//============================================================================== // General //============================================================================== models/desertfactory/textures/shaders/light02 { qer_editorimage models/desertfactory/textures/shaders/light02.jpg surfaceparm trans cull none { map models/desertfactory/textures/misc/light02.tga blendFunc blend } } models/desertfactory/textures/shaders/glass01 { qer_editorimage models/desertfactory/textures/shaders/glass01.jpg surfaceparm trans surfaceparm lightfilter { map models/desertfactory/textures/misc/glass01.tga blendFunc blend } } models/desertfactory/textures/shaders/metal01-metal02 { qer_editorimage models/desertfactory/textures/shaders/metal01-metal02.jpg q3map_alphaMod dotproduct2 ( 0 0 1.25 ) { map models/desertfactory/textures/metal/metal01.tga } { map models/desertfactory/textures/metal/metal02.tga blendFunc GL_SRC_ALPHA GL_ONE_MINUS_SRC_ALPHA alphaGen vertex } { map $lightmap blendFunc GL_DST_COLOR GL_ZERO } } models/desertfactory/textures/shaders/grates01 { qer_editorimage models/desertfactory/textures/shaders/grates01.jpg qer_trans 0.5 surfaceparm trans surfaceparm alphashadow surfaceparm nomarks { map models/desertfactory/textures/metal/grates01.tga alphaFunc GT0 rgbGen vertex } } models/desertfactory/textures/shaders/grass01 { qer_editorimage models/desertfactory/textures/shaders/grass01.jpg surfaceparm nomarks surfaceparm trans surfaceparm alphashadow cull none { map models/desertfactory/textures/misc/grass01.tga alphaFunc GT0 rgbGen vertex } } models/desertfactory/textures/shaders/grass02 { qer_editorimage models/desertfactory/textures/shaders/grass02.jpg surfaceparm nomarks surfaceparm trans surfaceparm alphashadow cull none { map models/desertfactory/textures/misc/grass02.tga alphaFunc GT0 rgbGen vertex } } models/desertfactory/textures/shaders/vines01 { qer_editorimage models/desertfactory/textures/shaders/vines01.jpg surfaceparm nomarks surfaceparm trans surfaceparm alphashadow cull none { map models/desertfactory/textures/misc/vines01.tga alphaFunc GT0 rgbGen vertex } } //============================================================================== // Signs //============================================================================== models/desertfactory/textures/shaders/sign_ladder_dirty { qer_editorimage models/desertfactory/textures/shaders/sign_ladder_dirty.tga { map models/desertfactory/textures/signs/ladder_dirty.tga alphaFunc GT0 rgbGen vertex } } //============================================================================== // Writings //============================================================================== models/desertfactory/textures/shaders/writing01 { qer_editorimage models/desertfactory/textures/shaders/writing01.jpg surfaceparm trans nopicmip nomipmaps { map models/desertfactory/textures/documents/writing01.tga blendFunc blend } } models/desertfactory/textures/shaders/writing02 { qer_editorimage models/desertfactory/textures/shaders/writing02.jpg surfaceparm trans nopicmip nomipmaps { map models/desertfactory/textures/documents/writing02.tga blendFunc blend } } models/desertfactory/textures/shaders/writing03 { qer_editorimage models/desertfactory/textures/shaders/writing03.jpg surfaceparm trans nopicmip nomipmaps { map models/desertfactory/textures/documents/writing03.tga blendFunc blend } } models/desertfactory/textures/shaders/writing04 { qer_editorimage models/desertfactory/textures/shaders/writing04.jpg surfaceparm trans nopicmip nomipmaps { map models/desertfactory/textures/documents/writing04.tga blendFunc blend } } models/desertfactory/textures/shaders/writing05 { qer_editorimage models/desertfactory/textures/shaders/writing05.jpg surfaceparm trans nopicmip nomipmaps { map models/desertfactory/textures/documents/writing05.tga blendFunc blend } }