From 61ec8683ff81fde240ebfbe36133f93d90e3d69b Mon Sep 17 00:00:00 2001 From: Rudolf Polzer Date: Fri, 2 Apr 2010 19:59:41 +0200 Subject: [PATCH 1/1] remove the old shaders too --- scripts/common.shader | 372 ----------------------------------- scripts/default_project.proj | 71 ------- scripts/exosystem.shader | 29 --- scripts/mandelbrotsky.shader | 14 -- scripts/turrets.def | 246 ----------------------- 5 files changed, 732 deletions(-) delete mode 100644 scripts/common.shader delete mode 100644 scripts/default_project.proj delete mode 100644 scripts/exosystem.shader delete mode 100644 scripts/mandelbrotsky.shader delete mode 100644 scripts/turrets.def diff --git a/scripts/common.shader b/scripts/common.shader deleted file mode 100644 index 9ed43fb6..00000000 --- a/scripts/common.shader +++ /dev/null @@ -1,372 +0,0 @@ -textures/common/antiportal -{ - qer_trans 0.30 - qer_nocarve - surfaceparm nodraw - surfaceparm nonsolid - surfaceparm structural - surfaceparm trans - surfaceparm antiportal -} - -textures/common/areaportal -{ - qer_trans 0.50 - surfaceparm nodraw - surfaceparm nolightmap - surfaceparm nonsolid - surfaceparm structural - surfaceparm trans - surfaceparm nomarks - surfaceparm areaportal -} - -textures/common/caulk -{ - surfaceparm nodraw - surfaceparm nolightmap - surfaceparm nomarks -} - -textures/common/forcecaulk -{ - surfaceparm nodraw - surfaceparm nolightmap - surfaceparm nomarks - surfaceparm structural -} - -textures/common/clip -{ - qer_trans 0.40 - surfaceparm nodraw - surfaceparm nolightmap - surfaceparm nonsolid - surfaceparm trans - surfaceparm nomarks - surfaceparm noimpact - surfaceparm playerclip -} - -textures/common/clusterportal -{ - qer_trans 0.50 - surfaceparm nodraw - surfaceparm nolightmap - surfaceparm nonsolid - surfaceparm trans - surfaceparm nomarks - surfaceparm clusterportal -} - -textures/common/cushion -{ - qer_nocarve - qer_trans 0.50 - surfaceparm nodraw - surfaceparm nolightmap - surfaceparm trans - surfaceparm nomarks - surfaceparm nodamage -} - -textures/common/donotenter -{ - qer_trans 0.50 - surfaceparm nodraw - surfaceparm nonsolid - surfaceparm trans - surfaceparm nomarks - surfaceparm donotenter -} - - -// never used -// -//textures/common/energypad -//{ -// qer_editorimage textures/sfx/bluegoal.tga -// surfaceparm nolightmap -// cull twosided -// { -// map textures//bluegoal.tga -// blendFunc GL_ONE GL_SRC_ALPHA -// tcGen environment -// tcMod turb 0 0.25 0 0.05 -// } -//} - -textures/common/full_clip // silly shader, use weapclip instead -{ - qer_trans 0.40 - surfaceparm nodraw - surfaceparm playerclip -} - -textures/common/hint // should NOT use surfaceparm hint.. strange but true -{ - qer_nocarve - qer_trans 0.30 - surfaceparm nodraw - surfaceparm nonsolid - surfaceparm structural - surfaceparm trans - surfaceparm noimpact - surfaceparm hint // ydnar: yes it should. -} - -textures/common/invisible // solid, transparent polygons, casts shadows -{ - surfaceparm nolightmap - { - map textures/common/invisible.tga - alphaFunc GE128 - depthWrite - rgbGen vertex - } -} - -textures/common/mirror1 -{ - qer_editorimage textures/common/mirror1.tga - surfaceparm nolightmap - portal - { - map textures/common/mirror1.tga - blendfunc GL_ONE GL_ONE_MINUS_SRC_ALPHA - depthWrite - } -} - -textures/common/mirror2 -{ - qer_editorimage textures/common/qer_mirror.tga - surfaceparm nolightmap - portal - { - map textures/common/mirror1.tga - blendfunc GL_ONE GL_ONE_MINUS_SRC_ALPHA - depthWrite - } - { - map textures/sfx/mirror.tga - blendFunc GL_ZERO