remove unused shaders
[xonotic/xonotic-maps.pk3dir.git] / scripts /
2010-10-02 Rudolf Polzerremove unused shaders
2010-10-02 Rudolf Polzeradd basepurple to facility114x
2010-10-01 Rudolf Polzerimport desertfactory assets
2010-09-29 Rudolf Polzerex2x needs a quarter of its offsetmapping scale to...
2010-09-29 Rudolf PolzerSquashed commit of the following:
2010-09-29 Rudolf PolzerMerge remote branch 'origin/morphed/narmorx'
2010-09-29 Rudolf PolzerMerge remote branch 'origin/morphed/containers'
2010-09-28 Jakob MGBetter .def entry
2010-09-28 Rudolf PolzerMerge commit 'c87167c'
2010-09-28 Rudolf Polzerthese textures are all 'crete and stuff. Get rid of...
2010-09-28 Rudolf PolzerMerge branch 'master' into morphed/narmorx
2010-09-27 Rudolf Polzerexx: ungloss the 'crete
2010-09-26 Jakob MGOrganice and add shader for the "narmorx" textureset
2010-09-25 Rudolf Polzerdocument the new fields
2010-09-25 Rudolf Polzerfix an accidental overtype
2010-09-25 Rudolf Polzerhide lightning textures from radiant
2010-09-25 Rudolf Polzeradapt to shader naming convention
2010-09-25 Rudolf Polzersplit up xonotic-fx.shader
2010-09-25 Rudolf PolzerMerge branch 'master' into cbrutail/shaders_fx_xonotic2
2010-09-25 Rudolf Polzershader-audit: convert to lower case
2010-09-25 Rudolf PolzerMerge branch 'master' into cbrutail/shaders_fx_xonotic2
2010-09-25 Rudolf Polzermoving warpzone shaders to effects_warpzone part II
2010-09-25 Rudolf Polzermoving warpzone shaders to effects_warpzone
2010-09-25 Rudolf Polzeralso make liquids_* generic
2010-09-25 Rudolf Polzeralso allow effects_* as purpose named textures
2010-09-25 Rudolf PolzerREALLY return exit status
2010-09-25 Rudolf Polzerstill output stuff!
2010-09-25 Rudolf Polzershader-audit: return a status
2010-09-21 Rudolf Polzerexperimental water shader changes by Calinou (more...
2010-09-19 Rudolf Polzerbetter triggering for warpzones/teleports
2010-09-17 Rudolf Polzershader-audit: do not complain
2010-09-13 Rudolf Polzerturn off all preview models in entities.def as these...
2010-09-12 Rudolf Polzerfix typos in the script
2010-09-12 Rudolf Polzeradd a shader name converter script for eX->exx, trak4...
2010-09-12 Rudolf Polzerfix typo in exosystem2 shader file
2010-09-12 Rudolf PolzerMerge branch 'master' of ssh://git.xonotic.org/xonotic...
2010-09-12 Rudolf Polzeradd a high-elevation version of exosystem2 by savagex
2010-09-12 Rudolf Polzera new cubemapped water shader
2010-09-10 PlasmaSheepFixed documentation
2010-09-10 Rudolf Polzeradd missing panel_metal01b texture in exx
2010-09-06 Rudolf Polzeradd that VISCULLING flag
2010-09-03 Rudolf Polzerfix a shader dupe
2010-08-31 Rudolf PolzerMerge remote branch 'refs/remotes/origin/mookow/shaderlist'
2010-08-24 MooKowUpdating the shaderlist... you are welcome
2010-08-24 Rudolf Polzershader-audit: fix a typo
2010-08-24 Rudolf PolzerMerge remote branch 'origin/fruitiex/warpzone'
2010-08-24 Rudolf PolzerMerge remote branch 'origin/fruitiex/lightshaders'
2010-08-24 Rudolf PolzerMerge remote branch 'refs/remotes/origin/diabolik/facil...
2010-08-24 Sahil SinghalMerge remote branch 'origin/master' into diabolik/facil...
2010-08-24 Sahil SinghalFinish misc and wall.
2010-08-24 Sahil SinghalCeiling and trim. Need to finish wall and misc.
