X-Git-Url: http://de.git.xonotic.org/?p=xonotic%2Fxonotic-maps.pk3dir.git;a=blobdiff_plain;f=scripts%2Fentities.def;h=e86787458f7fb8bdd7186afeb1f07064eefeff5b;hp=af135309b168ea1e95d3b4f71af3fc8f3aacdd74;hb=4ff8e8a85b9c141c6b817647559cc747334c465a;hpb=4ba64f575efacd9095cfaedfb19a98b3d880f0c4 diff --git a/scripts/entities.def b/scripts/entities.def index af135309..e8678745 100644 --- a/scripts/entities.def +++ b/scripts/entities.def @@ -922,6 +922,9 @@ Path corner entity that func_train will follow. All path_corner entities of a train have to connect in a circular manner, while the func_train shall point to one of the path_corners (ideally the one at the train's starting point) -------- KEYS -------- target: point to next path_corner in the path. +target2: triggered when a func_train stops at this target +target3: triggered when a func_train stops at this target +target4: triggered when a func_train stops at this target targetname: the train following the path or the previous path_corner in the path points to this. speed: speed of func_train while moving to this path corner. If unset, the value from the func_train will be used. wait: number of seconds func_train will pause on this path corner before moving to next path corner (default: 0.1; to not wait, set this to -1 @@ -1498,6 +1501,42 @@ target4: reference entity (can be used as $target4) ONLOAD: create a first entity on map load */ +/*QUAKED misc_breakablemodel (1 0 0) ? DISABLED INDICATE - - - - - - NOSPLASH +This is a model which can be damaged. +Once all health is consumed it'll disappear and trigger the targeted entity/entities. +When triggered, it resets to full health, and unbreaks. +-------- KEYS -------- +model: file name of model to include +health: The damage this trigger can take +target: The entity/entities to be triggered once this entity gets invisible +targetname: The name other entities can use to target this entity +mdl: particle effect name to show when destroyed +count: particle effect multiplier +mdl_dead: optional replacement model to show when destroyed +debris: names of debris models to show when destroyed, separated by spaces +noise: sound to play when destroyed +dmg: damage to deal to the environment when destroyed +dmg_edge: edge damage to deal to the environment when destroyed +dmg_radius: damage radius +dmg_force: damage force +message: death message when a player gets hit by the explosion +message2: death message when someone gets pushed into this (default: "was pushed into an explosion by"). The # character is replaced by the attacker name if present (and it instead does not get appended to the end) +debrismovetype: way in which the debris moves: one of 1 = ANGLENOCLIP, 2 = ANGLECLIP, 3 = WALK, 4 = STEP, 5 = FLY, 6 = TOSS, 7 = PUSH, 8 = NOCLIP, 9 = FLYMISSILE, 10 = BOUNCE, 11 = BOUNCEMISSILE +debrissolid: solidity of the debris: one of 0 = NOT, 1 = TRIGGER, 2 = BBOX, 3 = SLIDEBOX, 4 = BSP, 5 = CORPSE +debrisvelocity: initial velocity vector of the debris (static part) +debrisvelocityjitter: initial velocity vector of the debris (random part) +debrisavelocityjitter: initial angular velocity vector of the debris (random part) +debristime: time till the debris fades (average) +debristimejitter: time till the debris fades (random part) +debrisfadetime: how long debris takes to fade +debrisdamageforcescale: how much debris is affected by damage force (e.g. explosions) +debrisskin: skin number of debris +-------- SPAWNFLAGS -------- +DISABLED: do not allow damaging this until it is first activated +INDICATE: indicate amount of damage already taken by coloring +NOSPLASH: if set, splash damage cannot activate the door, only direct damage can (requires health to be set) +*/ + /*QUAKED func_breakable (1 0 0) ? DISABLED INDICATE - - - - - - NOSPLASH This is a brush model which can be damaged. Once all health is consumed it'll disappear and trigger the targeted entity/entities.