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final rage: make 2 lamp models solid (in quad room)
author
Matthias Krüger <matthias.krueger@famsik.de>
Mon, 13 Mar 2017 00:33:02 +0000
(
01:33
+0100)
committer
Matthias Krüger <matthias.krueger@famsik.de>
Mon, 13 Mar 2017 00:33:02 +0000
(
01:33
+0100)
maps/finalrage.map
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diff --git
a/maps/finalrage.map
b/maps/finalrage.map
index
ba9a0f1
..
7620034
100644
(file)
--- a/
maps/finalrage.map
+++ b/
maps/finalrage.map
@@
-15288,6
+15288,7
@@
map_stormkeep/rock
"model" "models/lights/xonlight05.md3"
"modelscale" "0.500000"
"angles" "-0.000000 0.000000 -90.000000"
+"spawnflags" "2"
}
{
"classname" "light"
@@
-15595,6
+15596,7
@@
map_stormkeep/rock
"model" "models/lights/xonlight05.md3"
"modelscale" "0.500000"
"angles" "0.000000 -45.000000 -90.000000"
+"spawnflags" "2"
}
{
"classname" "light"