<string key="mdl_dead" name="mdl_dead">optional replacement model to show when destroyed</string>
<string key="debris" name="debris">names of debris models to show when destroyed, separated by spaces</string>
<sound key="noise" name="noise">sound to play when destroyed</sound>
+<sound key="noise1" name="noise1">sound to play while alive (either plays at spawn only, or can be a looping sound file)</sound>
<real key="dmg" name="dmg">damage to deal to the environment when destroyed</real>
<real key="dmg_edge" name="dmg_edge">edge damage to deal to the environment when destroyed</real>
<real key="dmg_radius" name="dmg_radius">damage radius</real>
<point name="item_health_mega" color=".9 .3 .3" box="-30 -30 0 30 30 48">
Mega Health (default 100 health points)
-In Minstagib, this randomly turns into either an invisibility, an extra lives or a speed power-up with a default respawn time of 120.
+In Instagib, this randomly turns into either an invisibility, an extra lives or a speed power-up with a default respawn time of 120.
-------- KEYS --------
<real key="respawntime" name="respawntime">time till it respawns (default: 30)</real>
<real key="respawntimejitter" name="respawntimejitter">respawn time randomization +/- seconds (default: 0)</real>
<point name="item_invincible" color=".3 .3 1" box="-30 -30 0 30 30 48">
Strong Shield
-In Minstagib, this randomly turns into either an invisibility, an extra lives or a speed power-up with a default respawn time of 120.
+In Instagib, this randomly turns into either an invisibility, an extra lives or a speed power-up with a default respawn time of 120.
-------- KEYS --------
<real key="respawntime" name="respawntime">time till it respawns (default: 120)</real>
<real key="respawntimejitter" name="respawntimejitter">respawn time randomization +/- seconds (default: 0)</real>
</point>
<point name="item_minst_cells" color=".3 .3 1" box="-30 -30 0 30 30 32">
-Minstagib ammo.
-Always contains 5 (g_minstagib_ammo_drop) shots.
-It only appears when playing Minstagib and prevents auto-replacement of weapon_nex & weapon_rocketlauncher when used.
+Instagib ammo.
+Always contains 5 (g_instagib_ammo_drop) shots.
+It only appears when playing Instagib and prevents auto-replacement of weapon_nex & weapon_rocketlauncher when used.
-------- KEYS --------
<real key="respawntime" name="respawntime">time till it respawns (default: 45)</real>
<real key="respawntimejitter" name="respawntimejitter">respawn time randomization +/- seconds (default: 0)</real>
<point name="item_strength" color=".3 .3 1" box="-30 -30 0 30 30 48">
Strength aka Quad damage
-In Minstagib, this randomly turns into either an invisibility, an extra lives or a speed power-up with a default respawn time of 120.
+In Instagib, this randomly turns into either an invisibility, an extra lives or a speed power-up with a default respawn time of 120.
-------- KEYS --------
<real key="respawntime" name="respawntime">time till it respawns (default: 120)</real>
<real key="respawntimejitter" name="respawntimejitter">respawn time randomization +/- seconds (default: 0)</real>
<point name="weapon_nex" color="1 0 .5" box="-30 -30 0 30 30 32">
the Nex
-In Minstagib, this turns into an item_minst_cells if no explicit item_minst_cells have been placed.
+In Instagib, this turns into an item_minst_cells if no explicit item_minst_cells have been placed.
-------- KEYS --------
<real key="ammo_cells" name="ammo_cells">initial cells of the weapon (if unset, g_pickup_cells is used)</real>
<real key="respawntime" name="respawntime">time till it respawns (default: 15 * g_balance_nex_respawntime_modifier)</real>
<point name="weapon_rocketlauncher" color="1 0 .5" box="-30 -30 0 30 30 32">
the Rocket Launcher
-In Minstagib, this turns into an item_minst_cells if no explicit item_minst_cells have been placed.
+In Instagib, this turns into an item_minst_cells if no explicit item_minst_cells have been placed.
-------- KEYS --------
<real key="ammo_rockets" name="ammo_rockets">initial rockets of the weapon (if unset, g_pickup_rockets is used)</real>
<real key="respawntime" name="respawntime">time till it respawns (default: 15)</real>
<point name="weapon_minstanex" color="1 0 .5" box="-30 -30 0 30 30 32">
Placing this entity on a map kills your cat, voids the warranty on your toaster, and makes your map an unenjoyable campers' paradise.
-the MinstaGib Nex. Always kills with one shot.
+the InstaGib Nex. Always kills with one shot.
-------- KEYS --------
<real key="ammo_cells" name="ammo_cells">initial cells of the weapon (if unset, g_pickup_cells is used)</real>
<real key="respawntime" name="respawntime">time till it respawns (default: 15)</real>
You may want to target this by a race checkpoint, a teleporter, or a trigger_multiple with ALLENTS set (so it removes weapons thrown through the field to avoid getting a weapon through it).
-------- KEYS --------
<targetname key="targetname" name="targetname">used to trigger this</targetname>
-<string key="netname" name="netname">space separated list of items (either weapon short names (like in g_start_weapon_* cvars), or item short names "unlimited_ammo", "unlimited_weapon_ammo", "unlimited_superweapons", "invincible", "strength", "jetpack" and "fuel_regen"</string>
+<string key="netname" name="netname">space separated list of items (either weapon short names (like in g_start_weapon_* cvars), or item short names "unlimited_ammo", "unlimited_weapon_ammo", "unlimited_superweapons", "invincible", "strength", "jetpack" and "fuel_regen")</string>
<string key="message" name="message">message to print</string>
<real key="ammo_shells" name="ammo_shells">amount of shells</real>
<real key="ammo_nails" name="ammo_nails">amount of bullets</real>
<string key="mdl_dead" name="mdl_dead">optional replacement model to show when destroyed</string>
<string key="debris" name="debris">names of debris models to show when destroyed, separated by spaces</string>
<sound key="noise" name="noise">sound to play when destroyed</sound>
+<sound key="noise1" name="noise1">sound to play while alive (either plays at spawn only, or can be a looping sound file)</sound>
<real key="dmg" name="dmg">damage to deal to the environment when destroyed</real>
<real key="dmg_edge" name="dmg_edge">edge damage to deal to the environment when destroyed</real>
<real key="dmg_radius" name="dmg_radius">damage radius</real>
<string key="mdl_dead" name="mdl_dead">optional replacement model to show when destroyed</string>
<string key="debris" name="debris">names of debris models to show when destroyed, separated by spaces</string>
<sound key="noise" name="noise">sound to play when destroyed</sound>
+<sound key="noise1" name="noise1">sound to play while alive (either plays at spawn only, or can be a looping sound file)</sound>
<real key="dmg" name="dmg">damage to deal to the environment when destroyed</real>
<real key="dmg_edge" name="dmg_edge">edge damage to deal to the environment when destroyed</real>
<real key="dmg_radius" name="dmg_radius">damage radius</real>