add a shader-preprocessor (like cpp)
[xonotic/xonotic-maps.pk3dir.git] / scripts / ex2x.shader
index 1fda6c9..ecd6b0d 100644 (file)
@@ -1,4 +1,4 @@
-textures/ex2x/base-yellowpaint
+textures/exx/base-yellowpaint
 {
        qer_editorimage textures/ex2x/base/base_yellowpaint.tga
        
@@ -461,6 +461,28 @@ textures/ex2x/light-beam_red
                blendfunc filter
        }
 }
+textures/ex2x/light-beam_green
+{
+       qer_editorimage textures/ex2x/light/light_beam_green.tga
+       
+       q3map_bounceScale  0.75
+       dpoffsetmapping - 0.5 match8 99
+       dpglossintensitymod  3
+       dpglossexponentmod  4
+
+
+       {
+               map textures/ex2x/light/light_beam_green.tga
+               
+
+       }
+       {
+               map $lightmap
+               rgbGen identity
+               tcGen lightmap
+               blendfunc filter
+       }
+}
 textures/ex2x/trim-green2
 {
        qer_editorimage textures/ex2x/trim/trim_green2.tga