]> de.git.xonotic.org Git - xonotic/xonotic-maps.pk3dir.git/commit
Add alpha channeles to decals (avoids teh mysterios rtlight gloss)
authorJakob MG <jakob_mg@hotmail.com>
Tue, 25 May 2010 14:10:41 +0000 (16:10 +0200)
committerJakob MG <jakob_mg@hotmail.com>
Tue, 25 May 2010 14:10:41 +0000 (16:10 +0200)
commit2561a6283e6c08352f4d5ba4d6344f6f1d95c32f
tree84b39ae899725c6e24a6162359b7df9a280c9d18
parentc172638388ff75df84d240badcde6ff208ef97d1
Add alpha channeles to decals (avoids teh mysterios rtlight gloss)
Use blendFunc filter in shader (aparently it works now)
scripts/decals.shader
textures/decals/scorch02.tga
textures/decals/splatter01.tga
textures/decals/splatter02.tga
textures/decals/splatter03.tga
textures/decals/splatter04.tga
textures/decals/splatter05.tga