From fb4696434d65feb2b0c34465b6dfae7308ba1d21 Mon Sep 17 00:00:00 2001 From: Freddy Date: Wed, 7 Mar 2018 00:02:01 +0100 Subject: [PATCH] Improve func_button and *_conveyor entity descriptions --- scripts/entities.ent | 8 ++++++-- 1 file changed, 6 insertions(+), 2 deletions(-) diff --git a/scripts/entities.ent b/scripts/entities.ent index 1d1d952f..d6d6a6f2 100644 --- a/scripts/entities.ent +++ b/scripts/entities.ent @@ -128,13 +128,14 @@ When a button is touched by a player, it moves in the direction set by the " number of seconds button stays pressed (default 1, -1 = return immediately). lip remaining at end of move (default 4 units). (default 0) if set to any non-zero value, the button must take damage (any amount) to activate. +Noise that is played when the button is activated -------- SPAWNFLAGS -------- if set, splash damage cannot activate the door, only direct damage can (requires health to be set) if set, all the damage needs to be done in one hit (requires health to be set) -A conveyor. Solid brush version. +A conveyor. Solid brush version. Will run forever if it's not targeted. -------- KEYS -------- if set, it can be turned on/off determines the opening direction @@ -151,6 +152,8 @@ A conveyor. Nonsolid trigger version. movement speed (200 default) -------- SPAWNFLAGS -------- the conveyor is turned on if not triggered +-------- NOTES -------- +Almost the same as func_conveyor. @@ -1827,7 +1830,8 @@ When triggered, it resets to full health, and unbreaks. -------- SPAWNFLAGS -------- do not allow damaging this until it is first activated indicate amount of damage already taken by coloring -if set, splash damage cannot activate the door, only direct damage can (requires health to be set) +don't take damage (needs to be triggered to 'explode', then triggered again to restore) +if set, only direct hits do damage (requires health to be set) -- 2.39.2