Move trigger_hurt down as the trigger_hurt box generated by the game extends in the... 103/head
authorterencehill <piuntn@gmail.com>
Fri, 4 Aug 2017 12:12:24 +0000 (12:12 +0000)
committerterencehill <piuntn@gmail.com>
Fri, 4 Aug 2017 12:12:24 +0000 (12:12 +0000)
commitc92b1b216354b56367e37c5ce84cd93c4aa78b36
tree60ac0d94398ae611f8f7dc6c0a7756c22c538894
parent08c1a7d06ec5d8f633980a8c3b0ecd781f68d68a
Move trigger_hurt down as the trigger_hurt box generated by the game extends in the middle of the map (teleport area), which is bad for 2 reasons: 1. bots inside or above it try to evade it by rocketjumping with the devastator (and other minor issues) 2. when a player is touching this trigger_hurt box, game does a quite expensive check in game (EXACTTRIGGER_TOUCH) every frame per player to see if they touch the trigger_hurt brush
maps/boil.map