GL_ONE_MINUS_SRC_COLOR - } -} - -textures/common/missileclip -{ - qer_trans 0.40 - surfaceparm nodamage - surfaceparm nomarks - surfaceparm nodraw - //surfaceparm nonsolid - surfaceparm playerclip - surfaceparm trans -} - -textures/common/nodraw -{ - surfaceparm nodraw - surfaceparm nolightmap - surfaceparm nonsolid - surfaceparm trans - surfaceparm nomarks -} - -textures/common/nodrawnonsolid -{ - surfaceparm nonsolid - surfaceparm nolightmap - surfaceparm nodraw -} - -textures/common/nodrop -{ - qer_nocarve - qer_trans 0.5 - surfaceparm nodraw - surfaceparm nolightmap - surfaceparm nonsolid - surfaceparm trans - surfaceparm nomarks - surfaceparm nodrop -} - - -textures/common/noimpact -{ - qer_editorimage textures/common/nolightmap.tga - qer_nocarve - qer_trans 0.5 - surfaceparm nodraw - surfaceparm nolightmap - surfaceparm trans - surfaceparm nomarks - surfaceparm noimpact -} - -textures/common/nolightmap -{ - surfaceparm nolightmap -} - -textures/common/origin -{ - qer_nocarve - surfaceparm nodraw - surfaceparm nolightmap - surfaceparm nonsolid - surfaceparm trans - surfaceparm origin -} - -textures/common/skip -{ - qer_nocarve - qer_trans 0.30 - surfaceparm nodraw - surfaceparm nonsolid - surfaceparm skip - surfaceparm structural - surfaceparm trans -} - -textures/common/portal -{ - qer_editorimage textures/common/qer_portal.tga - surfaceparm nolightmap - portal - { - map textures/common/mirror1.tga - tcMod turb 0 0.25 0 0.05 - blendfunc GL_ONE GL_ONE_MINUS_SRC_ALPHA - depthWrite - } -} - -textures/common/slick -{ - qer_trans 0.50 - surfaceparm nodraw - surfaceparm nolightmap - surfaceparm nomarks - surfaceparm trans - surfaceparm slick -} - -textures/common/terrain -{ - q3map_terrain - surfaceparm nodraw - surfaceparm nolightmap - surfaceparm nomarks -} - -textures/common/terrain2 -{ - q3map_terrain - qer_editorimage textures/common/terrain.tga - surfaceparm dust - surfaceparm nodraw - surfaceparm nomarks - surfaceparm nolightmap -} - -textures/common/timportal -{ - qer_editorimage textures/common/qer_portal.tga - portal - surfaceparm nolightmap - { - map textures/common/portal.tga - tcMod turb 0 0.25 0 0.05 - blendFunc GL_ONE GL_SRC_ALPHA - depthWrite - } -} - -textures/common/trigger -{ - qer_trans 0.50 - qer_nocarve - surfaceparm nodraw -} - -textures/common/weapclip -{ - qer_trans 0.40 - surfaceparm nodraw - surfaceparm nolightmap - surfaceparm trans - surfaceparm nomarks -} - -textures/common/metalclip -{ - qer_trans 0.40 - surfaceparm nodraw - surfaceparm nolightmap - surfaceparm nonsolid - surfaceparm trans - surfaceparm nomarks - surfaceparm noimpact - surfaceparm playerclip - surfaceparm metalsteps -} - -textures/common/botclip -{ - qer_trans 0.40 - surfaceparm nodraw - surfaceparm nolightmap - surfaceparm nonsolid - surfaceparm trans - surfaceparm nomarks - surfaceparm noimpact - surfaceparm botclip -} - -// -// ydnar q3map lightgrid bounds -// -// the min/max bounds of brushes with this shader in a map -// will define the bounds of the map's lightgrid (model lighting) -// note: make it as small as possible around player space -// to minimize bsp size and compile time -// - -textures/common/lightgrid -{ - qer_trans 0.5 - surfaceparm nodraw - surfaceparm nolightmap - surfaceparm nonsolid - surfaceparm detail - surfaceparm nomarks - surfaceparm trans - surfaceparm lightgrid -} - -textures/common/warpzone -{ - surfaceparm nolightmap - // surfaceparm nonsolid // no, it must be solid like trigger - surfaceparm trans - surfaceparm nomarks - { - map textures/common/mirror1.tga // fully