]> de.git.xonotic.org Git - xonotic/xonotic-maps.pk3dir.git/commit
Add default dpreflectcube to the exX shader, for textures meant to have reflections...
authorMirceaKitsune <sonichedgehog_hyperblast00@yahoo.com>
Mon, 7 Nov 2011 16:05:08 +0000 (18:05 +0200)
committerMirceaKitsune <sonichedgehog_hyperblast00@yahoo.com>
Mon, 7 Nov 2011 16:05:08 +0000 (18:05 +0200)
commit47ddd5d8890d39ae65ba6178ed2e63019339489d
tree3992f4a7dbd79cbfc8e392a4abe7faa713589837
parentddf24a9c57e0f831ad2b59287785e49e145f33b0
Add default dpreflectcube to the exX shader, for textures meant to have reflections. Yes, this isn't permanent, and looks rather ugly. Once per-map cubemaps will be implemented, I can easily replace the keyword. For now, this is fun to test around with
scripts/exx.shader