]> de.git.xonotic.org Git - xonotic/xonotic-maps.pk3dir.git/blobdiff - scripts/shader-audit.sh
Merge branch 'savagex/g-23-relight' of ssh://git.xonotic.org/xonotic-maps.pk3dir
[xonotic/xonotic-maps.pk3dir.git] / scripts / shader-audit.sh
index 4e2a5aa7fdf3265278626e920eedfb7732d0cdb8..0abbd1b0122abda9f6c109e0374fea97bc2630ac 100755 (executable)
@@ -6,6 +6,14 @@ case "$0" in
                ;;
 esac
 
+pid=$$
+status=true
+trap 'status=false' USR1
+seterror()
+{
+       kill -USR1 "$pid"
+}
+
 LF="
 "
 
@@ -33,7 +41,7 @@ use_texture()
                if [ "$3" = "shader" ]; then
                        return
                else
-                       echo "(EE) shader $1 uses non-existing texture $2"
+                       echo "(EE) shader $1 uses non-existing texture $2"; seterror
                fi
        fi
        textures_used="$textures_used$LF$2"
@@ -58,7 +66,7 @@ use_texture()
                esac
        done
        if ! $ok; then
-               echo "(EE) shader $1 is not allowed in this shader file (allowed: $allowed_prefixes, forbidden: $forbidden_prefixes)"
+               echo "(EE) shader $1 is not allowed in this shader file (allowed: $allowed_prefixes, forbidden: $forbidden_prefixes)"; seterror
        fi
 
        case "$3" in
@@ -68,7 +76,7 @@ use_texture()
                                env/*)
                                        ;;
                                *)
-                                       echo "(EE) texture $2 of shader $1 is out of place, $3 textures must be in env/"
+                                       echo "(EE) texture $2 of shader $1 is out of place, $3 textures must be in env/"; seterror
                                        ;;
                        esac
                        ;;
@@ -76,7 +84,7 @@ use_texture()
                *)
                        case "$2" in
                                env/*)
-                                       echo "(EE) texture $2 of shader $1 is out of place, $3 textures must not be in env/"
+                                       echo "(EE) texture $2 of shader $1 is out of place, $3 textures must not be in env/"; seterror
                                        ;;
                                *)
                                        ;;
@@ -95,7 +103,7 @@ use_texture()
                                "$pre"/*/*)
                                        ;;
                                *)
-                                       echo "(EE) texture $2 of shader $1 is out of place, recommended file name is $pre/$suf"
+                                       echo "(EE) texture $2 of shader $1 is out of place, recommended file name is $pre/$suf"; seterror
                                        ;;
                        esac
                        ;;
@@ -107,7 +115,7 @@ use_texture()
                                "$pre"/*/*)
                                        ;;
                                *)
-                                       echo "(EE) texture $2 of shader $1 is out of place, recommended file name is $pre/base/$suf"
+                                       echo "(EE) texture $2 of shader $1 is out of place, recommended file name is $pre/base/$suf"; seterror
                                        ;;
                        esac
                        ;;
@@ -121,7 +129,7 @@ use_texture()
                                        ;;
                                textures/map_*)
                                        # protect one map's textures from the evil of other maps :P
-                                       echo "(EE) texture $2 of shader $1 is out of place, recommended file name is $pre/map_$map/*"
+                                       echo "(EE) texture $2 of shader $1 is out of place, recommended file name is $pre/map_$map/*"; seterror
                                        ;;
                                *)
                                        # using outside stuff is permitted
@@ -136,19 +144,19 @@ use_texture()
                                textures/common/*/*)
                                        ;;
                                *)
-                                       echo "(EE) texture $2 of shader $1 is out of place, recommended file name is $1 or textures/common/*/*"
+                                       echo "(EE) texture $2 of shader $1 is out of place, recommended file name is $1 or textures/common/*/*"; seterror
                                        ;;
                        esac
                        ;;
-               ## RULE: textures/FOO/* must use textures/FOO/*, for FOO in decals, liquids_water, liquids_slime, liquids_lava, warpzone
-               textures/decals/*|textures/liquids_water/*|textures/liquids_slime/*|textures/liquids_lava/*|textures/warpzone/*)
-                       pre=${1%/*}
+               ## RULE: textures/FOO/* must use textures/FOO/*, for FOO in decals, liquids_water, liquids_slime, liquids_lava
+               textures/decals/*|textures/liquids_*/*|textures/effects_*/*)
+                       pre=`echo "$1" | cut -d / -f 1-2`
                        case "$2" in
                                "$pre"/*)
                                        # I _suppose_ this is fine, as tZork committed this pack
                                        ;;
                                *)
-                                       echo "(EE) texture $2 of shader $1 is out of place, recommended file name is $1"
+                                       echo "(EE) texture $2 of shader $1 is out of place, recommended file name is $1"; seterror
                                        ;;
                        esac
                        ;;
@@ -164,7 +172,7 @@ use_texture()
                                        # typical place for skybox
                                        ;;
                                *)
-                                       echo "(EE) texture $2 of shader $1 is out of place, recommended file name is $1"
+                                       echo "(EE) texture $2 of shader $1 is out of place, recommended file name is $1"; seterror
                                        ;;
                        esac
                        ;;
@@ -174,12 +182,12 @@ use_texture()
                                models/*)
                                        ;;
                                *)
-                                       echo "(EE) texture $2 of shader $1 is out of place, recommended file name is $1 or models/*"
+                                       echo "(EE) texture $2 of shader $1 is out of place, recommended file name is $1 or models/*"; seterror
                                        ;;
                        esac
                        ;;
                *)
-                       echo "(EE) no shader name pattern for $1"
+                       echo "(EE) no shader name pattern for $1"; seterror
                        ;;
        esac
 }
@@ -188,7 +196,7 @@ parsing_shader=
 parse_shaderstage()
 {
        while read L A1 Aother; do
-               case "$L" in
+               case "`echo "$L" | tr A-Z a-z`" in
                        map)
                                case "$A1" in
                                        '$lightmap')
@@ -216,7 +224,7 @@ parse_shader()
 {
        use_texture "$parsing_shader" "$parsing_shader" shader
        while read L A1 Aother; do
-               case "$L" in
+               case "`echo "$L" | tr A-Z a-z`" in
                        qer_editorimage)
                                use_texture "$parsing_shader" "`normalize "$A1"`" editorimage
                                ;;
@@ -286,37 +294,26 @@ strip_comments()
        sed 's,//.*,,g; s,\r, ,g; s,\t, ,g; s,  *, ,g; s, $,,; s,^ ,,; /^$/ d'
 }
 
