xonotic/xonotic-maps.pk3dir.git
2011-04-22 Morphedcrate model
2011-04-12 Rudolf Polzershader-audit: detect broken nesting of braces
2011-04-03 mand1ngaMerge remote branch 'origin/mirceakitsune/red_planet'
2011-03-15 Jakob MGMake some trick moves in glowplant less hard
2011-03-09 Rudolf Polzernaming convention fixes
2011-03-09 Rudolf PolzerSquashed commit of the following:
2011-02-17 MirceaKitsuneGametype filtered models shall not cast shadows. If...
2011-02-17 MirceaKitsuneI think the panel lights are better off left white
2011-02-17 MirceaKitsuneUse different light colors for blue base entrance doors...
2011-02-17 MirceaKitsuneAnd lastly, use the new teamspawns / noteamspawns setti...
2011-02-17 MirceaKitsuneFix outside rails. Forgot that the center ones don...
2011-02-17 MirceaKitsuneI think the error screen is better for the bent blue...
2011-02-17 MirceaKitsuneColor blue base entrance door lights in yellow (error...
2011-02-17 MirceaKitsuneSome brushes shouldn't be detail brushes, while others...
2011-02-17 MirceaKitsuneRemove tons of orphaned entities without brushes. This...
2011-02-17 MirceaKitsuneMake team only details in blue base permanent, removing...
2011-02-17 MirceaKitsuneMerge Cuinnton's latest changes to Red Planet.
2011-02-14 Rudolf Polzerredefine target2 to 4 on path_corner a more logical way
2011-02-14 Rudolf Polzerdocument this path_corner extension
2011-02-10 Rudolf Polzerfix space_elevator mapinfo
2011-02-09 Rudolf PolzerMerge remote branches 'origin/cbrutail/effects-beams...
2011-02-08 Rudolf PolzerMerge remote branch 'origin/cbrutail/model_walker-static'
2011-02-07 Rudolf Polzeradd platmovetype here too (autogenerated by entities...
2011-02-06 Maik Mertenadd platmovetype to affected entities
2011-02-05 tzorkMerge remote branch 'origin/savagex/techassault'
2011-02-05 tzorkMerge remote branch 'origin/diabolik/stein1x'
2011-02-05 tzorkfix non ^2 texture, invert green of norms (gl style)
2011-02-04 ssinghalNew texture set by JulianaStein. Mostly concrete/cement...
2011-02-02 tzorkMerge remote branch 'origin/tzork/trakfix1'
2011-02-02 tzorkInvert green channels for _norms of new trak textures
2011-02-01 MirceaKitsuneProper light color for errored doors
2011-02-01 MirceaKitsuneUse error screen on busted doors
2011-02-01 MirceaKitsuneScript for the new error screen
2011-02-01 MirceaKitsuneSome updates to the screen textures, and a new error...
2011-02-01 MirceaKitsuneGive names to the Onslaught control points
2011-02-01 MirceaKitsuneBetter nexball arrangements
2011-02-01 MirceaKitsuneAnd now, for a surprise feature: Nexball on Red Planet...
2011-02-01 MirceaKitsuneFix pipe steam in blue base
2011-02-01 MirceaKitsuneThinner doors for the new lockers
2011-02-01 MirceaKitsuneFix barrel going through wall, and change a few more...
2011-02-01 MirceaKitsuneOptimize some brushes
2011-02-01 MirceaKitsuneImprove a cap texture
2011-02-01 MirceaKitsuneSeveral architecture changes between the red and blue...
2011-02-01 MirceaKitsuneRe-implement Cuinnton's colored base walls in the outer...
2011-02-01 tzorkMerge remote branch 'origin/diabolik/more-lavacolors'
2011-02-01 MirceaKitsuneGroup some forgotten elevator displays
2011-02-01 MirceaKitsuneStill, make the South Wing / North Wing panels display...
