING 0 *MESH_MTLID 0 } *MESH_NUMTVERTEX 4 *MESH_TVERTLIST { *MESH_TVERT 0 -0.500000 1.000000 1.000000 *MESH_TVERT 1 -0.500000 0.000000 1.000000 *MESH_TVERT 2 0.500000 1.000000 1.000000 *MESH_TVERT 3 0.500000 0.000000 1.000000 } *MESH_NUMTVFACES 2 *MESH_TFACELIST { *MESH_TFACE 0 0 2 1 *MESH_TFACE 1 2 3 1 } } *PROP_MOTIONBLUR 0 *PROP_CASTSHADOW 1 *PROP_RECVSHADOW 1 *MATERIAL_REF 0 } *GEOMOBJECT { *NODE_NAME "mat0model0surf4" *NODE_TM { *NODE_NAME "mat0model0surf4" *INHERIT_POS 0 0 0 *INHERIT_ROT 0 0 0 *INHERIT_SCL 0 0 0 *TM_ROW0 1.0 0 0 *TM_ROW1 0 1.0 0 *TM_ROW2 0 0 1.0 *TM_ROW3 0 0 0 *TM_POS 0.000000 0.000000 0.000000 } *MESH { *TIMEVALUE 0 *MESH_NUMVERTEX 4 *MESH_NUMFACES 2 *COMMENT "SURFACETYPE MST_PLANAR" *MESH_VERTEX_LIST { *MESH_VERTEX 0 8.000000 -8.000000 16.000000 *MESH_VERTEX 1 -8.000000 -8.000000 16.000000 *MESH_VERTEX 2 8.000000 8.000000 16.000000 *MESH_VERTEX 3 -8.000000 8.000000 16.000000 } *MESH_NORMALS { *MESH_FACENORMAL 0 0.606787 0.790622 0.082016 *MESH_FACENORMAL 1 0.562331 0.826480 -0.026753 *MESH_VERTEXNORMAL 0 0.000000 0.000000 1.000000 *MESH_VERTEXNORMAL 1 0.000000 0.000000 1.000000 *MESH_VERTEXNORMAL 2 0.000000 0.000000 1.000000 *MESH_VERTEXNORMAL 3 0.000000 0.000000 1.000000 } *MESH_FACE_LIST { *MESH_FACE 0 A: 0 B: 2 C: 1 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING 0 *MESH_MTLID 0 *MESH_FACE 1 A: 2 B: 3 C: 1 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING 0 *MESH_MTLID 0 } *MESH_NUMTVERTEX 4 *MESH_TVERTLIST { *MESH_TVERT 0 0.500000 0.500000 1.000000 *MESH_TVERT 1 -0.500000 0.500000 1.000000 *MESH_TVERT 2 0.500000 1.500000 1.000000 *MESH_TVERT 3 -0.500000 1.500000 1.000000 } *MESH_NUMTVFACES 2 *MESH_TFACELIST { *MESH_TFACE 0 0 2 1 *MESH_TFACE 1 2 3 1 } } *PROP_MOTIONBLUR 0 *PROP_CASTSHADOW 1 *PROP_RECVSHADOW 1 *MATERIAL_REF 0 } *GEOMOBJECT { *NODE_NAME "mat0model0surf5" *NODE_TM { *NODE_NAME "mat0model0surf5" *INHERIT_POS 0 0 0 *INHERIT_ROT 0 0 0 *INHERIT_SCL 0 0 0 *TM_ROW0 1.0 0 0 *TM_ROW1 0 1.0 0 *TM_ROW2 0 0 1.0 *TM_ROW3 0 0 0 *TM_POS 0.000000 0.000000 0.000000 } *MESH { *TIMEVALUE 0 *MESH_NUMVERTEX 4 *MESH_NUMFACES 2 *COMMENT "SURFACETYPE MST_PLANAR" *MESH_VERTEX_LIST { *MESH_VERTEX 0 -8.000000 -8.000000 16.000000 *MESH_VERTEX 1 -8.000000 -8.000000 0.000000 *MESH_VERTEX 2 -8.000000 8.000000 16.000000 *MESH_VERTEX 3 -8.000000 8.000000 0.000000 } *MESH_NORMALS { *MESH_FACENORMAL 0 0.606787 0.790622 0.082016 *MESH_FACENORMAL 1 0.562331 0.826480 -0.026753 *MESH_VERTEXNORMAL 0 -1.000000 0.000000 0.000000 *MESH_VERTEXNORMAL 1 -1.000000 0.000000 0.000000 *MESH_VERTEXNORMAL 2 -1.000000 0.000000 0.000000 *MESH_VERTEXNORMAL 3 -1.000000 0.000000 0.000000 } *MESH_FACE_LIST { *MESH_FACE 0 A: 0 B: 2 C: 1 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING 0 *MESH_MTLID 0 *MESH_FACE 1 A: 2 B: 3 C: 1 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING 0 *MESH_MTLID 0 } *MESH_NUMTVERTEX 4 *MESH_TVERTLIST { *MESH_TVERT 0 -0.500000 1.000000 1.000000 *MESH_TVERT 1 -0.500000 0.000000 1.000000 *MESH_TVERT 2 0.500000 1.000000 1.000000 *MESH_TVERT 