X-Git-Url: http://de.git.xonotic.org/?p=xonotic%2Fxonotic-maps.pk3dir.git;a=blobdiff_plain;f=scripts%2Fentities.ent;h=97566025cda94bc387f1649c656f356f6a3ece01;hp=e9b21f5fb6e32753fc14e57b4c51b5516da9cbaa;hb=f3eb09cccae148d1e970e51de9de8762dfd2b1f2;hpb=3105ef2594f338ab02b651ae2944af0f39888bd1
diff --git a/scripts/entities.ent b/scripts/entities.ent
index e9b21f5f..97566025 100644
--- a/scripts/entities.ent
+++ b/scripts/entities.ent
@@ -1119,43 +1119,9 @@ The sound name may also be of the form *soundname, and in that case the respecti
the sound is played to the activator only when triggered (cannot be combined with LOOPED_ON and LOOPED_OFF)
-
-Entity that controls some tower defense functions
+
+Monster spawnpoint in Invasion
-------- KEYS --------
-maximum monster waves
-starting wave monster count
-starting wave
-don't game over if only 1 generator was destroyed and another is still alive
-maximum spawned turrets per player
-delay between combat phases
-monster running speed
-monster walking speed
-delay between monster spawns
-maximum alive monsters (spawning will be delayed until some monsters are killed)
-monsters won't attack turrets
--------- SPAWNFLAGS --------
-
-
-
-The base generator. Must be protected from waves of monsters to win the match
--------- KEYS --------
-generator health
--------- SPAWNFLAGS --------
-
-
-
-Monster waypoint. Must be linked from monster_swarm spawnpoint to the generator via other td_waypoint entities
--------- KEYS --------
-point to next td_waypoint, or to generator targetname
-alternative path, randomly chosen if target exists
-name that identifies this entity so it can be targeted
--------- SPAWNFLAGS --------
-
-
-
-Monster spawnpoint in Tower Defense
--------- KEYS --------
-point to a td_waypoint, or to generator targetname
-------- SPAWNFLAGS --------
@@ -1962,10 +1928,10 @@ Animus. Undead doll which pounces at the enemy
name that identifies this entity so it can be triggered
5=red, 14=blue
-------- SPAWNFLAGS --------
-Spawn as mini-boss (slightly more powerful)
-Spawn when triggered
-Don't re-spawn
-Re-spawn where monster died, rather than at original spawn location
+Spawn as mini-boss (slightly more powerful)
+Spawn when triggered
+Don't re-spawn
+Allow flying monsters to fly up/down
@@ -1981,10 +1947,10 @@ Cerberus. Man's best enemy
name that identifies this entity so it can be triggered
5=red, 14=blue
-------- SPAWNFLAGS --------
-Spawn as mini-boss (slightly more powerful)
-Spawn when triggered
-Don't re-spawn
-Re-spawn where monster died, rather than at original spawn location
+Spawn as mini-boss (slightly more powerful)
+Spawn when triggered
+Don't re-spawn
+Allow flying monsters to fly up/down
@@ -2000,10 +1966,10 @@ Stingray. A swimming beast with poison stings
name that identifies this entity so it can be triggered
5=red, 14=blue
-------- SPAWNFLAGS --------
-Spawn as mini-boss (slightly more powerful)
-Spawn when triggered
-Don't re-spawn
-Re-spawn where monster died, rather than at original spawn location
+Spawn as mini-boss (slightly more powerful)
+Spawn when triggered
+Don't re-spawn
+Allow flying monsters to fly up/down
@@ -2019,10 +1985,10 @@ Knight. A cursed warrior from the depths of hell
name that identifies this entity so it can be triggered
5=red, 14=blue
-------- SPAWNFLAGS --------
-Spawn as mini-boss (slightly more powerful)
-Spawn when triggered
-Don't re-spawn
-Re-spawn where monster died, rather than at original spawn location
+Spawn as mini-boss (slightly more powerful)
+Spawn when triggered
+Don't re-spawn