transparent - blendfunc blend - } - dp_camera - dp_refract 1 1 1 1 // makes the camera render like a refraction -} - -textures/common/camera -{ - { - map textures/common/mirror1.tga // fully transparent - blendfunc blend - } - dp_camera -} diff --git a/scripts/default_project.proj b/scripts/default_project.proj deleted file mode 100644 index 1713f24e..00000000 --- a/scripts/default_project.proj +++ /dev/null @@ -1,71 +0,0 @@ - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - diff --git a/scripts/exosystem.shader b/scripts/exosystem.shader deleted file mode 100644 index d6e7762f..00000000 --- a/scripts/exosystem.shader +++ /dev/null @@ -1,29 +0,0 @@ -textures/skies/exosystem -{ - qer_editorimage env/exosystem/exosystem_preview.tga - - surfaceparm noimpact - surfaceparm nolightmap - surfaceparm nomarks - surfaceparm sky - - //q3map_sun - q3map_sun 1 1 1 350 60 41.743 - q3map_surfacelight 550 - skyparms env/exosystem/exosystem - - -} - -textures/skies/exosystem2 -{ - qer_editorimage env/exosystem/exosystem2_preview.tga - - surfaceparm noimpact - surfaceparm nolightmap - surfaceparm nomarks - surfaceparm sky - - //q3map_sun - q3map_sun 1 .40625 .17578125 150 -55.452 17.379 - q3map_surfacelight 300 - skyparms env/exosystem/exosystem2 - - -} \ No newline at end of file diff --git a/scripts/mandelbrotsky.shader b/scripts/mandelbrotsky.shader deleted file mode 100644 index 38f2c035..00000000 --- a/scripts/mandelbrotsky.shader +++ /dev/null @@ -1,14 +0,0 @@ -// nebula skybox -// ============= - -textures/skies/mandelbrot -{ - qer_editorimage env/mandelbrot/mandel_up.tga - surfaceparm sky - surfaceparm noimpact - surfaceparm nolightmap - surfaceparm nomarks - q3map_skylight 200 3 - q3map_sun 1 .98 .9 0 0 90 - skyparms env/mandelbrot/mandel - - -} diff --git a/scripts/turrets.def b/scripts/turrets.def deleted file mode 100644 index 08ba7194..00000000 --- a/scripts/turrets.def +++ /dev/null @@ -1,246 +0,0 @@ -/*QUAKED turret_machinegun (1 0 0) (-32 -32 0) (32 32 50) - PILLAR -Fast firing moderate damage bullet (hitscan) turret. --------- KEYS -------- -turret_scale_damage: 2 = double damage, 0.5 = half -turret_scale_range: 2 = double range, 0.5 = half -turret_scale_refire: 2 = double refire (SLOWER!), 0.5 = half (FASTER!) -turret_scale_ammo: 2 = double ammo carry & regen, 0.5 = half ammo carry & regen -turret_scale_aim: 2 = aim twice as fast, 0,5 = aim at half speed -turret_scale_health: 2 = double health, 0.5 = half -master_name: This turret controls what all turrets with master_nameof set to this aim at -master_nameof: Dont select own targets, use the target of the turret with this master_name -target: Defend the position of this entity -team: 5=red, 14=blue --------- SPAWNFLAGS -------- -PILLAR: Adds a supporting pillar under this turret, for turrets on terrain/uneven surfaces. (only for visuals) --------- MODEL FOR RADIANT ONLY - DO NOT SET THIS AS A KEY -------- -model="models/turrets/radiant/mg.md3" -*/ - -/*QUAKED turret_plasma (1 0 0) (-32 -32 0) (32 32 50) - PILLAR --------- KEYS -------- -turret_scale_damage: 2 = double damage, 0.5 = half -turret_scale_range: 2 = double range, 0.5 = half -turret_scale_refire: 2 = double refire (SLOWER!), 0.5 = half (FASTER!) -turret_scale_ammo: 2 = double ammo carry & regen, 0.5 = half ammo carry & regen -turret_scale_aim: 2 = aim twice as fast, 0,5 = aim at half speed -turret_scale_health: 2 = double health, 0.5 = half -master_name: This turret controls what all turrets with master_nameof set to this aim at -master_nameof: Dont select own targets, use