X-Git-Url: http://de.git.xonotic.org/?p=xonotic%2Fxonotic-maps.pk3dir.git;a=blobdiff_plain;f=scripts%2Fentities.ent;h=42f5209b567010eca6b41361ac77b3bac225e4af;hp=beb24d882fda334e9a3e4b624fb6f71c441fc368;hb=d17865f01e96252140e909c107973d1edef68d17;hpb=f718328b46c16427a03a2a8839eb11db67c3a169 diff --git a/scripts/entities.ent b/scripts/entities.ent index beb24d88..42f5209b 100644 --- a/scripts/entities.ent +++ b/scripts/entities.ent @@ -1915,137 +1915,6 @@ Disables a trigger_relay temporarily (until triggered again) name that identifies this entity so it can be triggered - -Animus. Undead doll which pounces at the enemy --------- KEYS -------- -monster health amount -maximum targeting range. If current target is further away, it will be lost -delay in seconds before re-spawning -move target while not attacking. 2=wander around, 3=spawn location, 4=no moving -disable/enable all relays with this targetname when killed -follow this target -name that identifies this entity so it can be triggered -5=red, 14=blue --------- SPAWNFLAGS -------- -Spawn as mini-boss (slightly more powerful) -Spawn when triggered -Don't re-spawn -Allow flying/swimming monsters to move up/down -Only attack targets infront of the monster -Don't spawn this monster when skill is 1 -Don't spawn this monster when skill is 2 -Don't spawn this monster when skill is 3 - - - -Cerberus. Man's best enemy --------- KEYS -------- -monster health amount -maximum targeting range. If current target is further away, it will be lost -delay in seconds before re-spawning -move target while not attacking. 2=wander around, 3=spawn location, 4=no moving -disable/enable all relays with this targetname when killed -follow this target -name that identifies this entity so it can be triggered -5=red, 14=blue --------- SPAWNFLAGS -------- -Spawn as mini-boss (slightly more powerful) -Spawn when triggered -Don't re-spawn -Allow flying/swimming monsters to move up/down -Only attack targets infront of the monster -Don't spawn this monster when skill is 1 -Don't spawn this monster when skill is 2 -Don't spawn this monster when skill is 3 - - - -Stingray. A swimming beast with poison stings --------- KEYS -------- -monster health amount -maximum targeting range. If current target is further away, it will be lost -delay in seconds before re-spawning -move target while not attacking. 2=wander around, 3=spawn location, 4=no moving -disable/enable all relays with this targetname when killed -follow this target -name that identifies this entity so it can be triggered -5=red, 14=blue --------- SPAWNFLAGS -------- -Spawn as mini-boss (slightly more powerful) -Spawn when triggered -Don't re-spawn -Allow flying/swimming monsters to move up/down -Only attack targets infront of the monster -Don't spawn this monster when skill is 1 -Don't spawn this monster when skill is 2 -Don't spawn this monster when skill is 3 - - - -Knight. A cursed warrior from the depths of hell --------- KEYS -------- -monster health amount -maximum targeting range. If current target is further away, it will be lost -delay in seconds before re-spawning -move target while not attacking. 2=wander around, 3=spawn location, 4=no moving -disable/enable all relays with this targetname when killed -follow this target -name that identifies this entity so it can be triggered -5=red, 14=blue --------- SPAWNFLAGS -------- -Spawn as mini-boss (slightly more powerful) -Spawn when triggered -Don't re-spawn -Allow flying/swimming monsters to move up/down -Only attack targets infront of the monster -Don't spawn this monster when skill is 1 -Don't spawn this monster when skill is 2 -Don't spawn this monster when skill is 3 - - - -Bruiser. A cursed medieval warrior --------- KEYS -------- -monster health amount -maximum targeting range. If current target is further away, it will be lost -delay in seconds before re-spawning -move target while not attacking. 2=wander around, 3=spawn location, 4=no moving -disable/enable all relays with this targetname when killed -follow this target -name that identifies this entity so it can be triggered -5=red, 14=blue --------- SPAWNFLAGS -------- -Spawn as mini-boss (slightly more powerful) -Spawn when triggered -Don't re-spawn -Allow flying/swimming monsters to move up/down -Only attack targets infront of the monster -Don't spawn this monster when skill is 1 -Don't spawn this monster when skill is 2 -Don't spawn this monster when skill is 3 - - - -Brute. Chops down creatures like trees --------- KEYS -------- -monster health amount -maximum targeting range. If current target is further away, it will be lost -delay in seconds before re-spawning -move target while not attacking. 2=wander around, 3=spawn location, 4=no moving -disable/enable all relays with this targetname when killed -follow this target -name that identifies this entity so it can be triggered -5=red, 14=blue --------- SPAWNFLAGS -------- -Spawn as mini-boss (slightly more powerful) -Spawn when triggered -Don't re-spawn -Allow flying/swimming monsters to move up/down -Only attack targets infront of the monster -Don't spawn this monster when skill is 1 -Don't spawn this monster when skill is 2 -Don't spawn this monster when skill is 3 - Mage. Master of dark magic @@ -2059,7 +1928,7 @@ Mage. Master of dark magic name that identifies this entity so it can be triggered 5=red, 14=blue -------- SPAWNFLAGS -------- -Spawn as mini-boss (slightly more powerful) +Spawn as mini-boss (slightly more powerful) Spawn when triggered Don't re-spawn Allow flying/swimming monsters to move up/down @@ -2081,7 +1950,7 @@ Shambler. Summons lightning bolts with its large meat cleaving claws name that identifies this entity so it can be triggered 5=red, 14=blue -------- SPAWNFLAGS -------- -Spawn as mini-boss (slightly more powerful) +Spawn as mini-boss (slightly more powerful) Spawn when triggered Don't re-spawn Allow flying/swimming monsters to move up/down @@ -2104,29 +1973,7 @@ Spider. Freezing ice or burning fire web, both lead to an 8-legged grave name that identifies this entity so it can be triggered 5=red, 14=blue -------- SPAWNFLAGS -------- -Spawn as mini-boss (slightly more powerful) -Spawn when triggered -Don't re-spawn -Allow flying/swimming monsters to move up/down -Only attack targets infront of the monster -Don't spawn this monster when skill is 1 -Don't spawn this monster when skill is 2 -Don't spawn this monster when skill is 3 - - - -Slime. A slimy explosives experiment come to life --------- KEYS -------- -monster health amount -maximum targeting range. If current target is further away, it will be lost -delay in seconds before re-spawning -move target while not attacking. 2=wander around, 3=spawn location, 4=no moving -disable/enable all relays with this targetname when killed -follow this target -name that identifies this entity so it can be triggered -5=red, 14=blue --------- SPAWNFLAGS -------- -Spawn as mini-boss (slightly more powerful) +Spawn as mini-boss (slightly more powerful) Spawn when triggered Don't re-spawn Allow flying/swimming monsters to move up/down @@ -2148,7 +1995,7 @@ Wyvern. Flies around shooting fireballs name that identifies this entity so it can be triggered 5=red, 14=blue -------- SPAWNFLAGS -------- -Spawn as mini-boss (slightly more powerful) +Spawn as mini-boss (slightly more powerful) Spawn when triggered Don't re-spawn Allow flying/swimming monsters to move up/down @@ -2170,7 +2017,7 @@ Braaaiins! name that identifies this entity so it can be triggered 5=red, 14=blue -------- SPAWNFLAGS -------- -Spawn as mini-boss (slightly more powerful) +Spawn as mini-boss (slightly more powerful) Spawn when triggered Don't re-spawn Allow flying/swimming monsters to move up/down