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define the "lcd_map" shader
[xonotic/xonotic-maps.pk3dir.git]
/
scripts
/
map_lightspeed.shader
2011-11-15
Rudolf Polzer
define the "lcd_map" shader
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2011-10-28
cbrutail
Merge branch 'master' into cbrutail/map-lightspeed
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2011-10-04
cbrutail
Merge branch 'master' into cbrutail/map-lightspeed
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2011-10-03
cbrutail
Merge branch 'master' into cbrutail/map-lightspeed
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2011-07-14
cbrutail
Merge branch 'master' into cbrutail/map-lightspeed
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2011-07-09
Rudolf Polzer
lightspeed: use a cubemap reflection as fallback, inste...
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2011-06-21
cbrutail
Playerclips, proper hints, lightnings, more detail...
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2011-06-18
cbrutail
Merge branch 'master' into cbrutail/map-lightspeed
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2011-06-15
cbrutail
Merge branch 'master' into cbrutail/map-lightspeed
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2011-06-13
cbrutail
New texture, modified shaders, new edtails etc.
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2011-06-12
cbrutail
Merge branch 'cbrutail/lightspeed_foliage_models' into...
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2011-06-12
cbrutail
Merge branch 'master' into cbrutail/map-lightspeed
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2011-06-06
cbrutail
Merge branch 'master' into cbrutail/map-lightspeed
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2011-06-04
cbrutail
Modified animation speed
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2011-06-04
cbrutail
Adding new files needed for red-details.
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