From bc1b6c13f9f753810796995e9b730a999cbe2702 Mon Sep 17 00:00:00 2001 From: Mario Date: Thu, 31 Dec 2015 07:32:53 +1000 Subject: [PATCH 1/1] Add a note to misc_gamemodel preferring use of misc_clientmodel --- scripts/entities.ent | 2 ++ 1 file changed, 2 insertions(+) diff --git a/scripts/entities.ent b/scripts/entities.ent index f37e0b22..c27c2ec3 100644 --- a/scripts/entities.ent +++ b/scripts/entities.ent @@ -820,6 +820,8 @@ Generic placeholder for inserting MD3 models in game. Requires compilation of ma +NOTE: usually misc_clientmodel will predict better and have more fps! +Use this only if you need to. A way to load models from a map by the engine (e.g. self-animated zym models). Is non-solid by default. The keys below actually apply to most engine-loaded model entities as they are engine features; however, they are described here as they aren't overridden by game code in misc_gamemodel. Its q3map2 keys below will work on any brush entity! -- 2.39.2