map: runningmanctf: make two more barrels explodable.
authorMatthias Krüger <matthias.krueger@famsik.de>
Sat, 8 Jun 2013 19:49:37 +0000 (21:49 +0200)
committerMatthias Krüger <matthias.krueger@famsik.de>
Sat, 8 Jun 2013 20:02:26 +0000 (22:02 +0200)
maps/runningmanctf.map

index 356c640..efb2b50 100644 (file)
@@ -36375,11 +36375,28 @@ exx/base-metal03
 "angle" "88.396439"
 }
 {
-"classname" "misc_model"
+"classname" "misc_breakablemodel"
 "origin" "-544.000000 -488.000031 0.000000"
 "model" "models/containers/barrel01.md3"
-"spawnflags" "2"
 "angle" "0.000003"
+"health" "25"
+"mdl" "TE_TEI_BIGEXPLOSION"
+"count" "1"
+"debris" "models/onslaught/gen_gib1.md3 models/onslaught/gen_gib2.md3 models/onslaught/gen_gib3.md3 models/onslaught/gen_gib1.md3 models/onslaught/gen_gib2.md3 models/onslaught/gen_gib3.md3"
+"noise" "sound/weapons/rocket_impact.ogg"
+"dmg" "25"
+"dmg_edge" "25"
+"dmg_radius" "150"
+"dmg_force" "600"
+"message" "was killed by an explosive barrel"
+"message2" "was killed with an explosive barrel by"
+"debrissolid" "0"
+"debristime" "6"
+"debristimejitter" "2"
+"debrisfadetime" "1"
+"debrisdamageforcescale" "1"
+"respawntime" "40"
+"respawntimejitter" "10"
 }
 {
 "classname" "misc_model"
@@ -36544,11 +36561,28 @@ effects_healpod/healpod1_d
 "origin" "784.000000 64.000000 -160.000000"
 }
 {
-"classname" "misc_model"
+"classname" "misc_breakablemodel"
 "origin" "-2152.000000 1120.000000 0.000000"
 "model" "models/containers/barrel01.md3"
-"spawnflags" "2"
 "angle" "90.000000"
+"health" "25"
+"mdl" "TE_TEI_BIGEXPLOSION"
+"count" "1"
+"debris" "models/onslaught/gen_gib1.md3 models/onslaught/gen_gib2.md3 models/onslaught/gen_gib3.md3 models/onslaught/gen_gib1.md3 models/onslaught/gen_gib2.md3 models/onslaught/gen_gib3.md3"
+"noise" "sound/weapons/rocket_impact.ogg"
+"dmg" "25"
+"dmg_edge" "25"
+"dmg_radius" "150"
+"dmg_force" "600"
+"message" "was killed by an explosive barrel"
+"message2" "was killed with an explosive barrel by"
+"debrissolid" "0"
+"debristime" "6"
+"debristimejitter" "2"
+"debrisfadetime" "1"
+"debrisdamageforcescale" "1"
+"respawntime" "40"
+"respawntimejitter" "10"
 }
 {
 "classname" "item_armor_large"