added autoscreenshot entity, removed lightmapsamplesize parm in worldspawn, removed...
authormaddin <mjschwan@gmx.de>
Thu, 21 Nov 2013 17:43:20 +0000 (18:43 +0100)
committermaddin <mjschwan@gmx.de>
Thu, 21 Nov 2013 17:43:20 +0000 (18:43 +0100)
commit93c795b3f59feb542cb6b6ce986942127a23ef48
tree46ad79e35a3e3ebfc725207f145fb63d5733df4f
parent0bccb3ecd52d5e51435a749987b6f985b32e14d6
added autoscreenshot entity, removed lightmapsamplesize parm in worldspawn, removed null model (because we donĀ“t need it), replaced explosive barrels, using standard compile options now
maps/warfare.map
maps/warfare.map.options
maps/warfare.mapinfo
models/map_warfare/null.md3 [deleted file]
scripts/map_warfare.shader