2011-02-01 MirceaKitsuneRevert that last change, it does an ugly thing
2011-02-01 MirceaKitsuneTweak wall panels
2011-02-01 MirceaKitsuneFix some trims and caulks
2011-02-01 MirceaKitsuneFix floating barrel
2011-02-01 MirceaKitsuneChange some of the demonwind sounds to city_LOOP
2011-02-01 MirceaKitsuneUpdate skybox from the changes I missed from Cuinnton
2011-02-01 MirceaKitsuneFix a forgotten rail
2011-02-01 MirceaKitsuneSome changes to the sound files
2011-02-01 MirceaKitsuneNew pneumatic door sounds
2011-02-01 MirceaKitsuneFix a brush that mysteriously got deleted
2011-01-31 MirceaKitsuneAlign some textures
2011-01-31 MirceaKitsuneOnslaught ^_^
2011-01-31 MirceaKitsuneOh yay! gametypefilter also works on trigger_multiple...
2011-01-31 MirceaKitsuneA few fixes and improvements
2011-01-31 MirceaKitsuneFix an issue i think i made with that last commit
2011-01-31 MirceaKitsuneRemove some duplicated brushes
2011-01-31 MirceaKitsunePosition CTF flags better
2011-01-31 MirceaKitsuneUpdate rtlights
2011-01-31 MirceaKitsuneReverse door and teleporter angles where the base is...
2011-01-31 MirceaKitsunePut old terrain texture back. Just feel it's better...
2011-01-31 MirceaKitsuneDaring attempt to team color ALL of the rails (apart...
2011-01-31 MirceaKitsunectf gametype in mapinfo
2011-01-31 MirceaKitsuneFix door panels for team game version doors
2011-01-31 MirceaKitsuneSeveral fixes to red planet, regarding team brushes
2011-01-30 MirceaKitsuneMore great updates by Cuinnton
2011-01-30 MirceaKitsuneMerge branch 'master' into mirceakitsune/red_planet
2011-01-29 Rudolf Polzerdocument trigger_hurt.targetname
2011-01-26 Rudolf PolzerMerge branch 'master' of git://git.xonotic.org/xonotic...
2011-01-26 Rudolf PolzerMerge remote branch 'origin/tzork/glowplant'
2011-01-25 tzorkMerge remote branch 'origin/diabolik/trak-textures'
2011-01-25 tzorkRename _s textures to _gloss
2011-01-25 tzorkMinor structural fixes, place more ammo.
2011-01-25 ssinghalAdd traks map props.
2011-01-25 ssinghalShaders for trak7 and 6. tzork will merge soon.
2011-01-24 ssinghalRemove Thumbs.db and rename two files. Needs trak6x...
2011-01-24 ssinghalProperly name textures for trak6 and 7 and put in folders.
2011-01-24 ssinghalAdd the rest of the trak5-2x stuff. Needs _gloss.
2011-01-24 ssinghalAdd wall1 and wall2 from trak5-x2.
2011-01-22 Rudolf Polzerupdate the .ent too
2011-01-22 Rudolf Polzeradd mine layer
2011-01-22 cbrutailModified space-elevator so it uses the new effects_beam...
2011-01-22 cbrutailMoving space_elevator's beam shaders to their own direc...
2011-01-22 cbrutailStatic turret-walker models for maps, Current textures...
2011-01-19 ssinghalMore lava colors for the stormkeep lava.
2011-01-19 MirceaKitsuneCuinnton's latest changes to Red Planet (mirrored ...
2011-01-16 tzorkCaulk behind mroe patches.. add moar clips to help...
2011-01-16 Maik Mertendelete brush entities without brushes (oups) and fix...
2011-01-16 Maik Mertenminor visual touches
2011-01-15 Maik Mertenturn reactor door into its own objective. BLOW IT APART...
2011-01-14 Rudolf Polzermake mapinfo consistent with other maps here
2011-01-14 Rudolf Polzerfix name of the teleporter shader
2011-01-14 Rudolf PolzerSquashed commit of the following:
2011-01-06 Maik Mertensome additional light sources in storage areas
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