Remove "surfaceparm nomarks" from weapclip so decals (e.g. from exploding
authorMaddin <mjschwan@gmx.de>
Fri, 29 Jul 2016 17:40:43 +0000 (19:40 +0200)
committerMaddin <mjschwan@gmx.de>
Fri, 29 Jul 2016 17:40:43 +0000 (19:40 +0200)
rockets) can still be drawn onto structures like models behind weapclip
brushes.

scripts/common.shader

index 68c7776..0d44bb3 100644 (file)
@@ -196,7 +196,6 @@ textures/common/weapclip
     surfaceparm nodraw
     surfaceparm nolightmap
     surfaceparm trans
-    surfaceparm nomarks
 }
 
 //