X-Git-Url: http://de.git.xonotic.org/?p=xonotic%2Fxonotic-maps.pk3dir.git;a=blobdiff_plain;f=scripts%2Fentities.ent;h=944a2abfeb8172513e336d40c0f45b1765c7db8b;hp=0827c12e148b8d8d59db16c58498ae1f8a359a8a;hb=aeeec0e420261a4839732689fe5103063f875dd7;hpb=a7c64d5f696d3b6bd37f9eda4252b8c038c0cba2
diff --git a/scripts/entities.ent b/scripts/entities.ent
index 0827c12e..944a2abf 100644
--- a/scripts/entities.ent
+++ b/scripts/entities.ent
@@ -130,6 +130,7 @@ When a button is touched by a player, it moves in the direction set by the "
(default 0) if set to any non-zero value, the button must take damage (any amount) to activate.
-------- SPAWNFLAGS --------
if set, splash damage cannot activate the door, only direct damage can (requires health to be set)
+if set, all the damage needs to be done in one hit (requires health to be set)
@@ -433,6 +434,12 @@ Pink team's player spawning location, but there is no game mode to use this yet.
when 1, only bots can spawn here; when 2, only humans can spawn here (be careful with these, or the game will crash because someone cannot spawn)
+
+Acts as a checkpoint to re-spawn at
+-------- KEYS --------
+when targeted, this will set the activator's spawn point temporarily to this entity. It is reset upon re-spawn.
+
+
Large Armor (default 100 armor points)
-------- KEYS --------
@@ -508,7 +515,7 @@ modeldisabled="models/items/a_bullets.md3"
-Nex, Electro and Crylink ammo
+Vortex, Electro and Crylink ammo
-------- KEYS --------
cells gained by this item (if unset, g_pickup_cells is used)
time till it respawns (default: 15)
@@ -634,7 +641,7 @@ Small Health (default 5 health points)
modeldisabled="models/items/g_h1.md3"
-
+
Strong Shield
In Instagib, this randomly turns into either an invisibility, an extra lives or a speed power-up with a default respawn time of 120.
-------- KEYS --------
@@ -701,10 +708,10 @@ GOLD key.
Don't use this entity on new maps! Use item_key instead.
-
+
Instagib ammo.
Always contains 5 (g_instagib_ammo_drop) shots.
-It only appears when playing Instagib and prevents auto-replacement of weapon_nex & weapon_rocketlauncher when used.
+It only appears when playing Instagib and prevents auto-replacement of weapon_vortex & weapon_devastator when used.
-------- KEYS --------
time till it respawns (default: 45)
respawn time randomization +/- seconds (default: 0)
@@ -1366,7 +1373,7 @@ the Electro
modeldisabled="models/weapons/g_electro.md3"
-
+
the Mortar
-------- KEYS --------
initial rockets of the weapon (if unset, g_pickup_rockets is used)
@@ -1409,9 +1416,9 @@ in your mapinfo file, everyone will already spawn with one, making this pickup u
modeldisabled="models/weapons/g_laser.md3"
-
-the Nex
-In Instagib, this turns into an item_minst_cells if no explicit item_minst_cells have been placed.
+
+the Vortex
+In Instagib, this turns into an item_vaporizer_cells if no explicit item_vaporizer_cells have been placed.
-------- KEYS --------
initial cells of the weapon (if unset, g_pickup_cells is used)
time till it respawns (default: 15 * g_balance_nex_respawntime_modifier)
@@ -1424,7 +1431,7 @@ In Instagib, this turns into an item_minst_cells if no explicit item_minst_cells
modeldisabled="models/weapons/g_nex.md3"
-
+
the Rocket Launcher
In Instagib, this turns into an item_minst_cells if no explicit item_minst_cells have been placed.
-------- KEYS --------
@@ -1609,6 +1616,29 @@ Triggers once when the game starts, then no longer does anything.
wait so many seconds before triggering
+
+A brush that when entered changes the player's view to a position between target and target2, useful for side-scrolling stages
+-------- KEYS --------
+should point to a target_viewlocation_start entity
+should point to a target_viewlocation_end entity
+-------- SPAWNFLAGS --------
+allow regular aiming and movement while forcing the camera between the viewlocation points
+show a crosshair on screen and allow 2d aiming instead of only forward
+allow moving up and down as well in side-scrolling mode, useful for brawlers
+
+
+
+Starting position for the area of viewing in a view location area, viewing position is bounded between this and a target_viewlocation_end
+-------- KEYS --------
+the trigger_viewlocation should point its target to this.
+
+
+
+Ending position for the view location area, should be higher up but on the same plane as the target_viewlocation_start
+-------- KEYS --------
+the trigger_viewlocation should point its target2 to this.
+
+
Makes one entity follow another. Will not work with all entities.
-------- KEYS --------