From: Freddy Date: Tue, 13 Mar 2018 18:24:13 +0000 (+0100) Subject: trigger_push: note about velocity X-Git-Tag: xonotic-v0.8.5~120^2~3 X-Git-Url: http://de.git.xonotic.org/?p=xonotic%2Fxonotic-maps.pk3dir.git;a=commitdiff_plain;h=3e9ff8bab9becc6584be3519b89dd7df82ee87a4;hp=169e5c98b3c87996dfeb653f28274480e79806d6 trigger_push: note about velocity --- diff --git a/scripts/entities.ent b/scripts/entities.ent index 3d1afe38..fa6ff67a 100644 --- a/scripts/entities.ent +++ b/scripts/entities.ent @@ -1276,7 +1276,7 @@ Quake "movedir/speed" way: player will get velocity movedir * speed * -------- KEYS -------- point the player will fly to when using the jump pad (use a target_position here) if height is 0, the (player's origin at the) apex of the jump will be at the target; otherwise, the apex will be abs(height) above the higher point of player's origin and the target; if positive, the apex will be reached in the jump from initial origin to target -when target is not set, direction vector to push to +when target is not set, direction vector to push to, this * speed * 10 is the velocity to be reached. speed of jump pad (default: 1000) sound to play when jump pad is used; default is misc/jumppad.wav; you can set it to "" to make the pad silent team that owns this jump pad (5 = red, 14 = blue, etc) (when set, only this team can teleport)