-{
-       t=`mktemp || echo ".temp"`
-       for X in *.shader; do
-               strip_comments < "$X" > "$t"
-               parse_shaderfile "${X%.shader}" < "$t"
-       done
-       rm -f "$t"
+t=`mktemp || echo ".temp"`
+for X in *.shader; do
+       strip_comments < "$X" > "$t"
+       parse_shaderfile "${X%.shader}" < "$t"
+done
+rm -f "$t"
 
-       textures_avail=`( cd ..; find textures/ -type f -not -name '*_norm.*' -not -name '*_glow.*' -not -name '*_gloss.*' -not -name '*_reflect.*' -not -name '*.xcf' ) | while IFS= read -r T; do normalize "$T"; done | sort -u`
-       textures_used=`echo "${textures_used#$LF}" | sort -u`
+textures_avail=`( cd ..; find textures/ -type f -not -name '*_norm.*' -not -name '*_glow.*' -not -name '*_gloss.*' -not -name '*_reflect.*' -not -name '*.xcf' ) | while IFS= read -r T; do normalize "$T"; done | sort -u`
+textures_used=`echo "${textures_used#$LF}" | sort -u`
 
-       echo "$textures_used$LF$textures_used$LF$textures_avail" | sort | uniq -u | while IFS= read -r L; do
-               case "$L" in
-                       textures/radiant/*)
-                               ;;
-                       textures/map_*/*)
-                               ;;
-                       *)
-                               echo "(EE) texture $L is not referenced by any shader"
-                               ;;
-               esac
-       done
-} | {
-       return=true
-       while IFS= read -r STATUS TEXT; do
-               case "$STATUS" in
-                       '(EE)')
-                               return=false
-                               ;;
-               esac
-               echo "$STATUS $TEXT"
-       done
-       $return
-}
+echo "$textures_used$LF$textures_used$LF$textures_avail" | sort | uniq -u | while IFS= read -r L; do
+       case "$L" in
+               textures/radiant/*)
+                       ;;
+               textures/map_*/*)
+                       ;;
+               *)
+                       echo "(EE) texture $L is not referenced by any shader"; seterror
+                       ;;
+       esac
+done
+
+$status