Reskinning of the models can be done with skin files. For xonotic_jumppad01: flame,texture_path : This is the "flame" part of the model energy,texture_path : This is the center energy ring 1,texture_path : Different mesh parts 2,texture_path : Different mesh parts 3,texture_path : Different mesh parts 4,texture_path : Different mesh parts For xonotic_launchpad01: flame,texture_path : This is the "flame" part of the model energy,texture_path : This is the energy bubbles inside the "trunks" 1,texture_path : Different mesh parts 2,texture_path : Different mesh parts 3,texture_path : Different mesh parts 4,texture_path : Different mesh parts You can set "frame" key in radiant too. With value 0-20 you can change angle of jumppads: 0-15 goes from what you have to 90 degree top, and 15-20 goes lower The models are pretty high quality, so you should use them as misc_gamemodels. Also, best pick is to use: "classname" "misc_gamemodel" "skin" "0" "_castshadows" "1" "solid" "4"