maps: lightspeed: make one barrel explodable.
authorMatthias Krüger <matthias.krueger@famsik.de>
Sat, 8 Jun 2013 20:08:10 +0000 (22:08 +0200)
committerMatthias Krüger <matthias.krueger@famsik.de>
Sat, 8 Jun 2013 20:08:10 +0000 (22:08 +0200)
maps/lightspeed.map

index 01dbb2d..fba008c 100644 (file)
@@ -9549,9 +9549,27 @@ ex2x/light-1
 "targetname" "target_position5"
 }
 {
-"classname" "misc_model"
+"classname" "misc_breakablemodel"
 "origin" "-596.000000 1532.000000 320.000000"
 "model" "models/containers/barrel01.md3"
+"health" "25"
+"mdl" "TE_TEI_BIGEXPLOSION"
+"count" "1"
+"debris" "models/onslaught/gen_gib1.md3 models/onslaught/gen_gib2.md3 models/onslaught/gen_gib3.md3 models/onslaught/gen_gib1.md3 models/onslaught/gen_gib2.md3 models/onslaught/gen_gib3.md3"
+"noise" "sound/weapons/rocket_impact.ogg"
+"dmg" "25"
+"dmg_edge" "25"
+"dmg_radius" "150"
+"dmg_force" "600"
+"message" "was killed by an explosive barrel"
+"message2" "was killed with an explosive barrel by"
+"debrissolid" "0"
+"debristime" "6"
+"debristimejitter" "2"
+"debrisfadetime" "1"
+"debrisdamageforcescale" "1"
+"respawntime" "40"
+"respawntimejitter" "10"
 }
 {
 "classname" "misc_model"