+Allow flying monsters to fly up/down
@@ -2038,10 +2004,10 @@ Bruiser. A cursed medieval warrior
name that identifies this entity so it can be triggered
5=red, 14=blue
-------- SPAWNFLAGS --------
-Spawn as mini-boss (slightly more powerful)
-Spawn when triggered
-Don't re-spawn
-Re-spawn where monster died, rather than at original spawn location
+Spawn as mini-boss (slightly more powerful)
+Spawn when triggered
+Don't re-spawn
+Allow flying monsters to fly up/down
@@ -2057,10 +2023,10 @@ Brute. Chops down creatures like trees
name that identifies this entity so it can be triggered
5=red, 14=blue
-------- SPAWNFLAGS --------
-Spawn as mini-boss (slightly more powerful)
-Spawn when triggered
-Don't re-spawn
-Re-spawn where monster died, rather than at original spawn location
+Spawn as mini-boss (slightly more powerful)
+Spawn when triggered
+Don't re-spawn
+Allow flying monsters to fly up/down
@@ -2076,10 +2042,10 @@ Mage. Master of dark magic
name that identifies this entity so it can be triggered
5=red, 14=blue
-------- SPAWNFLAGS --------
-Spawn as mini-boss (slightly more powerful)
-Spawn when triggered
-Don't re-spawn
-Re-spawn where monster died, rather than at original spawn location
+Spawn as mini-boss (slightly more powerful)
+Spawn when triggered
+Don't re-spawn
+Allow flying monsters to fly up/down
@@ -2095,10 +2061,10 @@ Shambler. Summons lightning bolts with its large meat cleaving claws
name that identifies this entity so it can be triggered
5=red, 14=blue
-------- SPAWNFLAGS --------
-Spawn as mini-boss (slightly more powerful)
-Spawn when triggered
-Don't re-spawn
-Re-spawn where monster died, rather than at original spawn location
+Spawn as mini-boss (slightly more powerful)
+Spawn when triggered
+Don't re-spawn
+Allow flying monsters to fly up/down
@@ -2115,10 +2081,10 @@ Spider. Freezing ice or burning fire web, both lead to an 8-legged grave
name that identifies this entity so it can be triggered
5=red, 14=blue
-------- SPAWNFLAGS --------
-Spawn as mini-boss (slightly more powerful)
-Spawn when triggered
-Don't re-spawn
-Re-spawn where monster died, rather than at original spawn location
+Spawn as mini-boss (slightly more powerful)
+Spawn when triggered
+Don't re-spawn
+Allow flying monsters to fly up/down
@@ -2134,10 +2100,10 @@ Slime. A slimy explosives experiment come to life
name that identifies this entity so it can be triggered
5=red, 14=blue
-------- SPAWNFLAGS --------
-Spawn as mini-boss (slightly more powerful)
-Spawn when triggered
-Don't re-spawn
-Re-spawn where monster died, rather than at original spawn location
+Spawn as mini-boss (slightly more powerful)
+Spawn when triggered
+Don't re-spawn
+Allow flying monsters to fly up/down
@@ -2153,10 +2119,10 @@ Wyvern. Flies around shooting fireballs
name that identifies this entity so it can be triggered
5=red, 14=blue
-------- SPAWNFLAGS --------
-Spawn as mini-boss (slightly more powerful)
-Spawn when triggered
-Don't re-spawn
-Re-spawn where monster died, rather than at original spawn location
+Spawn as mini-boss (slightly more powerful)
+Spawn when triggered
+Don't re-spawn
+Allow flying monsters to fly up/down
@@ -2172,10 +2138,10 @@ Braaaiins!
name that identifies this entity so it can be triggered
5=red, 14=blue
-------- SPAWNFLAGS --------
-Spawn as mini-boss (slightly more powerful)
-Spawn when triggered
-Don't re-spawn
-Re-spawn where monster died, rather than at original spawn location
+Spawn as mini-boss (slightly more powerful)
+Spawn when triggered
+Don't re-spawn
+Allow flying monsters to fly up/down