]> de.git.xonotic.org Git - xonotic/xonotic-maps.pk3dir.git/history - maps
add water0_cubemap_alphamod (alpha-moddable version, untesselated)
[xonotic/xonotic-maps.pk3dir.git] / maps /
2011-08-04 Rudolf Polzeruse traveler on leave_em_behind
2011-07-31 Rudolf Polzerchange all gametypefilters to +rc,cts instead of +rc
2011-07-31 mand1ngaWaypoints for nexballarena ;)
2011-07-31 mand1ngaWaypoints for techassault
2011-07-31 mand1ngaSlightly better waypoints for leave_em_behind
2011-07-31 mand1ngaAdded waypoints for leave_em_behind
2011-07-29 Rudolf Polzerin race, make the ammo items smaller
2011-07-29 Rudolf Polzersome improvements
2011-07-29 Rudolf Polzeradd a map shot for courtfun
2011-07-29 Rudolf PolzerRace for Courtfun
2011-07-26 Rudolf Polzerbot waypoints for courtfun
2011-07-25 Rudolf Polzerdamn, forgot a few... this version is right
2011-07-25 Rudolf PolzerBGMScript anim
2011-07-25 Rudolf Polzeradd the BGS file for courtfun
2011-07-25 Rudolf Polzeradd missing mapinfo file
2011-07-25 Rudolf PolzerMerge branch 'divVerent/courtfun2'
2011-07-25 Rudolf PolzerMerge branch 'divVerent/xoylent-sane-options'
2011-07-24 Rudolf Polzerremove lots of insane stuff from xoylent options, let...
2011-07-24 Rudolf Polzerclean up lots of map options files (triggers recompile)
2011-07-24 Rudolf Polzerbump map options of courtfun to trigger a recompile
2011-07-24 Rudolf PolzerMerge remote branch 'origin/master' into divVerent...
2011-07-19 Rudolf PolzerMerge remote branch 'origin/morphed/teleporter'
2011-07-14 cbrutailMerge branch 'master' into cbrutail/map-lightspeed
2011-07-09 Rudolf Polzerremove options that don't do anything anyway; trigger...
2011-07-09 Rudolf Polzerhopefully fix the leak
2011-07-09 Rudolf PolzerMerge remote-tracking branch 'origin/master' into divVe...
2011-07-09 Rudolf Polzerversion bumps to trigger a recompile so I can see why...
2011-07-09 Rudolf Polzerbump version of the .options file to trigger a recompil...
2011-07-09 Rudolf PolzerMerge remote-tracking branch 'origin/master' into divVe...
2011-06-27 Rudolf Polzersamplesize of red-planet should be 8 for better performance
2011-06-21 cbrutailAdded humming sounds for lights, and location system...
2011-06-21 cbrutailmapimage is done
2011-06-21 cbrutailPlayerclips, proper hints, lightnings, more detail...
2011-06-20 cbrutailsmall changes
2011-06-18 cbrutailSplitting a brush :D
2011-06-18 cbrutailMerge branch 'master' into cbrutail/map-lightspeed
2011-06-18 cbrutailPlayerclips, new details
2011-06-18 cbrutailLighting is done
2011-06-17 cbrutaillighting up the place, but there's still some work...
2011-06-16 Jakob MGMerge remote branch 'origin/cbrutail/trakmodelfixes'
2011-06-16 Jakob MGMerge remote branch 'origin/cbrutail/treeleavesfix'
2011-06-15 cbrutailMerge branch 'master' into cbrutail/map-lightspeed
2011-06-15 cbrutailLighting u pthe place
2011-06-15 cbrutailYou've been... THUNDERSTRUCK!
2011-06-14 merlijnMerge remote-tracking branch 'origin/diabolik/afterslime'
2011-06-14 Sahil SinghalUpdate version number.
2011-06-14 Sahil SinghalFixes the object errors, but not sure whats causing...
2011-06-13 cbrutailNew texture, modified shaders, new edtails etc.
2011-06-12 cbrutailMerge branch 'cbrutail/lightspeed_foliage_models' into...
