From b647eb3623053c728106d8bd3be629b37f07d746 Mon Sep 17 00:00:00 2001 From: PlasmaSheep Date: Sat, 21 Aug 2010 16:28:05 -0700 Subject: [PATCH] Fixed documentation --- scripts/entities.def | 6 +++++- 1 file changed, 5 insertions(+), 1 deletion(-) diff --git a/scripts/entities.def b/scripts/entities.def index ef802b83..5b0f1c14 100644 --- a/scripts/entities.def +++ b/scripts/entities.def @@ -22,9 +22,13 @@ zbqry="zbqryf/qbzvangvba/qbz_hapynvzrq.zq3" /*QUAKED dom_team (.3 .3 1) (-16 -16 -16) (16 16 16) Domination team. In order to get Domination working well in your map, you need to place dom_team and dom_controlpoint entities. You *must* have at least 3 dom_team entities - 2 minimum teams and one blank one (empty netname and no team). You can have up to 4 teams (5 dom_team entities). + +dom_team entites declare the teams (and the models the team uses) that are available in the domination game. Their position does not matter. + +model should be set to models/domination/dom_.md3, where is either "red", "blue", "yellow", or "pink". -------- KEYS -------- netname: name of team (Red Team). Set to "" or don't define for the required blank team. -cnt: color of the team. See the "Helpful Extras" section for info. +cnt: color of the team. See the "Helpful Extras" section in Docs/mapping.txt for info. model: When this team captures control points, the points turn to this model. If this is the neutral team, points start out as this model. noise: Sound to be played on the control point when it's captured. Only players nearby will hear it. noise1: Sound to be played to all players when the control point is captured. Also good for an announcer voice ("Red Team has captured a control point") -- 2.39.2