From: Rudolf Polzer Date: Sun, 19 Sep 2010 13:27:15 +0000 (+0200) Subject: better triggering for warpzones/teleports X-Git-Tag: xonotic-v0.1.0preview~151^2~14 X-Git-Url: http://de.git.xonotic.org/?p=xonotic%2Fxonotic-maps.pk3dir.git;a=commitdiff_plain;h=7cff31f14d059aab07e8d1b3aea1314f264a117a better triggering for warpzones/teleports --- diff --git a/scripts/entities.def b/scripts/entities.def index bf69aebd..ffc75b2b 100644 --- a/scripts/entities.def +++ b/scripts/entities.def @@ -849,6 +849,9 @@ Teleport destination location point for trigger_teleport entities. Do not let it -------- KEYS -------- targetname: make the trigger_teleporter point to this. target: target to activate when a teleporter targeting this is used +target2: target to activate when a teleporter targeting this is used +target3: target to activate when a teleporter targeting this is used +target4: target to activate when a teleporter targeting this is used angle: direction in which player will look when teleported, OR use angles: pitch and yaw when coming out of the teleporter (also specifies the direction the player will aim when coming out) cnt: weight for random selection, in case a teleporter points at multiple misc_teleporter_dest @@ -1081,6 +1084,9 @@ Touching this will teleport players to the location of the targeted misc_telepor Note that in Xonotic, teleporters preserve momentum of the player using them. -------- KEYS -------- target: this must point to a misc_teleporter_dest entity. If it points to more than one, a destination is randomly selected on teleport. +target2: target to activate when the teleporter is used +target3: target to activate when the teleporter is used +target4: target to activate when the teleporter is used team: team that owns this teleporter (5 = red, 14 = blue, etc) (when set, only this team can teleport) targetname: when targeted by a func_button, pressing the button will reassign the teleporter to the team of the activator. -------- SPAWNFLAGS -------- @@ -1769,6 +1775,9 @@ Should target a target_position, or be targeted by a misc_warpzone_position. Should be thick enough to fit a player entity (i.e. 32 units), preferably even thicker. -------- KEYS -------- target: must point to another trigger_warpzone, or... +target2: is triggered when a player ENTERS the warpzone (and warps away) +target3: is triggered when a player LEAVES the warpzone (from the other warp zone to this one) +target4: is triggered in both cases targetname: must be pointed to by another trigger_warpzone. Should be pointed to by a misc_warpzone_position entity, or... killtarget: should point to a target_position entity, or */