From 316600d475f7fe76e7a438f24beb5c82317f1a12 Mon Sep 17 00:00:00 2001 From: Freddy Date: Wed, 7 Mar 2018 21:54:58 +0100 Subject: [PATCH 1/1] func_pointparticles uses relays now --- scripts/entities.ent | 9 ++++++--- 1 file changed, 6 insertions(+), 3 deletions(-) diff --git a/scripts/entities.ent b/scripts/entities.ent index 4019392a..fc1dcbf6 100644 --- a/scripts/entities.ent +++ b/scripts/entities.ent @@ -1555,7 +1555,7 @@ NOTE for race_place: when the race starts after the qualifying, the player with -A brush that emits particles. +A brush that emits particles. Can be (de)activated with relays. -------- KEYS -------- particle effect name from effectinfo.txt when positive, number of particles to emit per second; when negative; number of particles to emit per second and 64^3 block @@ -1566,7 +1566,7 @@ A brush that emits particles. sound to play when the particle is emitted distance attenuation of the sound (a value from 0.1 to 3.9), default is 0.5; set to -1 for no attenuation (global sound) volume of the sound -name to target this (then its state is toggled) +name to target this (use relays) emitter class from the BGM script attack time of the effect strength (0 to 3.9) decay time of the effect strength (0 to 3.9) @@ -1577,7 +1577,7 @@ A brush that emits particles. only send the full amount of impulse particles when the entity is triggered only emit particles if the emitter brush is in the current PVS -------- NOTES -------- -Use trigger_monoflop if you want the particles to turn off for a while, then turn back on. +Use trigger_monoflop and relay_activatetoggle if you want the particles to turn off for a while, then turn back on. A BGM script is a .bgs file named like the map, in the maps directory. Its format is lines of the form <emitter class> <time since start of background music> <0 if the emitters are to be switched off, >0 and <=1 if they are to be switched on> e.g. @@ -2354,6 +2354,7 @@ func_bobbing func_button func_conveyor func_fourier +func_pointparticles func_vectormamamam -------- KEYS -------- trigger all entities with this targetname when triggered @@ -2374,6 +2375,7 @@ func_bobbing func_button func_conveyor func_fourier +func_pointparticles func_vectormamamam -------- KEYS -------- trigger all entities with this targetname when triggered @@ -2394,6 +2396,7 @@ func_bobbing func_button func_conveyor func_fourier +func_pointparticles func_vectormamamam -------- KEYS -------- trigger all entities with this targetname when triggered -- 2.39.2