add a dp_water command to make water nicer
[xonotic/xonotic-maps.pk3dir.git] / scripts / liquids_water.shader
index 19631cb..baf700f 100644 (file)
@@ -41,6 +41,7 @@ textures/liquids_water/water0_cubemap
                blendfunc add
                tcGen lightmap
        }
+       dp_water 0.1 0.9  3 3  1 1 1  1 1 1  0.4
 }
 
 textures/liquids_water/water1