3 0.500000 0.000000 1.000000 } *MESH_NUMTVFACES 2 *MESH_TFACELIST { *MESH_TFACE 0 0 2 1 *MESH_TFACE 1 2 3 1 } } *PROP_MOTIONBLUR 0 *PROP_CASTSHADOW 1 *PROP_RECVSHADOW 1 *MATERIAL_REF 0 } *GEOMOBJECT { *NODE_NAME "mat0model0surf6" *NODE_TM { *NODE_NAME "mat0model0surf6" *INHERIT_POS 0 0 0 *INHERIT_ROT 0 0 0 *INHERIT_SCL 0 0 0 *TM_ROW0 1.0 0 0 *TM_ROW1 0 1.0 0 *TM_ROW2 0 0 1.0 *TM_ROW3 0 0 0 *TM_POS 0.000000 0.000000 0.000000 } *MESH { *TIMEVALUE 0 *MESH_NUMVERTEX 4 *MESH_NUMFACES 2 *COMMENT "SURFACETYPE MST_PLANAR" *MESH_VERTEX_LIST { *MESH_VERTEX 0 8.000000 -8.000000 0.000000 *MESH_VERTEX 1 -8.000000 -8.000000 0.000000 *MESH_VERTEX 2 8.000000 -8.000000 16.000000 *MESH_VERTEX 3 -8.000000 -8.000000 16.000000 } *MESH_NORMALS { *MESH_FACENORMAL 0 0.606787 0.790622 0.082016 *MESH_FACENORMAL 1 0.562331 0.826480 -0.026753 *MESH_VERTEXNORMAL 0 0.000000 -1.000000 0.000000 *MESH_VERTEXNORMAL 1 0.000000 -1.000000 0.000000 *MESH_VERTEXNORMAL 2 0.000000 -1.000000 0.000000 *MESH_VERTEXNORMAL 3 0.000000 -1.000000 0.000000 } *MESH_FACE_LIST { *MESH_FACE 0 A: 0 B: 2 C: 1 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING 0 *MESH_MTLID 0 *MESH_FACE 1 A: 2 B: 3 C: 1 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING 0 *MESH_MTLID 0 } *MESH_NUMTVERTEX 4 *MESH_TVERTLIST { *MESH_TVERT 0 0.500000 0.000000 1.000000 *MESH_TVERT 1 -0.500000 0.000000 1.000000 *MESH_TVERT 2 0.500000 1.000000 1.000000 *MESH_TVERT 3 -0.500000 1.000000 1.000000 } *MESH_NUMTVFACES 2 *MESH_TFACELIST { *MESH_TFACE 0 0 2 1 *MESH_TFACE 1 2 3 1 } } *PROP_MOTIONBLUR 0 *PROP_CASTSHADOW 1 *PROP_RECVSHADOW 1 *MATERIAL_REF 0 } *GEOMOBJECT { *NODE_NAME "mat0model0surf7" *NODE_TM { *NODE_NAME "mat0model0surf7" *INHERIT_POS 0 0 0 *INHERIT_ROT 0 0 0 *INHERIT_SCL 0 0 0 *TM_ROW0 1.0 0 0 *TM_ROW1 0 1.0 0 *TM_ROW2 0 0 1.0 *TM_ROW3 0 0 0 *TM_POS 0.000000 0.000000 0.000000 } *MESH { *TIMEVALUE 0 *MESH_NUMVERTEX 4 *MESH_NUMFACES 2 *COMMENT "SURFACETYPE MST_PLANAR" *MESH_VERTEX_LIST { *MESH_VERTEX 0 -8.000000 8.000000 0.000000 *MESH_VERTEX 1 -8.000000 -8.000000 0.000000 *MESH_VERTEX 2 8.000000 8.000000 0.000000 *MESH_VERTEX 3 8.000000 -8.000000 0.000000 } *MESH_NORMALS { *MESH_FACENORMAL 0 0.606787 0.790622 0.082016 *MESH_FACENORMAL 1 0.562331 0.826480 -0.026753 *MESH_VERTEXNORMAL 0 0.000000 0.000000 -1.000000 *MESH_VERTEXNORMAL 1 0.000000 0.000000 -1.000000 *MESH_VERTEXNORMAL 2 0.000000 0.000000 -1.000000 *MESH_VERTEXNORMAL 3 0.000000 0.000000 -1.000000 } *MESH_FACE_LIST { *MESH_FACE 0 A: 0 B: 2 C: 1 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING 0 *MESH_MTLID 0 *MESH_FACE 1 A: 2 B: 3 C: 1 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING 0 *MESH_MTLID 0 } *MESH_NUMTVERTEX 4 *MESH_TVERTLIST { *MESH_TVERT 0 -0.500000 1.500000 1.000000 *MESH_TVERT 1 -0.500000 0.500000 1.000000 *MESH_TVERT 2 0.500000 1.500000 1.000000 *MESH_TVERT 3 0.500000 0.500000 1.000000 } *MESH_NUMTVFACES 2 *MESH_TFACELIST { *MESH_TFACE 0 0 2 1 *MESH_TFACE 1 2 3 1 } } *PROP_MOTIONBLUR 0 *PROP_CASTSHADOW 1 *PROP_RECVSHADOW 1 *MATERIAL_REF 0 }