From: Mirio Date: Mon, 16 Apr 2018 09:33:40 +0000 (+0000) Subject: Merge branch 'Lyberta/NewItemNames' into 'master' X-Git-Tag: xonotic-v0.8.5~122 X-Git-Url: http://de.git.xonotic.org/?p=xonotic%2Fxonotic-maps.pk3dir.git;a=commitdiff_plain;h=aeeec0e420261a4839732689fe5103063f875dd7;hp=-c Merge branch 'Lyberta/NewItemNames' into 'master' Updated entities.ent. See merge request xonotic/xonotic-maps.pk3dir!110 --- aeeec0e420261a4839732689fe5103063f875dd7 diff --combined scripts/entities.ent index bb7bbdb0,0d6c4a83..944a2abf --- a/scripts/entities.ent +++ b/scripts/entities.ent @@@ -434,12 -434,6 +434,12 @@@ Pink team's player spawning location, b when 1, only bots can spawn here; when 2, only humans can spawn here (be careful with these, or the game will crash because someone cannot spawn) + +Acts as a checkpoint to re-spawn at +-------- KEYS -------- +when targeted, this will set the activator's spawn point temporarily to this entity. It is reset upon re-spawn. + + Large Armor (default 100 armor points) -------- KEYS -------- @@@ -515,7 -509,7 +515,7 @@@ modeldisabled="models/items/a_bull - Nex, Electro and Crylink ammo + Vortex, Electro and Crylink ammo -------- KEYS -------- cells gained by this item (if unset, g_pickup_cells is used) time till it respawns (default: 15) @@@ -641,7 -635,7 +641,7 @@@ Small Health (default 5 health points modeldisabled="models/items/g_h1.md3" - + Strong Shield In Instagib, this randomly turns into either an invisibility, an extra lives or a speed power-up with a default respawn time of 120. -------- KEYS -------- @@@ -708,10 -702,10 +708,10 @@@ GOLD key Don't use this entity on new maps! Use item_key instead. - + Instagib ammo. Always contains 5 (g_instagib_ammo_drop) shots. - It only appears when playing Instagib and prevents auto-replacement of weapon_nex & weapon_rocketlauncher when used. + It only appears when playing Instagib and prevents auto-replacement of weapon_vortex & weapon_devastator when used. -------- KEYS -------- time till it respawns (default: 45) respawn time randomization +/- seconds (default: 0) @@@ -1373,7 -1367,7 +1373,7 @@@ the Electr modeldisabled="models/weapons/g_electro.md3" - + the Mortar -------- KEYS -------- initial rockets of the weapon (if unset, g_pickup_rockets is used) @@@ -1416,9 -1410,9 +1416,9 @@@ in your mapinfo file, everyone will alr modeldisabled="models/weapons/g_laser.md3" - - the Nex - In Instagib, this turns into an item_minst_cells if no explicit item_minst_cells have been placed. + + the Vortex + In Instagib, this turns into an item_vaporizer_cells if no explicit item_vaporizer_cells have been placed. -------- KEYS -------- initial cells of the weapon (if unset, g_pickup_cells is used) time till it respawns (default: 15 * g_balance_nex_respawntime_modifier) @@@ -1431,7 -1425,7 +1431,7 @@@ modeldisabled="models/weapons/g_nex.md3" - + the Rocket Launcher In Instagib, this turns into an item_minst_cells if no explicit item_minst_cells have been placed. -------- KEYS -------- @@@ -1616,29 -1610,6 +1616,29 @@@ Triggers once when the game starts, the wait so many seconds before triggering + +A brush that when entered changes the player's view to a position between target and target2, useful for side-scrolling stages +-------- KEYS -------- +should point to a target_viewlocation_start entity +should point to a target_viewlocation_end entity +-------- SPAWNFLAGS -------- +allow regular aiming and movement while forcing the camera between the viewlocation points +show a crosshair on screen and allow 2d aiming instead of only forward +allow moving up and down as well in side-scrolling mode, useful for brawlers + + + +Starting position for the area of viewing in a view location area, viewing position is bounded between this and a target_viewlocation_end +-------- KEYS -------- +the trigger_viewlocation should point its target to this. + + + +Ending position for the view location area, should be higher up but on the same plane as the target_viewlocation_start +-------- KEYS -------- +the trigger_viewlocation should point its target2 to this. + + Makes one entity follow another. Will not work with all entities. -------- KEYS --------