*3DSMAX_ASCIIEXPORT 200 *COMMENT "AsciiExport Version 2.00 - Sat Aug 15 12:28:54 2009" *SCENE { *SCENE_FILENAME "pbox.max" *SCENE_FIRSTFRAME 0 *SCENE_LASTFRAME 100 *SCENE_FRAMESPEED 30 *SCENE_TICKSPERFRAME 160 *SCENE_BACKGROUND_STATIC 0.000000 0.000000 0.000000 *SCENE_AMBIENT_STATIC 0.000000 0.000000 0.000000 } *MATERIAL_LIST { *MATERIAL_COUNT 1 *MATERIAL 0 { *MATERIAL_NAME "models/mapobjects/trak/pbox" *MATERIAL_CLASS "Standard" *MATERIAL_AMBIENT 0.588235 0.588235 0.588235 *MATERIAL_DIFFUSE 0.588235 0.588235 0.588235 *MATERIAL_SPECULAR 0.900000 0.900000 0.900000 *MATERIAL_SHINE 0.100000 *MATERIAL_SHINESTRENGTH 0.000000 *MATERIAL_TRANSPARENCY 0.000000 *MATERIAL_WIRESIZE 1.000000 *MATERIAL_SHADING Blinn *MATERIAL_XP_FALLOFF 0.000000 *MATERIAL_SELFILLUM 0.000000 *MATERIAL_FALLOFF In *MATERIAL_XP_TYPE Filter *MAP_DIFFUSE { *MAP_NAME "Map #6" *MAP_CLASS "Bitmap" *MAP_SUBNO 1 *MAP_AMOUNT 1.000000 *BITMAP "D:\games\Xreal\trunk\xreal\base\models\mapobjects\trak\pbox.tga" *MAP_TYPE Screen *UVW_U_OFFSET 0.000000 *UVW_V_OFFSET 0.000000 *UVW_U_TILING 1.000000 *UVW_V_TILING 1.000000 *UVW_ANGLE 0.000000 *UVW_BLUR 1.000000 *UVW_BLUR_OFFSET 0.000000 *UVW_NOUSE_AMT 1.000000 *UVW_NOISE_SIZE 1.000000 *UVW_NOISE_LEVEL 1 *UVW_NOISE_PHASE 0.000000 *BITMAP_FILTER Pyramidal } } } *GEOMOBJECT { *NODE_NAME "Box01" *NODE_TM { *NODE_NAME "Box01" *INHERIT_POS 0 0 0 *INHERIT_ROT 0 0 0 *INHERIT_SCL 0 0 0 *TM_ROW0 0.143822 0.000000 0.000000 *TM_ROW1 0.000000 0.143822 0.000000 *TM_ROW2 0.000000 0.000000 0.143822 *TM_ROW3 0.000000 0.000000 0.000000 *TM_POS 0.000000 0.000000 0.000000 *TM_ROTAXIS 0.000000 0.000000 0.000000 *TM_ROTANGLE 0.000000 *TM_SCALE 0.143822 0.143822 0.143822 *TM_SCALEAXIS 0.000000 0.000000 0.000000 *TM_SCALEAXISANG 0.000000 } *MESH { *TIMEVALUE 0 *MESH_NUMVERTEX 8 *MESH_NUMFACES 12 *MESH_VERTEX_LIST { *MESH_VERTEX 0 -12.963515 -12.474325 0.000000 *MESH_VERTEX 1 12.963515 -12.474325 0.000000 *MESH_VERTEX 2 -12.963515 12.474325 0.000000 *MESH_VERTEX 3 12.963515 12.474325 0.000000 *MESH_VERTEX 4 -12.963515 -12.474325 1.956757 *MESH_VERTEX 5 12.963515 -12.474325 1.956757 *MESH_VERTEX 6 -12.963515 