the target of the turret with this master_name -target: Defend the position of this entity -team: 5=red, 14=blue --------- SPAWNFLAGS -------- -PILLAR: Adds a supporting pillar under this turret, for turrets on terrain/uneven surfaces. (only for visuals) ----------NOTES---------- -Basic energy cannon --------- MODEL FOR RADIANT ONLY - DO NOT SET THIS AS A KEY -------- -model="models/turrets/radiant/plasma.md3" -*/ - -/*QUAKED turret_plasma_dual (1 0 0) (-32 -32 0) (32 32 50) - PILLAR -basic energy cannon * 2 --------- KEYS -------- -turret_scale_damage: 2 = double damage, 0.5 = half -turret_scale_range: 2 = double range, 0.5 = half -turret_scale_refire: 2 = double refire (SLOWER!), 0.5 = half (FASTER!) -turret_scale_ammo: 2 = double ammo carry & regen, 0.5 = half ammo carry & regen -turret_scale_aim: 2 = aim twice as fast, 0,5 = aim at half speed -turret_scale_health: 2 = double health, 0.5 = half -master_name: This turret controls what all turrets with master_nameof set to this aim at -master_nameof: Dont select own targets, use the target of the turret with this master_name -target: Defend the position of this entity -team: 5=red, 14=blue --------- SPAWNFLAGS -------- -PILLAR: Adds a supporting pillar under this turret, for turrets on terrain/uneven surfaces. (only for visuals) --------- MODEL FOR RADIANT ONLY - DO NOT SET THIS AS A KEY -------- -model="models/turrets/radiant/plasma2.md3" -*/ - -/*QUAKED turret_flac (1 0 0) (-32 -32 0) (32 32 50) - PILLAR -Only kills missiles, rockets, grenadelauncher & electro secondaries to be precise. --------- KEYS -------- -turret_scale_damage: 2 = double damage, 0.5 = half -turret_scale_range: 2 = double range, 0.5 = half -turret_scale_refire: 2 = double refire (SLOWER!), 0.5 = half (FASTER!) -turret_scale_ammo: 2 = double ammo carry & regen, 0.5 = half ammo carry & regen -turret_scale_aim: 2 = aim twice as fast, 0,5 = aim at half speed -turret_scale_health: 2 = double health, 0.5 = half -master_name: This turret controls what all turrets with master_nameof set to this aim at -master_nameof: Dont select own targets, use the target of the turret with this master_name -target: Defend the position of this entity -team: 5=red, 14=blue --------- SPAWNFLAGS -------- -PILLAR: Adds a supporting pillar under this turret, for turrets on terrain/uneven surfaces. (only for visuals) --------- MODEL FOR RADIANT ONLY - DO NOT SET THIS AS A KEY -------- -model="models/turrets/radiant/flac.md3" -*/ - -/*QUAKED turret_mlrs (1 0 0) (-32 -32 0) (32 32 50) -6 unguided rockers fired in a rapid burst. --------- KEYS -------- -turret_scale_damage: 2 = double damage, 0.5 = half -turret_scale_range: 2 = double range, 0.5 = half -turret_scale_refire: 2 = double refire (SLOWER!), 0.5 = half (FASTER!) -turret_scale_ammo: 2 = double ammo carry & regen, 0.5 = half ammo carry & regen -turret_scale_aim: 2 = aim twice as fast, 0,5 = aim at half speed -turret_scale_health: 2 = double health, 0.5 = half -master_name: This turret controls what all turrets with master_nameof set to this aim at -master_nameof: Dont select own targets, use the target of the turret with this master_name -target: Defend the position of this entity -team: 5=red, 14=blue --------- SPAWNFLAGS -------- -PILLAR: Adds a supporting pillar under this turret, for turrets on terrain/uneven surfaces. (only for visuals) --------- MODEL FOR RADIANT ONLY - DO NOT SET THIS AS A KEY -------- -model="models/turrets/radiant/mlrs.md3" -*/ - -/*QUAKED turret_hellion (1 0 0) (-32 -32 0) (32 32 50) -2 guided moderate damage