From d669517330162b3654f0255734836deabe3a8b8f Mon Sep 17 00:00:00 2001 From: Freddy Date: Sun, 11 Mar 2018 15:42:19 +0100 Subject: [PATCH] extend trigger_changelevel definitions --- scripts/entities.ent | 4 ++++ 1 file changed, 4 insertions(+) diff --git a/scripts/entities.ent b/scripts/entities.ent index 73ddc17a..1e63275a 100644 --- a/scripts/entities.ent +++ b/scripts/entities.ent @@ -2416,7 +2416,11 @@ When no chmap key is set, the entity just ends the match when triggered. The pla The name other entities can use to target this entity Map file to switch to, leave empty to make this entity just end the match Switch to this gametype. If empty, the same gametype stays +fraction of players (excludes bots) that need to trigger this entity to change the level when MULTIPLAYER is set (default: 0.7) +-------- SPAWNFLAGS -------- +makes this entity only change level when a fraction of the players triggered it + Fast firing moderate damage bullet (hitscan) turret. -------- KEYS -------- -- 2.39.2