2011-06-12 cbrutailnew details + background sounds
2011-06-12 cbrutailMerge branch 'master' into cbrutail/map-lightspeed
2011-06-08 cbrutailFixed on texture issue.
2011-06-07 cbrutailReworked skybox
2011-06-07 cbrutaildetailing up
2011-06-06 cbrutailModified hallways, added some ambient sounds, details...
2011-06-06 cbrutailAdded some more details to the red lab :D
2011-06-06 cbrutailMerge branch 'master' into cbrutail/map-lightspeed
2011-06-04 cbrutailAdded bot waypoint files, thx to nowego
2011-06-04 cbrutailAproaching LIGHTSPEED...
2011-06-04 cbrutailAdding new files needed for red-details.
2011-06-03 cbrutailDomes are probably placeholders, but they can be later...
2011-06-02 cbrutailJust a small fix, and indication that I'm not dead...
2011-06-02 cbrutailMerge branch 'master' into cbrutail/map-lightspeed
2011-05-24 Rudolf Polzerand even more rename of sniperrifle -> rifle
2011-05-24 Rudolf PolzerMerge branch 'master' of git://git.xonotic.org/xonotic...
2011-05-24 Rudolf Polzermore sniperrifle -> rifle rename
2011-05-23 merlijnMerge remote-tracking branch 'origin/diabolik/afterslime'
2011-05-22 Rudolf PolzerMerge remote-tracking branch 'origin/mirceakitsune...
2011-05-20 cbrutailWorked a lot on blue details. Started red ones too.
2011-05-19 cbrutailFigured out how func_rain does, and made ugly workaroun...
2011-05-18 cbrutailCan't remember everything, but making progress.
2011-05-18 cbrutailMerge branch 'master' into cbrutail/map-lightspeed
2011-05-16 Sahil SinghalForgot to up version number.
2011-05-16 Sahil SinghalFixed jumppad for better flow. Should be ready for...
2011-05-16 Sahil SinghalMerge remote branch 'origin/master' into diabolik/after...
2011-05-14 Rudolf PolzerMerge remote-tracking branch 'origin/savagex/common'
2011-04-29 Rudolf PolzerSquashed commit of the following:
2011-04-22 MirceaKitsunePosition some barrels properly on terrain
2011-04-22 MirceaKitsuneAdd a forgotten weapon clip around a barrel.
2011-04-22 MirceaKitsuneMake all of the barrels explosive. Original idea and...
2011-04-08 mand1ngaFixed conflicting cdtracks
2011-04-08 mand1ngaMerge branch 'master' into diabolik/afterslime
2011-04-03 mand1ngaMerge remote branch 'origin/mirceakitsune/red_planet'
2011-04-01 cortezmap fixed by cortez
2011-03-19 Maik Mertenfirst new courtfun version in months. Implementing...
2011-03-19 Maik Mertensome more of cortez' ideas
2011-03-19 Maik Mertenstart implementing ideas from cortez666
2011-03-19 Maik MertenMerge branch 'master' of ssh://git.xonotic.org/xonotic...
2011-03-15 Jakob MGMake some trick moves in glowplant less hard
2011-03-09 Rudolf Polzernaming convention fixes
2011-03-09 Rudolf PolzerSquashed commit of the following:
2011-03-06 ssinghalMerge branch 'diabolik/afterslime' of ssh://git.xonotic...
2011-03-06 ssinghalUpdate version in .options.
2011-03-06 ssinghalAdded bot waypoints, music, and dom. Fixed valves.
2011-02-17 MirceaKitsuneGametype filtered models shall not cast shadows. If...
2011-02-17 MirceaKitsuneI think the panel lights are better off left white
2011-02-17 MirceaKitsuneUse different light colors for blue base entrance doors...
2011-02-17 MirceaKitsuneBot waypoints
2011-02-17 MirceaKitsuneOptimize preview image a bit, and make it of a good...
2011-02-17 MirceaKitsuneAdd a better song to the mapinfo
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