textures/glassx/hexglass { q3map_bouncescale 3 qer_editorimage textures/glassx/base/hexglass.tga dpreflectcube cubemaps/default/sky dpnoshadow surfaceparm trans surfaceparm alphashadow q3map_lightmapSampleSize 64 { map textures/glassx/base/hexglass.tga blendfunc blend rgbgen lightingDiffuse } { map $lightmap blendfunc GL_DST_COLOR GL_ZERO rgbGen identity } }