lightspeed: use a cubemap reflection as fallback, instead of the current fixed image...
[xonotic/xonotic-maps.pk3dir.git] / textures / map_lightspeed / env / env1.tga
2011-07-09 Rudolf Polzerlightspeed: use a cubemap reflection as fallback, inste...
2011-06-21 cbrutailPlayerclips, proper hints, lightnings, more detail...