12.474325 1.956757 *MESH_VERTEX 7 12.963515 12.474325 1.956757 } *MESH_FACE_LIST { *MESH_FACE 0: A: 0 B: 2 C: 3 AB: 1 BC: 1 CA: 0 *MESH_SMOOTHING 2 *MESH_MTLID 1 *MESH_FACE 1: A: 3 B: 1 C: 0 AB: 1 BC: 1 CA: 0 *MESH_SMOOTHING 2 *MESH_MTLID 1 *MESH_FACE 2: A: 4 B: 5 C: 7 AB: 1 BC: 1 CA: 0 *MESH_SMOOTHING 3 *MESH_MTLID 0 *MESH_FACE 3: A: 7 B: 6 C: 4 AB: 1 BC: 1 CA: 0 *MESH_SMOOTHING 3 *MESH_MTLID 0 *MESH_FACE 4: A: 0 B: 1 C: 5 AB: 1 BC: 1 CA: 0 *MESH_SMOOTHING 4 *MESH_MTLID 4 *MESH_FACE 5: A: 5 B: 4 C: 0 AB: 1 BC: 1 CA: 0 *MESH_SMOOTHING 4 *MESH_MTLID 4 *MESH_FACE 6: A: 1 B: 3 C: 7 AB: 1 BC: 1 CA: 0 *MESH_SMOOTHING 5 *MESH_MTLID 3 *MESH_FACE 7: A: 7 B: 5 C: 1 AB: 1 BC: 1 CA: 0 *MESH_SMOOTHING 5 *MESH_MTLID 3 *MESH_FACE 8: A: 3 B: 2 C: 6 AB: 1 BC: 1 CA: 0 *MESH_SMOOTHING 6 *MESH_MTLID 5 *MESH_FACE 9: A: 6 B: 7 C: 3 AB: 1 BC: 1 CA: 0 *MESH_SMOOTHING 6 *MESH_MTLID 5 *MESH_FACE 10: A: 2 B: 0 C: 4 AB: 1 BC: 1 CA: 0 *MESH_SMOOTHING 7 *MESH_MTLID 2 *MESH_FACE 11: A: 4 B: 6 C: 2 AB: 1 BC: 1 CA: 0 *MESH_SMOOTHING 7 *MESH_MTLID 2 } *MESH_NUMTVERTEX 16 *MESH_TVERTLIST { *MESH_TVERT 0 0.460070 0.071949 0.000000 *MESH_TVERT 1 0.019666 0.071949 0.000000 *MESH_TVERT 2 0.502037 0.077105 0.000000 *MESH_TVERT 3 0.942708 0.077105 0.000000 *MESH_TVERT 4 0.975966 0.077105 0.000000 *MESH_TVERT 5 0.975966 0.923934 0.000000 *MESH_TVERT 6 0.460070 0.918265 0.000000 *MESH_TVERT 7 0.502037 0.990353 0.000000 *MESH_TVERT 8 0.502037 0.923934 0.000000 *MESH_TVERT 9 0.019666 0.918265 0.000000 *MESH_TVERT 10 0.942708 0.923934 0.000000 *MESH_TVERT 11 0.468779 0.077105 0.000000 *MESH_TVERT 12 0.468779 0.923934 0.000000 *MESH_TVERT 13 0.942708 0.990353 0.000000 *MESH_TVERT 14 0.502037 0.010687 0.000000 *MESH_TVERT 15 0.942708 0.010687 0.000000 } *MESH_NUMTVFACES 12 *MESH_TFACELIST { *MESH_TFACE 0 0 6 9 *MESH_TFACE 1 9 1 0 *MESH_TFACE 2 2 3 10 *MESH_TFACE 3 10 8 2 *MESH_TFACE 4 14 15 3 *MESH_TFACE 5 3 2 14 *MESH_TFACE 6 4 5 10 *MESH_TFACE 7 10 3 4 *MESH_TFACE 8 13 7 8 *MESH_TFACE 9 8 10 13 *MESH_TFACE 10 12 11 2 *MESH_TFACE 11 2 8 12 } } *PROP_MOTIONBLUR 0 *PROP_CASTSHADOW 1 *PROP_RECVSHADOW 1 *MATERIAL_REF 0 }