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xonotic-maps.pk3dir.git
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remove the surfacelight after all. Let mapper decide with light ents is best, i guess
[xonotic/xonotic-maps.pk3dir.git]
/
scripts
/
exx.shader
diff --git
a/scripts/exx.shader
b/scripts/exx.shader
index 525529f8ab69db5628a9f36f61d73ab82ba9366e..88e81617305d67a8dafb61929dedfec667ef7c2e 100644
(file)
--- a/
scripts/exx.shader
+++ b/
scripts/exx.shader
@@
-718,8
+718,6
@@
textures/exx/light-panel01
dpglossintensitymod 3
dpglossexponentmod 4
- q3map_surfacelight 3500
-
{
map textures/exx/light/light_panel01.tga
@@
-741,8
+739,6
@@
textures/exx/light-u201
dpglossintensitymod 3
dpglossexponentmod 4
- q3map_surfacelight 3500
-
{
map textures/exx/light/light_u201.tga