From da30a4c2bc95551cbc9630526c58a08847763a5b Mon Sep 17 00:00:00 2001 From: Mario Date: Mon, 2 Sep 2013 03:33:47 +1000 Subject: [PATCH] Fix spawnflags & remove netname --- scripts/entities.ent | 120 +++++++++++++++++++++---------------------- 1 file changed, 60 insertions(+), 60 deletions(-) diff --git a/scripts/entities.ent b/scripts/entities.ent index 97566025..3eb8f454 100644 --- a/scripts/entities.ent +++ b/scripts/entities.ent @@ -1919,7 +1919,6 @@ Disables a trigger_relay temporarily (until triggered again) Animus. Undead doll which pounces at the enemy -------- KEYS -------- monster health amount -waypoint name maximum targeting range. If current target is further away, it will be lost delay in seconds before re-spawning move target while not attacking. 2=wander around, 3=spawn location, 4=no moving @@ -1928,17 +1927,17 @@ Animus. Undead doll which pounces at the enemy name that identifies this entity so it can be triggered 5=red, 14=blue -------- SPAWNFLAGS -------- -Spawn as mini-boss (slightly more powerful) -Spawn when triggered -Don't re-spawn -Allow flying monsters to fly up/down +Spawn as mini-boss (slightly more powerful) +Spawn when triggered +Don't re-spawn +Allow flying/swimming monsters to move up/down +Only attack targets infront of the monster Cerberus. Man's best enemy -------- KEYS -------- monster health amount -waypoint name maximum targeting range. If current target is further away, it will be lost delay in seconds before re-spawning move target while not attacking. 2=wander around, 3=spawn location, 4=no moving @@ -1947,17 +1946,17 @@ Cerberus. Man's best enemy name that identifies this entity so it can be triggered 5=red, 14=blue -------- SPAWNFLAGS -------- -Spawn as mini-boss (slightly more powerful) -Spawn when triggered -Don't re-spawn -Allow flying monsters to fly up/down +Spawn as mini-boss (slightly more powerful) +Spawn when triggered +Don't re-spawn +Allow flying/swimming monsters to move up/down +Only attack targets infront of the monster Stingray. A swimming beast with poison stings -------- KEYS -------- monster health amount -waypoint name maximum targeting range. If current target is further away, it will be lost delay in seconds before re-spawning move target while not attacking. 2=wander around, 3=spawn location, 4=no moving @@ -1966,17 +1965,17 @@ Stingray. A swimming beast with poison stings name that identifies this entity so it can be triggered 5=red, 14=blue -------- SPAWNFLAGS -------- -Spawn as mini-boss (slightly more powerful) -Spawn when triggered -Don't re-spawn -Allow flying monsters to fly up/down +Spawn as mini-boss (slightly more powerful) +Spawn when triggered +Don't re-spawn +Allow flying/swimming monsters to move up/down +Only attack targets infront of the monster Knight. A cursed warrior from the depths of hell -------- KEYS -------- monster health amount -waypoint name maximum targeting range. If current target is further away, it will be lost delay in seconds before re-spawning move target while not attacking. 2=wander around, 3=spawn location, 4=no moving @@ -1985,17 +1984,17 @@ Knight. A cursed warrior from the depths of hell name that identifies this entity so it can be triggered 5=red, 14=blue -------- SPAWNFLAGS -------- -Spawn as mini-boss (slightly more powerful) -Spawn when triggered -Don't re-spawn -Allow flying monsters to fly up/down +Spawn as mini-boss (slightly more powerful) +Spawn when triggered +Don't re-spawn +Allow flying/swimming monsters to move up/down +Only attack targets infront of the monster Bruiser. A cursed medieval warrior -------- KEYS -------- monster health amount -waypoint name maximum targeting range. If current target is further away, it will be lost delay in seconds before re-spawning move target while not attacking. 2=wander around, 3=spawn location, 4=no moving @@ -2004,17 +2003,17 @@ Bruiser. A cursed medieval warrior name that identifies this entity so it can be triggered 5=red, 14=blue -------- SPAWNFLAGS -------- -Spawn as mini-boss (slightly more powerful) -Spawn when triggered -Don't re-spawn -Allow flying monsters to fly up/down +Spawn as mini-boss (slightly more powerful) +Spawn when triggered +Don't re-spawn +Allow flying/swimming monsters to move up/down +Only attack targets infront of the monster Brute. Chops down creatures like trees -------- KEYS -------- monster health amount -waypoint name maximum targeting range. If current target is further away, it will be lost delay in seconds before re-spawning move target while not attacking. 