From d17865f01e96252140e909c107973d1edef68d17 Mon Sep 17 00:00:00 2001 From: Mario Date: Sun, 13 Oct 2013 05:54:28 +1100 Subject: [PATCH 1/1] Remove old monsters --- scripts/entities.ent | 153 ------------------------------------------- 1 file changed, 153 deletions(-) diff --git a/scripts/entities.ent b/scripts/entities.ent index 527afe5d..42f5209b 100644 --- a/scripts/entities.ent +++ b/scripts/entities.ent @@ -1915,137 +1915,6 @@ Disables a trigger_relay temporarily (until triggered again) name that identifies this entity so it can be triggered - -Animus. Undead doll which pounces at the enemy --------- KEYS -------- -monster health amount -maximum targeting range. If current target is further away, it will be lost -delay in seconds before re-spawning -move target while not attacking. 2=wander around, 3=spawn location, 4=no moving -disable/enable all relays with this targetname when killed -follow this target -name that identifies this entity so it can be triggered -5=red, 14=blue --------- SPAWNFLAGS -------- -Spawn as mini-boss (slightly more powerful) -Spawn when triggered -Don't re-spawn -Allow flying/swimming monsters to move up/down -Only attack targets infront of the monster -Don't spawn this monster when skill is 1 -Don't spawn this monster when skill is 2 -Don't spawn this monster when skill is 3 - - - -Cerberus. Man's best enemy --------- KEYS -------- -monster health amount -maximum targeting range. If current target is further away, it will be lost -delay in seconds before re-spawning -move target while not attacking. 2=wander around, 3=spawn location, 4=no moving -disable/enable all relays with this targetname when killed -follow this target -name that identifies this entity so it can be triggered -5=red, 14=blue --------- SPAWNFLAGS -------- -Spawn as mini-boss (slightly more powerful) -Spawn when triggered -Don't re-spawn -Allow flying/swimming monsters to move up/down -Only attack targets infront of the monster -Don't spawn this monster when skill is 1 -Don't spawn this monster when skill is 2 -Don't spawn this monster when skill is 3 - - - -Stingray. A swimming beast with poison stings --------- KEYS -------- -monster health amount -maximum targeting range. If current target is further away, it will be lost -delay in seconds before re-spawning -move target while not attacking. 2=wander around, 3=spawn location, 4=no moving -disable/enable all relays with this targetname when killed -follow this target -name that identifies this entity so it can be triggered -5=red, 14=blue --------- SPAWNFLAGS -------- -Spawn as mini-boss (slightly more powerful) -Spawn when triggered -Don't re-spawn -Allow flying/swimming monsters to move up/down -Only attack targets infront of the monster -Don't spawn this monster when skill is 1 -Don't spawn this monster when skill is 2 -Don't spawn this monster when skill is 3 - - - -Knight. A cursed warrior from the depths of hell --------- KEYS -------- -monster health amount -maximum targeting range. If current target is further away, it will be lost -delay in seconds before re-spawning -move target while not attacking. 2=wander around, 3=spawn location, 4=no moving -disable/enable all relays with this targetname when killed -follow this target -name that identifies this entity so it can be triggered -5=red, 14=blue --------- SPAWNFLAGS -------- -Spawn as mini-boss (slightly more powerful) -Spawn when triggered -Don't re-spawn -Allow flying/swimming monsters to move up/down -Only attack targets infront of the monster -Don't spawn this monster when skill is 1 -Don't spawn this monster when skill is 2 -Don't spawn this monster when skill is 3 - - - -Bruiser. A cursed medieval warrior --------- KEYS -------- -monster health amount -maximum targeting range. If current target is further away, it will be lost -delay in seconds before re-spawning -move target while not attacking. 2=wander around, 3=spawn location, 4=no moving -disable/enable all relays with this targetname when killed -follow this target -name that identifies this entity so it can be triggered -5=red, 14=blue --------- SPAWNFLAGS -------- -Spawn as mini-boss (slightly more powerful) -Spawn when triggered -Don't re-spawn -Allow flying/swimming monsters to move up/down -Only attack targets infront of the monster -Don't spawn this monster when skill is 1 -Don't spawn this monster when skill is 2 -Don't spawn this monster when skill is 3 - - - -Brute. Chops down creatures like trees --------- KEYS -------- -monster health amount -maximum targeting range. If current target is further away, it will be lost -delay in seconds before re-spawning -move target while not attacking. 2=wander around, 3=spawn location, 4=no moving -disable/enable all relays with this targetname when killed -follow this target -name that identifies this entity so it can be triggered -5=red, 14=blue --------- SPAWNFLAGS -------- -Spawn as mini-boss (slightly more powerful) -Spawn when triggered -Don't re-spawn -Allow flying/swimming monsters to move up/down -Only attack targets infront of the monster -Don't spawn this monster when skill is 1 -Don't spawn this monster when skill is 2 -Don't spawn this monster when skill is 3 - Mage. Master of dark magic @@ -2114,28 +1983,6 @@ Spider. Freezing ice or burning fire web, both lead to an 8-legged grave Don't spawn this monster when skill is 3 - -Slime. A slimy explosives experiment come to life --------- KEYS -------- -monster health amount -maximum targeting range. If current target is further away, it will be lost -delay in seconds before re-spawning -move target while not attacking. 2=wander around, 3=spawn location, 4=no moving -disable/enable all relays with this targetname when killed -follow this target -name that identifies this entity so it can be triggered -5=red, 14=blue --------- SPAWNFLAGS -------- -Spawn as mini-boss (slightly more powerful) -Spawn when triggered -Don't re-spawn -Allow flying/swimming monsters to move up/down -Only attack targets infront of the monster -Don't spawn this monster when skill is 1 -Don't spawn this monster when skill is 2 -Don't spawn this monster when skill is 3 - - Wyvern. Flies around shooting fireballs -------- KEYS -------- -- 2.39.2