X-Git-Url: http://de.git.xonotic.org/?p=xonotic%2Fxonotic-maps.pk3dir.git;a=blobdiff_plain;f=scripts%2Fentities.ent;h=42f5209b567010eca6b41361ac77b3bac225e4af;hp=beb24d882fda334e9a3e4b624fb6f71c441fc368;hb=d17865f01e96252140e909c107973d1edef68d17;hpb=f718328b46c16427a03a2a8839eb11db67c3a169
diff --git a/scripts/entities.ent b/scripts/entities.ent
index beb24d88..42f5209b 100644
--- a/scripts/entities.ent
+++ b/scripts/entities.ent
@@ -1915,137 +1915,6 @@ Disables a trigger_relay temporarily (until triggered again)
name that identifies this entity so it can be triggered
-
-Animus. Undead doll which pounces at the enemy
--------- KEYS --------
-monster health amount
-maximum targeting range. If current target is further away, it will be lost
-delay in seconds before re-spawning
-move target while not attacking. 2=wander around, 3=spawn location, 4=no moving
-disable/enable all relays with this targetname when killed
-follow this target
-name that identifies this entity so it can be triggered
-5=red, 14=blue
--------- SPAWNFLAGS --------
-Spawn as mini-boss (slightly more powerful)
-Spawn when triggered
-Don't re-spawn
-Allow flying/swimming monsters to move up/down
-Only attack targets infront of the monster
-Don't spawn this monster when skill is 1
-Don't spawn this monster when skill is 2
-Don't spawn this monster when skill is 3
-
-
-
-Cerberus. Man's best enemy
--------- KEYS --------
-monster health amount
-maximum targeting range. If current target is further away, it will be lost
-delay in seconds before re-spawning
-move target while not attacking. 2=wander around, 3=spawn location, 4=no moving
-disable/enable all relays with this targetname when killed
-follow this target
-name that identifies this entity so it can be triggered
-5=red, 14=blue
--------- SPAWNFLAGS --------
-Spawn as mini-boss (slightly more powerful)
-Spawn when triggered
-Don't re-spawn
-Allow flying/swimming monsters to move up/down
-Only attack targets infront of the monster
-Don't spawn this monster when skill is 1
-Don't spawn this monster when skill is 2
-Don't spawn this monster when skill is 3
-
-
-
-Stingray. A swimming beast with poison stings
--------- KEYS --------
-monster health amount
-maximum targeting range. If current target is further away, it will be lost
-delay in seconds before re-spawning
-move target while not attacking. 2=wander around, 3=spawn location, 4=no moving
-disable/enable all relays with this targetname when killed
-follow this target
-name that identifies this entity so it can be triggered
-5=red, 14=blue
--------- SPAWNFLAGS --------
-Spawn as mini-boss (slightly more powerful)
-Spawn when triggered
-Don't re-spawn
-Allow flying/swimming monsters to move up/down
-Only attack targets infront of the monster
-Don't spawn this monster when skill is 1
-Don't spawn this monster when skill is 2
-Don't spawn this monster when skill is 3
-
-
-
-Knight. A cursed warrior from the depths of hell
--------- KEYS --------
-monster health amount
-maximum targeting range. If current target is further away, it will be lost
-delay in seconds before re-spawning
-move target while not attacking. 2=wander around, 3=spawn location, 4=no moving
-disable/enable all relays with this targetname when killed
-follow this target
-name that identifies this entity so it can be triggered
-5=red, 14=blue
--------- SPAWNFLAGS --------
-Spawn as mini-boss (slightly more powerful)
-Spawn when triggered
-Don't re-spawn
-Allow flying/swimming monsters to move up/down
-Only attack targets infront of the monster
-Don't spawn this monster when skill is 1
-Don't spawn this monster when skill is 2
-Don't spawn this monster when skill is 3
-
-
-
-Bruiser. A cursed medieval warrior
--------- KEYS --------
-monster health amount
-maximum targeting range. If current target is further away, it will be lost
-delay in seconds before re-spawning
