textures/common/noimpact
{
- qer_editorimage textures/common/nolightmap.tga
qer_nocarve
qer_trans 0.5
surfaceparm nodraw
textures/common/terrain2
{
q3map_terrain
- qer_editorimage textures/common/terrain.tga
surfaceparm dust
surfaceparm nodraw
surfaceparm nomarks
textures/common/camera
{
+ surfaceparm nolightmap
+ surfaceparm trans
{
map textures/common/warpzone/trans.tga // fully transparent
blendfunc blend