X-Git-Url: http://de.git.xonotic.org/?p=xonotic%2Fxonotic-maps.pk3dir.git;a=blobdiff_plain;f=scripts%2Fentities.ent;fp=scripts%2Fentities.ent;h=4b12d011c2a53cc9881087f68ab979ecc27121f2;hp=c3c83d16f5494b0a86ef261030a0e8161510bfb9;hb=29d47fc658457c52b050d19d29f532e956ea67bb;hpb=6b609484c4af0e5a064f87595675808e2ac67643 diff --git a/scripts/entities.ent b/scripts/entities.ent index c3c83d16..4b12d011 100644 --- a/scripts/entities.ent +++ b/scripts/entities.ent @@ -805,7 +805,7 @@ Laser beam emitter. Note that for the laser to be deadly, it has to start OUTSID color of the laser beam (default: red, that is, 1 0 0) damage inflicted by the beam per second, or -1 for an instant-death ray name to target this (then its state is toggled) -when set, makes a dark laser of the given strength; may be combined with colormod +when set, makes a dark laser of the given strength; may be combined with beam_color scales the beam thickness (default 1) scales the dynamic light radius at the endpoint (default 1, -1 to turn off) team that gets hurt (5 = red, 14 = blue, etc) (when set, only this team can get hurt)