-move target while not attacking. 2=wander around, 3=spawn location, 4=no moving
-disable/enable all relays with this targetname when killed
-follow this target
-name that identifies this entity so it can be triggered
-5=red, 14=blue
--------- SPAWNFLAGS --------
-Spawn as mini-boss (slightly more powerful)
-Spawn when triggered
-Don't re-spawn
-Allow flying/swimming monsters to move up/down
-Only attack targets infront of the monster
-Don't spawn this monster when skill is 1
-Don't spawn this monster when skill is 2
-Don't spawn this monster when skill is 3
-
-
-
-Brute. Chops down creatures like trees
--------- KEYS --------
-monster health amount
-maximum targeting range. If current target is further away, it will be lost
-delay in seconds before re-spawning
-move target while not attacking. 2=wander around, 3=spawn location, 4=no moving
-disable/enable all relays with this targetname when killed
-follow this target
-name that identifies this entity so it can be triggered
-5=red, 14=blue
--------- SPAWNFLAGS --------
-Spawn as mini-boss (slightly more powerful)
-Spawn when triggered
-Don't re-spawn
-Allow flying/swimming monsters to move up/down
-Only attack targets infront of the monster
-Don't spawn this monster when skill is 1
-Don't spawn this monster when skill is 2
-Don't spawn this monster when skill is 3
-
Mage. Master of dark magic
@@ -2059,7 +1928,7 @@ Mage. Master of dark magic
name that identifies this entity so it can be triggered
5=red, 14=blue
-------- SPAWNFLAGS --------
-Spawn as mini-boss (slightly more powerful)
+Spawn as mini-boss (slightly more powerful)
Spawn when triggered
Don't re-spawn
Allow flying/swimming monsters to move up/down
@@ -2081,7 +1950,7 @@ Shambler. Summons lightning bolts with its large meat cleaving claws
name that identifies this entity so it can be triggered
5=red, 14=blue
-------- SPAWNFLAGS --------
-Spawn as mini-boss (slightly more powerful)
+Spawn as mini-boss (slightly more powerful)
Spawn when triggered
Don't re-spawn
Allow flying/swimming monsters to move up/down
@@ -2104,29 +1973,7 @@ Spider. Freezing ice or burning fire web, both lead to an 8-legged grave
name that identifies this entity so it can be triggered
5=red, 14=blue
-------- SPAWNFLAGS --------
-Spawn as mini-boss (slightly more powerful)
-Spawn when triggered
-Don't re-spawn
-Allow flying/swimming monsters to move up/down
-Only attack targets infront of the monster
-Don't spawn this monster when skill is 1
-Don't spawn this monster when skill is 2
-Don't spawn this monster when skill is 3
-
-
-
-Slime. A slimy explosives experiment come to life
--------- KEYS --------
-monster health amount
-maximum targeting range. If current target is further away, it will be lost
-delay in seconds before re-spawning
-move target while not attacking. 2=wander around, 3=spawn location, 4=no moving
-disable/enable all relays with this targetname when killed
-follow this target
-name that identifies this entity so it can be triggered
-5=red, 14=blue
--------- SPAWNFLAGS --------
-Spawn as mini-boss (slightly more powerful)
+Spawn as mini-boss (slightly more powerful)
Spawn when triggered
Don't re-spawn
Allow flying/swimming monsters to move up/down
@@ -2148,7 +1995,7 @@ Wyvern. Flies around shooting fireballs
name that identifies this entity so it can be triggered
5=red, 14=blue
-------- SPAWNFLAGS --------
-Spawn as mini-boss (slightly more powerful)
+Spawn as mini-boss (slightly more powerful)
Spawn when triggered
Don't re-spawn
Allow flying/swimming monsters to move up/down
@@ -2170,7 +2017,7 @@ Braaaiins!
name that identifies this entity so it can be triggered
5=red, 14=blue
-------- SPAWNFLAGS --------
-Spawn as mini-boss (slightly more powerful)
+Spawn as mini-boss (slightly more powerful)
Spawn when triggered
Don't re-spawn
Allow flying/swimming monsters to move up/down