accelerating rockets --------- KEYS -------- -turret_scale_damage: 2 = double damage, 0.5 = half -turret_scale_range: 2 = double range, 0.5 = half -turret_scale_refire: 2 = double refire (SLOWER!), 0.5 = half (FASTER!) -turret_scale_ammo: 2 = double ammo carry & regen, 0.5 = half ammo carry & regen -turret_scale_aim: 2 = aim twice as fast, 0,5 = aim at half speed -turret_scale_health: 2 = double health, 0.5 = half -master_name: This turret controls what all turrets with master_nameof set to this aim at -master_nameof: Dont select own targets, use the target of the turret with this master_name -target: Defend the position of this entity -team: 5=red, 14=blue --------- SPAWNFLAGS -------- -PILLAR: Adds a supporting pillar under this turret, for turrets on terrain/uneven surfaces. (only for visuals) --------- MODEL FOR RADIANT ONLY - DO NOT SET THIS AS A KEY -------- -model="models/turrets/radiant/hellion.md3" -*/ - - -/*QUAKED turret_hk (1 0 0) (-32 -32 0) (32 32 50) -Single powerful rocket with the ability to evade obstacles to find its target. Varied speed. --------- KEYS -------- -turret_scale_damage: 2 = double damage, 0.5 = half -turret_scale_range: 2 = double range, 0.5 = half -turret_scale_refire: 2 = double refire (SLOWER!), 0.5 = half (FASTER!) -turret_scale_ammo: 2 = double ammo carry & regen, 0.5 = half ammo carry & regen -turret_scale_aim: 2 = aim twice as fast, 0,5 = aim at half speed -turret_scale_health: 2 = double health, 0.5 = half -master_name: This turret controls what all turrets with master_nameof set to this aim at -master_nameof: Dont select own targets, use the target of the turret with this master_name -target: Defend the position of this entity -team: 5=red, 14=blue --------- SPAWNFLAGS -------- -PILLAR: Adds a supporting pillar under this turret, for turrets on terrain/uneven surfaces. (only for visuals) --------- MODEL FOR RADIANT ONLY - DO NOT SET THIS AS A KEY -------- -model="models/turrets/radiant/hk.md3" -*/ - -/*QUAKED turret_tesla (1 0 0) (-32 -32 0) (32 32 50) -Fires a lightning bolt that will jump to up to 10 targets if they are close enough to each other. Missiles included. --------- KEYS -------- -turret_scale_damage: 2 = double damage, 0.5 = half -turret_scale_range: 2 = double range, 0.5 = half -turret_scale_refire: 2 = double refire (SLOWER!), 0.5 = half (FASTER!) -turret_scale_ammo: 2 = double ammo carry & regen, 0.5 = half ammo carry & regen -turret_scale_aim: 2 = aim twice as fast, 0,5 = aim at half speed -turret_scale_health: 2 = double health, 0.5 = half -master_name: This turret controls what all turrets with master_nameof set to this aim at -master_nameof: Dont select own targets, use the target of the turret with this master_name -target: Defend the position of this entity -team: 5=red, 14=blue --------- SPAWNFLAGS -------- -PILLAR: Adds a supporting pillar under this turret, for turrets on terrain/uneven surfaces. (only for visuals) --------- MODEL FOR RADIANT ONLY - DO NOT SET THIS AS A KEY -------- -model="models/turrets/radiant/tesla.md3" -*/ - -/*QUAKED turret_phaser (1 0 0) (-32 -32 0) (32 32 50) -Constant beam weapon that will considerably slow its target down while dealing low but constant damage. --------- KEYS -------- -turret_scale_damage: 2 = double damage, 0.5 = half -turret_scale_range: 2 = double range, 0.5 = half -turret_scale_refire: 2 = double refire (SLOWER!), 0.5 = half (FASTER!) -turret_scale_ammo: 2 = double ammo carry & regen, 0.5 = half ammo carry & regen -turret_scale_aim: 2 = aim twice as fast, 0,5 = aim at half speed -turret_scale_health: 2 = double health, 0.5 = half -master_name: This turret controls what all turrets with master_nameof set to this aim at -master_nameof: Dont select own targets, use the target of the turret with this master_name -target: Defend the position of this entity -team: 5=red, 14=blue --------- SPAWNFLAGS -------- -PILLAR: Adds a supporting pillar under this turret, for turrets on terrain/uneven surfaces. (only for visuals) --------- MODEL FOR RADIANT ONLY - DO NOT SET THIS AS A KEY -------- -model="models/turrets/radiant/phaser.md3" -*/ - - -/*QUAKED turret_fusionreactor (1 0 0) (-32 -32 0) (32 32 50) --------- KEYS -------- -turret_scale_damage: 2 = double damage, 0.5 = half -turret_scale_range: 2 = double range, 0.5 = half -turret_scale_refire: 2 = double refire (SLOWER!), 0.5 = half (FASTER!) -turret_scale_ammo: 2 = double ammo carry & regen, 0.5 = half ammo carry & regen -turret_scale_aim: 2 = aim twice as fast, 0,5 = aim at half speed -turret_scale_health: 2 = double health, 0.5 = half -team: 5=red, 14=blue --------- SPAWNFLAGS -------- -PILLAR: Adds a supporting pillar under this turret, for turrets on terrain/uneven surfaces. (only for visuals) ----------NOTES---------- -Supplies neerby energy based turrets with more power so they can fire more often. --------- MODEL FOR RADIANT ONLY - DO NOT SET THIS AS A KEY -------- -model="models/turrets/radiant/reactor.md3" -*/ - -/*QUAKED turret_targettrigger (.5 .5 .5) ? -Used to feed turrets capable of it with remote target info. currently only turret_hk supports this. -*/ - - -/*QUAKED turret_walker (1 0 0) (-32 -32 0) (32 32 50) ------------KEYS------------ -turret_scale_damage: 2 = double damage, 0.5 = half -turret_scale_range: 2 = double range, 0.5 = half -turret_scale_refire: 2 = doubble refire (SLOWER!), 0.5 = half (FASTER!) -turret_scale_ammo: 2 = doubble ammo carry & regen, 0.5 = half ammo carry & regen -turret_scale_aim: 2 = aim twice as fast, 0,5 = aim at half speed -turret_scale_health: 2 = double health, 0.5 = half - -team : 5=red, 14=blue ------------SPAWNFLAGS----------- ----------NOTES---------- - -A nasty mechanical ceature that will engage longrange target with missiles, midrange with its miniguna and meele things up close and personal. - --------- MODEL FOR RADIANT ONLY - DO NOT SET THIS AS A KEY -------- -model="models/turrets/radiant/walker.md3" -*/ - - -/*QUAKED turret_ewheel (1 0 0) (-32 -32 0) (32 32 50) ------------KEYS------------ -turret_scale_damage: 2 = double damage, 0.5 = half -turret_scale_range: 2 = double range, 0.5 = half -turret_scale_refire: 2 = doubble refire (SLOWER!), 0.5 = half (FASTER!) -turret_scale_ammo: 2 = doubble ammo carry & regen, 0.5 = half ammo carry & regen -turret_scale_aim: 2 = aim twice as fast, 0,5 = aim at half speed -turret_scale_health: 2 = double health, 0.5 = half - -team : 5=red, 14=blue ------------SPAWNFLAGS----------- ----------NOTES---------- - -Small, agile and move capable turret. - --------- MODEL FOR RADIANT ONLY - DO NOT SET THIS AS A KEY -------- -model="models/turrets/radiant/ewheel.md3" -*/ - - -/*QUAKED turret_checkpoint (1 0 1) (-32 -32 -32) (32 32 32) ------------KEYS------------ -target: .targetname of next wapoint in chain. -wait: Pause at this point # seconds. ------------SPAWNFLAGS----------- - ----------NOTES---------- -If a loop is of targets are formed, any unit entering this loop will patrol it indefinitly. -If the checkpoint chain in not looped, the unit will go "Roaming" when the last point is reached. -*/ \ No newline at end of file -- 2.39.2