X-Git-Url: http://de.git.xonotic.org/?p=xonotic%2Fxonotic-maps.pk3dir.git;a=blobdiff_plain;f=scripts%2Fentities.ent;h=3d1afe381e482fa8c671b3d0a2f8deb0d5dd627f;hp=638c2c01d8a55feb0e506a8154939140b61efddf;hb=169e5c98b3c87996dfeb653f28274480e79806d6;hpb=07a18a6d360f1e9b4e34bba1989da5ad8a55444a diff --git a/scripts/entities.ent b/scripts/entities.ent index 638c2c01..3d1afe38 100644 --- a/scripts/entities.ent +++ b/scripts/entities.ent @@ -805,7 +805,7 @@ Laser beam emitter. Note that for the laser to be deadly, it has to start OUTSID color of the laser beam (default: red, that is, 1 0 0) damage inflicted by the beam per second, or -1 for an instant-death ray name to target this (then its state is toggled) -when set, makes a dark laser of the given strength; may be combined with colormod +when set, makes a dark laser of the given strength; may be combined with beam_color scales the beam thickness (default 1) scales the dynamic light radius at the endpoint (default 1, -1 to turn off) team that gets hurt (5 = red, 14 = blue, etc) (when set, only this team can get hurt) @@ -1202,6 +1202,8 @@ Can be used in two ways: "wind field": points to the target_position to which the player will get pushed. "wind field", "gravity field": amount of force per second to apply. "dampener/accelerator field": slowdown/speedup factor. "gravity field": 0 means no falloff, 1 means linear falloff (zero at the outside), 2 means inverted linear falloff (zero at the inside) +-------- SPAWNFLAGS -------- +treat strength as a target value for speed in the desired direction (directional mode only) @@ -1923,11 +1925,25 @@ modeldisabled="models/weapons/g_hookgun.md3" Any object touching this will be healed. -------- KEYS -------- -health to give per second (default 10) +health to give per heal (default 10) max health this trigger will give (default 200) +delay between the heals in seconds (default 1) sound file to play (use misc/null.wav to make it silent), default = item_health_medium sound +-------- SPAWNFLAGS -------- +play the sound even if the player is fully healed + +Target version of trigger_heal. Heals the activator. +-------- KEYS -------- +health to give per heal (default 10) +max health this target will give (default 200) +delay between the heals in seconds (default 1) +sound file to play (use misc/null.wav to make it silent), default = item_health_medium sound +-------- SPAWNFLAGS -------- +play the sound even if the player is fully healed + + the Sniper Rifle. -------- KEYS -------- @@ -2367,6 +2383,8 @@ trigger_heal trigger_impulse trigger_push trigger_teleport +target_heal +target_kill func_rotating func_bobbing func_button @@ -2390,6 +2408,8 @@ trigger_heal trigger_impulse trigger_push trigger_teleport +target_heal +target_kill func_rotating func_bobbing func_button @@ -2413,6 +2433,8 @@ trigger_heal trigger_impulse trigger_push trigger_teleport +target_heal +target_kill func_rotating func_bobbing func_button