Not sure if this makes sense, but include my TEMPORARY nebulae cubemap here, which...
authorMirceaKitsune <sonichedgehog_hyperblast00@yahoo.com>
Mon, 7 Nov 2011 21:23:40 +0000 (23:23 +0200)
committerMirceaKitsune <sonichedgehog_hyperblast00@yahoo.com>
Mon, 7 Nov 2011 21:23:40 +0000 (23:23 +0200)
commit61d3828a93dd965bcef6d1c84288232950fe11ae
tree6292602fcf60b6eedd89b1f3a1bf53d21c1e608e
parent47ddd5d8890d39ae65ba6178ed2e63019339489d
Not sure if this makes sense, but include my TEMPORARY nebulae cubemap here, which is a much better reflection to test with, until we have per-map ones. Obviously, this cubemap will be deleted once we have final ones.
cubemaps/nebulae/nebulaenx.tga [new file with mode: 0644]
cubemaps/nebulae/nebulaeny.tga [new file with mode: 0644]
cubemaps/nebulae/nebulaenz.tga [new file with mode: 0644]
cubemaps/nebulae/nebulaepx.tga [new file with mode: 0644]
cubemaps/nebulae/nebulaepy.tga [new file with mode: 0644]
cubemaps/nebulae/nebulaepz.tga [new file with mode: 0644]
scripts/exx.shader