2=wander around, 3=spawn location, 4=no moving @@ -2023,17 +2022,17 @@ Brute. Chops down creatures like trees name that identifies this entity so it can be triggered 5=red, 14=blue -------- SPAWNFLAGS -------- -Spawn as mini-boss (slightly more powerful) -Spawn when triggered -Don't re-spawn -Allow flying monsters to fly up/down +Spawn as mini-boss (slightly more powerful) +Spawn when triggered +Don't re-spawn +Allow flying/swimming monsters to move up/down +Only attack targets infront of the monster Mage. Master of dark magic -------- KEYS -------- monster health amount -waypoint name maximum targeting range. If current target is further away, it will be lost delay in seconds before re-spawning move target while not attacking. 2=wander around, 3=spawn location, 4=no moving @@ -2042,17 +2041,17 @@ Mage. Master of dark magic name that identifies this entity so it can be triggered 5=red, 14=blue -------- SPAWNFLAGS -------- -Spawn as mini-boss (slightly more powerful) -Spawn when triggered -Don't re-spawn -Allow flying monsters to fly up/down +Spawn as mini-boss (slightly more powerful) +Spawn when triggered +Don't re-spawn +Allow flying/swimming monsters to move up/down +Only attack targets infront of the monster Shambler. Summons lightning bolts with its large meat cleaving claws -------- KEYS -------- monster health amount -waypoint name maximum targeting range. If current target is further away, it will be lost delay in seconds before re-spawning move target while not attacking. 2=wander around, 3=spawn location, 4=no moving @@ -2061,17 +2060,17 @@ Shambler. Summons lightning bolts with its large meat cleaving claws name that identifies this entity so it can be triggered 5=red, 14=blue -------- SPAWNFLAGS -------- -Spawn as mini-boss (slightly more powerful) -Spawn when triggered -Don't re-spawn -Allow flying monsters to fly up/down +Spawn as mini-boss (slightly more powerful) +Spawn when triggered +Don't re-spawn +Allow flying/swimming monsters to move up/down +Only attack targets infront of the monster Spider. Freezing ice or burning fire web, both lead to an 8-legged grave -------- KEYS -------- monster health amount -waypoint name spider attack type. 1=ice, 2=fire maximum targeting range. If current target is further away, it will be lost delay in seconds before re-spawning @@ -2081,17 +2080,17 @@ Spider. Freezing ice or burning fire web, both lead to an 8-legged grave name that identifies this entity so it can be triggered 5=red, 14=blue -------- SPAWNFLAGS -------- -Spawn as mini-boss (slightly more powerful) -Spawn when triggered -Don't re-spawn -Allow flying monsters to fly up/down +Spawn as mini-boss (slightly more powerful) +Spawn when triggered +Don't re-spawn +Allow flying/swimming monsters to move up/down +Only attack targets infront of the monster Slime. A slimy explosives experiment come to life -------- KEYS -------- monster health amount -waypoint name maximum targeting range. If current target is further away, it will be lost delay in seconds before re-spawning move target while not attacking. 2=wander around, 3=spawn location, 4=no moving @@ -2100,17 +2099,17 @@ Slime. A slimy explosives experiment come to life name that identifies this entity so it can be triggered 5=red, 14=blue -------- SPAWNFLAGS -------- -Spawn as mini-boss (slightly more powerful) -Spawn when triggered -Don't re-spawn -Allow flying monsters to fly up/down +Spawn as mini-boss (slightly more powerful) +Spawn when triggered +Don't re-spawn +Allow flying/swimming monsters to move up/down +Only attack targets infront of the monster Wyvern. Flies around shooting fireballs -------- KEYS -------- monster health amount -waypoint name maximum targeting range. If current target is further away, it will be lost delay in seconds before re-spawning move target while not attacking. 2=wander around, 3=spawn location, 4=no moving @@ -2119,17 +2118,17 @@ Wyvern. Flies around shooting fireballs name that identifies this entity so it can be triggered 5=red, 14=blue -------- SPAWNFLAGS -------- -Spawn as mini-boss (slightly more powerful) -Spawn when triggered -Don't re-spawn -Allow flying monsters to fly up/down +Spawn as mini-boss (slightly more powerful) +Spawn when triggered +Don't re-spawn +Allow flying/swimming monsters to move up/down +Only attack targets infront of the monster Braaaiins! -------- KEYS -------- monster health amount -waypoint name maximum targeting range. If current target is further away, it will be lost delay in seconds before re-spawning move target while not attacking. 2=wander around, 3=spawn location, 4=no moving @@ -2138,10 +2137,11 @@ Braaaiins! name that identifies this entity so it can be triggered 5=red, 14=blue -------- SPAWNFLAGS -------- -Spawn as mini-boss (slightly more powerful) -Spawn when triggered -Don't re-spawn -Allow flying monsters to fly up/down +Spawn as mini-boss (slightly more powerful) +Spawn when triggered +Don't re-spawn +Allow flying/swimming monsters to move up/down +Only attack targets infront of the monster -- 2.39.2