2010-08-24 Rudolf PolzerMerge remote branch 'refs/remotes/origin/mookow/map...
2010-08-24 Rudolf PolzerMerge remote branch 'refs/remotes/origin/diabolik/techp...
2010-08-24 Rudolf PolzerMerge remote branch 'refs/remotes/origin/diabolik/facil...
2010-08-24 Sahil SinghalAdd some red variations for team maps.
2010-08-23 Sahil SinghalFacility114 Inverted by Dib. Original by Oblivion.
2010-08-21 Sahil SinghalAdd green and yellow variations. Ready for merge.
2010-08-21 Sahil SinghalMerge remote branch 'origin/master' into diabolik/techpanel
2010-08-21 Sahil SinghalGloss maps for techpanelx.
2010-08-20 Rudolf PolzerSquashed commit of the following:
2010-08-20 Rudolf PolzerRevert "also allow _bump", because DDS-converted _bump...
2010-08-20 Rudolf Polzeralso allow _bump
2010-08-19 Sahil SinghalMerge remote branch 'origin/master' into diabolik/techpanel
2010-08-19 Sahil SinghalGive color suffix to red textures. Add blue versions...
2010-08-19 Rudolf PolzerMerge remote branch 'refs/remotes/origin/mookow/map...
2010-08-19 Sahil Singhaltechpanelx by theShadow. Does not have gloss maps yet...
2010-08-17 Rudolf Polzerstart using skylight instead of stupid surfacelight...
2010-08-10 Jakob MGEnd defs for relay_*
2010-08-09 Rudolf Polzerbigfan: remove useless .tga suffix
2010-08-09 Rudolf PolzerMerge remote branch 'refs/remotes/origin/tzork/terrain01x'
2010-08-06 Rudolf PolzerMerge remote branch 'origin/m0rfar/heaven'
2010-08-06 Rudolf PolzerMerge branch 'master' into divVerent/skyboxes
2010-08-06 Rudolf PolzerMerge remote branch 'origin/mookow/liquids'
2010-08-06 MooKowOops... Got the shader names right this time for that...
2010-08-06 MooKowRemoved protolava and added lava0 (originally xonotic...
2010-08-06 Rudolf Polzerfix the liquids shader files
2010-08-06 Rudolf PolzerMerge remote branch 'origin/mookow/liquids'
2010-08-06 MooKowSorting out this liquids stuff. This should be as clean...
2010-08-06 Rudolf PolzerMerge branch 'master' of ssh://git.xonotic.org/xonotic...
2010-08-05 Rudolf Polzeradd the models that are actually meant to be used on...
2010-08-05 Rudolf Polzershader-audit: fix the mktemp fix
2010-08-05 Jakob MGFix CRLF (again..?!)
2010-08-05 Jakob MGMerge branch 'master' of ssh://git.xonotic.org/xonotic...
2010-08-05 Rudolf Polzershader-audit: work without mktemp
2010-08-04 Jakob MGAdd testureset terrain01x
2010-08-04 Rudolf Polzerfix a typo - now this branch passes shader-audit too
2010-08-04 Rudolf PolzerMerge branch 'master' into divVerent/skyboxes
2010-08-04 Rudolf Polzerfix shader file
2010-08-04 Rudolf PolzerMerge branch 'master' into m0rfar/heaven
2010-08-04 Rudolf Polzershader-audit: more fixes
2010-08-04 Rudolf Polzershader audit: handle skyboxes properly
2010-08-02 Rudolf Polzeradhere to xonotic shader naming convention
2010-08-02 Rudolf Polzeradd xonotic_jumppad01
2010-08-01 Rudolf Polzeradd two missing misc_model spawnflags
2010-08-01 FruitieXmore surfacelight...
2010-08-01 FruitieXbetter idea, create separate shaders for surfacelight...
2010-08-01 FruitieXRevert "remove the surfacelight after all. Let mapper...
2010-08-01 FruitieXremove the surfacelight after all. Let mapper decide...
2010-07-30 FruitieXlet there be light... more light
2010-07-30 FruitieXuse surfacelight on all light textures
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