From: Mario Date: Sun, 1 Sep 2013 17:16:54 +0000 (+1000) Subject: Update spawnflags & remove tower defense entities X-Git-Tag: xonotic-v0.8.0~19^2~5 X-Git-Url: http://de.git.xonotic.org/?p=xonotic%2Fxonotic-maps.pk3dir.git;a=commitdiff_plain;h=f3eb09cccae148d1e970e51de9de8762dfd2b1f2 Update spawnflags & remove tower defense entities --- diff --git a/scripts/entities.ent b/scripts/entities.ent index e9b21f5f..97566025 100644 --- a/scripts/entities.ent +++ b/scripts/entities.ent @@ -1119,43 +1119,9 @@ The sound name may also be of the form *soundname, and in that case the respecti the sound is played to the activator only when triggered (cannot be combined with LOOPED_ON and LOOPED_OFF) - -Entity that controls some tower defense functions + +Monster spawnpoint in Invasion -------- KEYS -------- -maximum monster waves -starting wave monster count -starting wave -don't game over if only 1 generator was destroyed and another is still alive -maximum spawned turrets per player -delay between combat phases -monster running speed -monster walking speed -delay between monster spawns -maximum alive monsters (spawning will be delayed until some monsters are killed) -monsters won't attack turrets --------- SPAWNFLAGS -------- - - - -The base generator. Must be protected from waves of monsters to win the match --------- KEYS -------- -generator health --------- SPAWNFLAGS -------- - - - -Monster waypoint. Must be linked from monster_swarm spawnpoint to the generator via other td_waypoint entities --------- KEYS -------- -point to next td_waypoint, or to generator targetname -alternative path, randomly chosen if target exists -name that identifies this entity so it can be targeted --------- SPAWNFLAGS -------- - - - -Monster spawnpoint in Tower Defense --------- KEYS -------- -point to a td_waypoint, or to generator targetname -------- SPAWNFLAGS -------- @@ -1962,10 +1928,10 @@ Animus. Undead doll which pounces at the enemy name that identifies this entity so it can be triggered 5=red, 14=blue -------- SPAWNFLAGS -------- -Spawn as mini-boss (slightly more powerful) -Spawn when triggered -Don't re-spawn -Re-spawn where monster died, rather than at original spawn location +Spawn as mini-boss (slightly more powerful) +Spawn when triggered +Don't re-spawn +Allow flying monsters to fly up/down @@ -1981,10 +1947,10 @@ Cerberus. Man's best enemy name that identifies this entity so it can be triggered 5=red, 14=blue -------- SPAWNFLAGS -------- -Spawn as mini-boss (slightly more powerful) -Spawn when triggered -Don't re-spawn -Re-spawn where monster died, rather than at original spawn location +Spawn as mini-boss (slightly more powerful) +Spawn when triggered +Don't re-spawn +Allow flying monsters to fly up/down @@ -2000,10 +1966,10 @@ Stingray. A swimming beast with poison stings name that identifies this entity so it can be triggered 5=red, 14=blue -------- SPAWNFLAGS -------- -Spawn as mini-boss (slightly more powerful) -Spawn when triggered -Don't re-spawn -Re-spawn where monster died, rather than at original spawn location +Spawn as mini-boss (slightly more powerful) +Spawn when triggered +Don't re-spawn +Allow flying monsters to fly up/down @@ -2019,10 +1985,10 @@ Knight. A cursed warrior from the depths of hell name that identifies this entity so it can be triggered 5=red, 14=blue -------- SPAWNFLAGS -------- -Spawn as mini-boss (slightly more powerful) -Spawn when triggered -Don't re-spawn -Re-spawn where monster died, rather than at original spawn location +Spawn as mini-boss (slightly more powerful) +Spawn when triggered +Don't re-spawn +Allow flying monsters to fly up/down @@ -2038,10 +2004,10 @@ Bruiser. A cursed medieval warrior name that identifies this entity so it can be triggered 5=red, 14=blue -------- SPAWNFLAGS -------- -Spawn as mini-boss (slightly more powerful) -Spawn when triggered -Don't re-spawn -Re-spawn where monster died, rather than at original spawn location +Spawn as mini-boss (slightly more powerful) +Spawn when triggered +Don't re-spawn +Allow flying monsters to fly up/down @@ -2057,10 +2023,10 @@ Brute. Chops down creatures like trees name that identifies this entity so it can be triggered 5=red, 14=blue -------- SPAWNFLAGS -------- -Spawn as mini-boss (slightly more powerful) -Spawn when triggered -Don't re-spawn -Re-spawn where monster died, rather than at original spawn location +Spawn as mini-boss (slightly more powerful) +Spawn when triggered +Don't re-spawn +Allow flying monsters to fly up/down @@ -2076,10 +2042,10 @@ Mage. Master of dark magic name that identifies this entity so it can be triggered 5=red, 14=blue -------- SPAWNFLAGS -------- -Spawn as mini-boss (slightly more powerful) -Spawn when triggered -Don't re-spawn -Re-spawn where monster died, rather than at original spawn location +Spawn as mini-boss (slightly more powerful) +Spawn when triggered +Don't re-spawn +Allow flying monsters to fly up/down @@ -2095,10 +2061,10 @@ Shambler. Summons lightning bolts with its large meat cleaving claws name that identifies this entity so it can be triggered 5=red, 14=blue -------- SPAWNFLAGS -------- -Spawn as mini-boss (slightly more powerful) -Spawn when triggered -Don't re-spawn -Re-spawn where monster died, rather than at original spawn location +Spawn as mini-boss (slightly more powerful) +Spawn when triggered +Don't re-spawn +Allow flying monsters to fly up/down @@ -2115,10 +2081,10 @@ Spider. Freezing ice or burning fire web, both lead to an 8-legged grave name that identifies this entity so it can be triggered 5=red, 14=blue -------- SPAWNFLAGS -------- -Spawn as mini-boss (slightly more powerful) -Spawn when triggered -Don't re-spawn -Re-spawn where monster died, rather than at original spawn location +Spawn as mini-boss (slightly more powerful) +Spawn when triggered +Don't re-spawn +Allow flying monsters to fly up/down @@ -2134,10 +2100,10 @@ Slime. A slimy explosives experiment come to life name that identifies this entity so it can be triggered 5=red, 14=blue -------- SPAWNFLAGS -------- -Spawn as mini-boss (slightly more powerful) -Spawn when triggered -Don't re-spawn -Re-spawn where monster died, rather than at original spawn location +Spawn as mini-boss (slightly more powerful) +Spawn when triggered +Don't re-spawn +Allow flying monsters to fly up/down @@ -2153,10 +2119,10 @@ Wyvern. Flies around shooting fireballs name that identifies this entity so it can be triggered 5=red, 14=blue -------- SPAWNFLAGS -------- -Spawn as mini-boss (slightly more powerful) -Spawn when triggered -Don't re-spawn -Re-spawn where monster died, rather than at original spawn location +Spawn as mini-boss (slightly more powerful) +Spawn when triggered +Don't re-spawn +Allow flying monsters to fly up/down @@ -2172,10 +2138,10 @@ Braaaiins! name that identifies this entity so it can be triggered 5=red, 14=blue -------- SPAWNFLAGS -------- -Spawn as mini-boss (slightly more powerful) -Spawn when triggered -Don't re-spawn -Re-spawn where monster died, rather than at original spawn location +Spawn as mini-boss (slightly more powerful) +Spawn when triggered +Don't re-spawn +Allow flying monsters to fly up/down