textures/effects_warpzone/wavy { surfaceparm nolightmap // surfaceparm nonsolid // no, it must be solid like trigger surfaceparm trans surfaceparm nomarks { map textures/effects_warpzone/wavy.tga tcMod scroll 0.06 0.06 blendfunc blend } dp_camera dp_refract 1 1 1 1 // makes the camera render like a refraction } textures/effects_warpzone/blueedge { surfaceparm nonsolid surfaceparm nomarks q3map_surfacelight 2500 cull none { map textures/effects_warpzone/blueedge.tga blendfunc add } } textures/effects_warpzone/rededge { surfaceparm nonsolid surfaceparm nomarks q3map_surfacelight 2500 cull none { map textures/effects_warpzone/rededge.tga blendfunc add } } textures/effects_warpzone/warpzone_backdrop { surfaceparm nomarks nolightmap { tcMod turb 0 0.4 0 0.08 map textures/effects_warpzone/warpzone_backdrop } }