From d0a0e35f6ffb07b0028866311ad3cdad4bd41f4b Mon Sep 17 00:00:00 2001 From: Rudolf Polzer Date: Sat, 21 Feb 2015 13:57:18 +0100 Subject: [PATCH] There's smoke in the master bedroom. In other words: func_breakable.noise1 support. --- scripts/entities.ent | 5 ++++- 1 file changed, 4 insertions(+), 1 deletion(-) diff --git a/scripts/entities.ent b/scripts/entities.ent index beb8620d..cea79a93 100644 --- a/scripts/entities.ent +++ b/scripts/entities.ent @@ -58,6 +58,7 @@ This is a brush model which can be damaged. Once triggered it's active and will optional replacement model to show when destroyed names of debris models to show when destroyed, separated by spaces sound to play when destroyed +sound to play while alive (either plays at spawn only, or can be a looping sound file) damage to deal to the environment when destroyed edge damage to deal to the environment when destroyed damage radius @@ -1625,7 +1626,7 @@ For the number fields, not specifying a value means not changing it. To clear ar You may want to target this by a race checkpoint, a teleporter, or a trigger_multiple with ALLENTS set (so it removes weapons thrown through the field to avoid getting a weapon through it). -------- KEYS -------- used to trigger this -space separated list of items (either weapon short names (like in g_start_weapon_* cvars), or item short names "unlimited_ammo", "unlimited_weapon_ammo", "unlimited_superweapons", "invincible", "strength", "jetpack" and "fuel_regen" +space separated list of items (either weapon short names (like in g_start_weapon_* cvars), or item short names "unlimited_ammo", "unlimited_weapon_ammo", "unlimited_superweapons", "invincible", "strength", "jetpack" and "fuel_regen") message to print amount of shells amount of bullets @@ -1697,6 +1698,7 @@ When triggered, it resets to full health, and unbreaks. optional replacement model to show when destroyed names of debris models to show when destroyed, separated by spaces sound to play when destroyed +sound to play while alive (either plays at spawn only, or can be a looping sound file) damage to deal to the environment when destroyed edge damage to deal to the environment when destroyed damage radius @@ -1734,6 +1736,7 @@ When triggered, it resets to full health, and unbreaks. optional replacement model to show when destroyed names of debris models to show when destroyed, separated by spaces sound to play when destroyed +sound to play while alive (either plays at spawn only, or can be a looping sound file) damage to deal to the environment when destroyed edge damage to deal to the environment when destroyed damage radius -- 2.39.2