Remove "surfaceparm nomarks" from weapclip so decals (e.g. from exploding
authorMaddin <mjschwan@gmx.de>
Fri, 29 Jul 2016 17:40:43 +0000 (19:40 +0200)
committerMaddin <mjschwan@gmx.de>
Fri, 29 Jul 2016 17:40:43 +0000 (19:40 +0200)
commitfa42f89109a66eaf47d0662d01fc8bc2886cdbc8
tree5c1440e38f14ffabbbf461604a5de383514dd7d2
parent1b5a2ad86496065d23a437e955dd81c2cc793a83
Remove "surfaceparm nomarks" from weapclip so decals (e.g. from exploding
rockets) can still be drawn onto structures like models behind weapclip
brushes.
scripts/common.shader