Revert accidental shader change.
authortzork <jakob_mg@hotmail.com>
Sat, 13 Nov 2010 05:34:12 +0000 (06:34 +0100)
committertzork <jakob_mg@hotmail.com>
Sat, 13 Nov 2010 05:34:12 +0000 (06:34 +0100)
scripts/terrain01x.shader

index af3e0d3..36aa745 100644 (file)
@@ -1,9 +1,7 @@
 textures/terrain01x/blends-mars-rock01-ground01
 {
        qer_editorimage textures/terrain01x/blends/mars-rock01-ground01.tga
-
-       dpmeshcollisions
-
+       
        q3map_bounceScale  0.5
        dpoffsetmapping - 2
 
@@ -294,26 +292,6 @@ textures/terrain01x/ground-ice01
                blendfunc filter
        }
 }
-textures/terrain01x/ground-ice02
-{
-       qer_editorimage textures/terrain01x/ground/ice01.tga
-       
-       q3map_bounceScale  0.75
-       dpoffsetmapping - 2
-       dpglossintensitymod  2
-       dpglossexponentmod  2
-       surfaceparm nolightmap
-        surfaceparm trans      
-
-       q3map_nonplanar
-       q3map_shadeangle 15
-
-       {
-               map textures/terrain01x/ground/ice01.tga
-               blendfunc filter                
-               rgbGen identity
-       }
-}
 textures/terrain01x/ground-mars01
 {
        qer_editorimage textures/terrain01x/ground/mars01.tga