textures/map_darkzone/bluelight { qer_editorimage textures/ex2x/light/light_beam_blue.tga q3map_bounceScale 0.75 dpoffsetmapping - 0.5 match8 99 dpglossintensitymod 3 dpglossexponentmod 4 { map textures/ex2x/light/light_beam_blue.tga } { map $lightmap rgbGen identity tcGen lightmap blendfunc filter } }